Altimeter 10 Posted December 29, 2011 What happened to Johns Jagdtiger by the way? You ported his Kingtiger, but I know he also wanted to implement his Jagdtiger model at some point in ArmA. http://img20.imageshack.us/img20/3628/jagdtiger.jpg http://forums.bistudio.com/archive/index.php/t-78200.html Share this post Link to post Share on other sites
PacUK 1 Posted December 29, 2011 Can't say I even know who that is so no idea, all I know is I did briefly see a Jagdtiger model we considered but last I saw it's still OPF level of quality/setup so would require a lot of work to combine textures and bring up to ArmA2 standards. No clue who made that model myself though, my guess is its long before my time in the mod team. There's no immediate plans to intergrate it but at some point down the line I guess its possible. The main issue with those types of tanks is ArmA2 doesn't realise it doesn't have a rotatable turret mount and the AI tends to face the wrong way ;) Share this post Link to post Share on other sites
Altimeter 10 Posted December 29, 2011 Can't say I even know who that is so no idea, all I know is I did briefly see a Jagdtiger model we considered but last I saw it's still OPF level of quality/setup so would require a lot of work to combine textures and bring up to ArmA2 standards. No clue who made that model myself though, my guess is its long before my time in the mod team. There's no immediate plans to intergrate it but at some point down the line I guess its possible. The main issue with those types of tanks is ArmA2 doesn't realise it doesn't have a rotatable turret mount and the AI tends to face the wrong way ;) Ah I thought John or "Johnsart" was working for you. He did the Kingtiger and Jagdtiger for OFP, and the Kingtiger for ArmA I: http://www.armedassault.info/index.php?game=0&cat=news&id=1479. I thought the Kingtiger in your mod was made by him, my mistake. EDIT: Of course, you have a "Inv44_John" and he is called "John"....Thats why I mixed it up. Share this post Link to post Share on other sites
PacUK 1 Posted December 29, 2011 Ah I thought John or "Johnsart" was working for you. He did the Kingtiger and Jagdtiger for OFP, and the Kingtiger for ArmA I: http://www.armedassault.info/index.php?game=0&cat=news&id=1479.I thought the Kingtiger in your mod was made by him, my mistake. EDIT: Of course, you have a "Inv44_John" and he is called "John"....Thats why I mixed it up. Ah Mars gave me a lil history recap, seems Johnsart did do some work with us a long time ago, I guess that's who's Jagdtiger it was we had floating about a month or two ago. So its possible you may see it at some point down the line. "Inv44_John" I'm guessing is JdB, if so he left the mod a while back now before the CO release. Share this post Link to post Share on other sites
stephsen 79 Posted December 29, 2011 oh nice ...but whats that for a camo pattern ? Share this post Link to post Share on other sites
dynamo11 11 Posted December 29, 2011 oh nice ...but whats that for a camo pattern ? Looks like the Autumn Pattern camo the Waffen SS used. Share this post Link to post Share on other sites
PacUK 1 Posted December 30, 2011 oh nice ...but whats that for a camo pattern ? Flecktarn it is indeed used by the SS troops, in that shot you can see it being worn by the SS Tank crew units. As far as I know from the teams research guru Rebus, the german snow suits were reversable, so one side they had Flecktarn, and the other they had White, allowing them to switch camo as appropriate with a single uniform. Share this post Link to post Share on other sites
Brandmon 10 Posted December 30, 2011 Hello everyone. Is there a Warfare mission available for I44 that would work with the latest version, where the AI is enabled for coop play? I tried searching but only found such missions for older versions. Thanks. Share this post Link to post Share on other sites
[asa]oden 0 Posted December 30, 2011 Hello everyone.Is there a Warfare mission available for I44 that would work with the latest version, where the AI is enabled for coop play? I tried searching but only found such missions for older versions. Thanks. 1.60 Superpowers for I44 and/or CWR2: Download Share this post Link to post Share on other sites
Brandmon 10 Posted December 30, 2011 ODEN;2081323']1.60 Superpowers for I44 and/or CWR2:Download Cheers! But one problem. When I tried it with my mate, the weapons are missing :( All added vehicles seem to be there and the AI seems to function but the weapons are just missing when attempting to buy (except for those weapons available in stock Arma 2) Must I run some other add-ons or am I myself missing something obvious? Thanks again! Share this post Link to post Share on other sites
