Zipper5 74 Posted May 11, 2011 (edited) Gamefront MirrorArmaholic Mirror(All mirrors are appreciated!) Requirements: ArmA 2: Combined Operations (ArmA 2 & ArmA 2: Operation Arrowhead) Credits: - Bohemia Interactive Studios: For my favorite games of all time - OFPEC - The Editing Center - Binkowski, Celery, Cole, Gaia, Rellikki, RoyaltyInExile, W0lle, Wolfrug: For all of their help and support - Binkowski, Cole, Sick1, Variable: For offerring to do voice acting, even if it wasn't used - Binkowski, Celery, Cole, mathias_eichinger, Mr. Charles, Rellikki, Wolfrug: For beta testing Description: The official sequel to Operation Cobalt 3 years after the events of Operation Harvest Red, a new conflict arises in the Green Sea region. Colonel Muhammad Rahim Aziz, the victor of the 1992 Takistan Civil War, captured and killed Britsh geologist Richard Stephen and his team as they conducted surveys along the Takistan-Karzeghistan border. In response to this, coupled with previous accusations of his peoples' oppression and slaughter, a United Nations peacekeeping force is deployed to the region to ensure no further civilian casualties. However, things quickly get out of hand, and what starts as a humanitarian crisis explodes into all-out war. You are James Stephen, the only son of the British geologist Richard Stephen and your deceased Chernarussian mother. You enlisted in the CDF in the hope that you would one day avenge your father's murder, but you were shipped out to Takistan as a peacekeeper and not as a soldier. Features: - 9 missions long - 4 unique endings - Multiple paths to choose - Custom field dressing mechanic - Makes use of Celery's jukebox script - Dramatic storyline & cinematic cutscenes - Fully working loading screens, overviews, briefings & debriefings - Play as 3 different characters: James Stephen, the main character, a member of the Chernarrusian Defense Force, Chris Peterson, a Delta Force team leader, and Jan Brazda, a Lieutenant in the Army of the Czech Republic Feedback: As always, any and all constructive feedback is more than welcome! I don't expect to have caught all of the bugs, but I hope I caught most of them at least! Changelog: - 04.05.2011 - Beta 1: - First beta release - 04.05.2011 - Beta 2: - Fixed: campaign structure - Fixed: missing cly_jukebox.sqf errors - Fixed: text & briefing typos - Pre-emptive Strike: - Fixed: identity of player - Added: automatic save games after the completion of each objective - Combined Arms: - Fixed: identity of player - Fixed: attack not triggered - Added: automatic save games after the completion of each objective - 05.05.2011 - Beta 3: - Fixed: text & briefing typos - Combined Arms: - Fixed: attack is definitely triggered now - Fixed: ending errors - Added: briefing clause saying "5" is the engineer - Added: hint to make it clear when task 5 is failed due to the death of "5" - 05.05.2011 - Beta 4: - Fixed: text & briefing typos - 05.05.2011 - Beta 5: - Fixed: text & briefing typos - Combined Arms: - Fixed: ending errors - Flanking Maneuver: - Fixed: potential guerillaRescued variable error - 08.05.2011 - Beta 6: - Fixed: text & briefing typos - Fixed: missing cly_jukebox.sqf errors - Fixed: disabled the ability to save during the endings - Added: story exposition at the end of Damned and The Right Thing - Flanking Maneuver: - Fixed: other units firing during end cutscene - Onslaught: - Added: automatic save game after the defeat of the counter attack - The Final Stand: - Fixed: identities of player - Fixed: player's weapon data is saved - Fixed: dead team members no longer seen in the SUV - Fixed: error upon securing the compound - Added: automatic save game after disembarking Ural - War Crimes: - Fixed: missing sounds - 11.05.2011 - 1.00: - First finalized release - 12.05.2011 - 1.10: - Fixed: error in campaign structure - Added: ensured that the sniper kills its target in the cutscene - Evacuation: - Added: ensured the cutscene continues - 15.05.2011 - 1.20: - Combined Arms: - Fixed: conflicting information as to who your engineer is - Fixed: town defenders will not attack you until the proper attack begins - Improved: better solution to having the reinforcements join you if they are needed - Improved: town attack is better balanced - Technology War: - Fixed: identity of player - The Final Stand: - Improved: better detection of when Aziz's compound is clear Edited May 17, 2011 by Zipper5 Armaholic mirror updated to version 1.20 Share this post Link to post Share on other sites