[asa]oden 0 Posted December 30, 2011 Cheers! But one problem. When I tried it with my mate, the weapons are missing :( .. Oupps sorry, copied common files once too many I guess. Download again. Share this post Link to post Share on other sites
Brandmon 10 Posted December 30, 2011 ODEN;2081412']Oupps sorry' date=' copied common files once too many I guess.Download again.[/quote'] It works! Cheers :D Share this post Link to post Share on other sites
PacUK 1 Posted January 1, 2012 Happy 2012 everyone hope you all have a great year, it should be an exciting one with our upcoming releases! Share this post Link to post Share on other sites
grub 10 Posted January 1, 2012 Happy 2012 everyone hope you all have a great year, it should be an exciting one with our upcoming releases! You too guys!! Take some time to relax and drink some beer. You've had an exceptional year! Share this post Link to post Share on other sites
SigintArmA 10 Posted January 1, 2012 Happy new year! Wish you guys luck and bug free stuff =D Share this post Link to post Share on other sites
archsceptic. 10 Posted January 1, 2012 And a Happy New Year to you guys as well, though in all my years I've never had one of these mythical Happy Years - or known anyone that has had one - it does no harm to wish... Thanks for plugging away on the mod this past year! :bounce3: Share this post Link to post Share on other sites
ravendk 25 Posted January 2, 2012 Happy New Year!! Love your mod! Love the fact that infantry can do all the little things they can :) KEEP UP THE GOOD WORK!!! Share this post Link to post Share on other sites
domokun 515 Posted January 2, 2012 Happy New Year chaps! Any if you need some 1.60-wielding beta testers just let me know.. ;-) Share this post Link to post Share on other sites
SFG 1 Posted January 4, 2012 Z50r045H8Hk A few marches I've written for 2.6 Hope you enjoy them! :) Share this post Link to post Share on other sites
sethos 2 Posted January 5, 2012 I WANT 2.6 SO BAD PLEASE GIVE IT TO ME I'LL HAVE YOUR BABIES AND DO YOUR LAUNDRY DAMMIT! ... What happened? Sorry. And excellent tracks SFG! Share this post Link to post Share on other sites
204 Kallisto 14 Posted January 5, 2012 any chance to release the classlist prior the main release Share this post Link to post Share on other sites
PacUK 1 Posted January 5, 2012 any chance to release the classlist prior the main release We do try to do this but really it depends when it gets completed by. It would be a bugger to release it before the mod and then find out we have serious issues with a unit that must be removed that people then start calling by class and end up with problems. So at the very least there will be a classlist with the release. I WANT 2.6 SO BAD PLEASE GIVE IT TO ME I'LL HAVE YOUR BABIES AND DO YOUR LAUNDRY DAMMIT!... What happened? Sorry. Trust us we want to release it too, but we also want you guys to be able to play it for more than a week or two as seems to be the case with past releases. It seems mainly to have been due to errors which causes servers to really struggle after a while of being up so this made it pretty hard for anyone to maintain a constant public server. With 2.6 we have really chipped away at a lot of the old issues that plagued the mod, as well as continue to add new features which really change the way the game feels. So all I can say is I really think the waiting will be worth it. Also with the release of 1.60 for ArmA2:CO we're having to deal with a lot of issues brought up by the patch that are bugging out parts of the mod that worked fine in the past. So we're having to find ways of either fixing them, or reporting them to BI when they are things bugging out because of the patch. So please bare with us! Keep an eye out for further previews and slap on some of SFG's music to get you pumped! Share this post Link to post Share on other sites
cbfasi 4 Posted January 5, 2012 (edited) Here's an overview of the original and new version of the Omaha map as seen in the ingame editor, there's still a small bit of detailing left to do and a few buildings still to go in but the map is now largely finished and ready for 2.6! Note to mission makers, we will still be including the old version of Omaha so those of you who have made missions for it can still play them without worry, or if you want to you should be able to paste them onto the new Omaha v2 map without too much editing.http://imageshack.us/photo/my-images/815/omaha.jpg/ http://imageshack.us/photo/my-images/809/omahav2.jpg/ Is the beach still a steep water entry or gentle slope much like real ?? Edited January 6, 2012 by Foxhound do not quote images Share this post Link to post Share on other sites
wiggum2 31 Posted January 5, 2012 @ PacUK Please also give us a complete list with all groupnames (the names of the groups you can choose via editor) so we can spawn them. :) Share this post Link to post Share on other sites