Kommiekat 11 Posted May 11, 2011 Dude! Can I call you dude? I will fail my university long distance course I'm taking because of YOU!! And it's worth it!! hehehe Share this post Link to post Share on other sites
Zorg_DK 10 Posted May 11, 2011 Looks like another Zipper5 classic :) OP Cobalt rocked, Can't wait to play this one. Share this post Link to post Share on other sites
celery 8 Posted May 11, 2011 Changelog: - 04.05.2011 - Beta 1: - First beta release - 04.05.2011 - Beta 2: - Fixed: campaign structure - Fixed: missing cly_jukebox.sqf errors - Fixed: text & briefing typos - Pre-emptive Strike: - Fixed: identity of player - Added: automatic save games after the completion of each objective - Combined Arms: - Fixed: identity of player - Fixed: attack not triggered - Added: automatic save games after the completion of each objective - 05.05.2011 - Beta 3: - Fixed: text & briefing typos - Combined Arms: - Fixed: attack is definitely triggered now - Fixed: ending errors - Added: briefing clause saying "5" is the engineer - Added: hint to make it clear when task 5 is failed due to the death of "5" - 05.05.2011 - Beta 4: - Fixed: text & briefing typos - 05.05.2011 - Beta 5: - Fixed: text & briefing typos - Combined Arms: - Fixed: ending errors - Flanking Maneuver: - Fixed: potential guerillaRescued variable error - 08.05.2011 - Beta 6: - Fixed: text & briefing typos - Fixed: missing cly_jukebox.sqf errors - Fixed: disabled the ability to save during the endings - Added: story exposition at the end of Damned and The Right Thing - Flanking Maneuver: - Fixed: other units firing during end cutscene - Onslaught: - Added: automatic save game after the defeat of the counter attack - The Final Stand: - Fixed: identities of player - Fixed: player's weapon data is saved - Fixed: dead team members no longer seen in the SUV - Fixed: error upon securing the compound - Added: automatic save game after disembarking Ural - War Crimes: - Fixed: missing sounds - 11.05.2011 - 1.00: - First finalized release If the campaign does something without error, you can pretty much thank me for it. :p Share this post Link to post Share on other sites
Muahaha 10 Posted May 11, 2011 Nice! man I need more time to play. Thanks and downloading.... Share this post Link to post Share on other sites
arvaakuka 10 Posted May 11, 2011 One word. Awesome :D Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 11, 2011 Prepare to buy a new set of pants, because the awesomeness of these missions will blow you away! Share this post Link to post Share on other sites
turin turambar 0 Posted May 11, 2011 (edited) Without spoiling fully the campaign, could you talk about the type of missions used? Infantry grunt, squad leader, stealth, land vehicles, air vehicles, a mix? Edited May 11, 2011 by Turin Turambar Share this post Link to post Share on other sites
celery 8 Posted May 11, 2011 Without spoiling fully the campaign, could you talk about the type of missions used? Infantry grunk, squad leader, stealth, land vehicles, air vehicles, a mix? All missions are infantry, a couple of them have you leading men but they survive without active leadership. Share this post Link to post Share on other sites
KEVINMGXP 20 Posted May 11, 2011 I think i need to download this and also Operation cobalt, after reading the comments all over :D Share this post Link to post Share on other sites
Stagler 39 Posted May 11, 2011 Hey well done for getting to release mate, making campaigns is fucking boring and tiring ain it. Share this post Link to post Share on other sites
inco9nito 10 Posted May 11, 2011 thanks for this. :D Share this post Link to post Share on other sites
sig 10 Posted May 11, 2011 Zipper5, I cant remember the name of the mission, buts its when you have two spec ops and you take out a shilka and free the hostage. At the end of the mission when you have complted all of the objectives and go to the completion point, the mission does not tell you if it has been completed. Share this post Link to post Share on other sites
Zorg_DK 10 Posted May 11, 2011 great campaign so far. nice cutscenes and good storyline. a possible bug report: in the beginning there's a cutscene where some rebels are blows up a tank and there's two trucks. that cutscene don't end. the two trucks just drive around a bit. i'm using ace. Share this post Link to post Share on other sites
Zipper5 74 Posted May 11, 2011 Thanks for the kind words, guys! :D At the end of the mission when you have complted all of the objectives and go to the completion point, the mission does not tell you if it has been completed. Does that mean the mission doesn't end? i'm using ace. Looking at the script for that cutscene, there's no condition or something similar that I can see that could perhaps cause the cutscene to stall. It should continue after a time period, no matter what's going on. Therefore, the only explanation for that problem I can think of is the quote above. Sorry. :( Share this post Link to post Share on other sites
sick1 13 Posted May 11, 2011 Thanks zipper. gonna give this a go! Share this post Link to post Share on other sites
Zorg_DK 10 Posted May 11, 2011 Looking at the script for that cutscene, there's no condition or something similar that I can see that could perhaps cause the cutscene to stall. It should continue after a time period, no matter what's going on. Therefore, the only explanation for that problem I can think of is the quote above. Sorry. :( Must be ace then. I just pressed 'skip' so no worries. Share this post Link to post Share on other sites
Stagler 39 Posted May 11, 2011 Just had a crack, on mission 5 now and im packing in for the night. Fucking splendid mate. - Did however have an error on the 3rd cutscene where the guy gets shot by the partisans. He didnt get shot the first time and just stood there. I had to restart the mission and it worked the second time. Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 11, 2011 Zipper5, I cant remember the name of the mission, buts its when you have two spec ops and you take out a shilka and free the hostage.At the end of the mission when you have complted all of the objectives and go to the completion point, the mission does not tell you if it has been completed. Did you also blow up the Arty and Radar? you have to move out of the AO, which is marked by the blue ring around the area. Just leave it and dont forget your 2 mates ;) Share this post Link to post Share on other sites
AZCoder 921 Posted May 12, 2011 Awesome, I'm anxious to play this one. Thanks! Share this post Link to post Share on other sites
.Taffy 10 Posted May 12, 2011 No No NO! It wasn't supposed to be released now I'll fail my degree! Haha! Well done Zipper really looking forward to getting stuck into this one when I have more free time! Share this post Link to post Share on other sites
Binkowski 26 Posted May 12, 2011 glad to see it made it public, great work man :) Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 12, 2011 great campaign so far. nice cutscenes and good storyline. a possible bug report: in the beginning there's a cutscene where some rebels are blows up a tank and there's two trucks. that cutscene don't end. the two trucks just drive around a bit. i'm using ace. I too get this, also On Evacuation, I get to the scene where the Taki Militiaman is about to fire the RPG at the convoy, but he pulls it out then switches back to his AK, causing him to just sit there and for me to have to restart the mission as I can't skip it. Share this post Link to post Share on other sites
sig 10 Posted May 12, 2011 Zipper 5. Does that mean the mission doesn't end? Yes, the mission doesn't finish. Also, when trying to capture the bin laden type terrorist, can you indicate where he is? There was a green icom in map, could that be him? If it was - he faded away and had to end mission. TOP campaign though :bounce3: Share this post Link to post Share on other sites
turin turambar 0 Posted May 12, 2011 At first the impression wasn't very good. The intro was drab, long, the first mission was boring, without action or tension, the plot too much in the background... But the campaign improves nicely. The 2nd and 3rd mission had some very nice firefights, the 4th was a good stealth mission with several objectives and the 5th mission promises some good combined action between armies, with some secondary stuff (ied, destroy a cache) to give variety and have a good sense of pace. Share this post Link to post Share on other sites