Beagle 684 Posted April 20, 2011 for gods sake please improve the AI driving in formation and collision detection with objects in the next beta. i cant get 10 meters far and the AI is stuck on a tree or anything else:(This is onyl a problem with A.I. in combat mode...and not a problem at all since A.I. is simply told to avoid roads in combat mode.You have to know your A.I. to have them do what you want. Share this post Link to post Share on other sites
Coffeecat 10 Posted April 20, 2011 Not really. I know how my AI behaves, and their behaviour is stupid. place the silvie module place the ambient civs module place 3 CDF UAZ then fill the UAZ´s with your guys get yourself as driver in the leading vehicle and tell them any formation column, compact column[tried everything], back and formation, and they crash against any obstacle after 10 meters. they are in safe mode, their skill is 100%[if that cares] and there is no thread. 2 vehicles works a little bit better, but still crashing against signs ambient cars and other obstacles. i dont want to remember how this was before the fixes they put in the game..i i drive at normal speed they mostly cant catch up and need my position. i drive without SHIFT accleration...! Share this post Link to post Share on other sites
Cycho 10 Posted April 20, 2011 Not really. I know how my AI behaves, and their behaviour is stupid. place the silvie module place the ambient civs module place 3 CDF UAZ then fill the UAZ´s with your guys get yourself as driver in the leading vehicle and tell them any formation column, compact column[tried everything], back and formation, and they crash against any obstacle after 10 meters. they are in safe mode, their skill is 100%[if that cares] and there is no thread. 2 vehicles works a little bit better, but still crashing against signs ambient cars and other obstacles. i dont want to remember how this was before the fixes they put in the game..i i drive at normal speed they mostly cant catch up and need my position. i drive without SHIFT accleration...! it does stink. sometimes I get in as a passenger and order my driver to lead our convoy back to base.... and they all drive right up the side of a rocky mountain and end up at the peak where they start tip toeing around eachother and the rocks until the computations just stop and they sit there. I have to order them to go back down to a different position. I really don't want to have to get involved when I'm trying to accomplish other stuff in life during the transportation segments of a warfare game. dont like having to baby them along. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 22, 2011 Still nobody find that the US soldiers(light)' heads and hands are shining in the evening? Share this post Link to post Share on other sites
Beagle 684 Posted April 22, 2011 Still nobody find that the US soldiers(light)' heads and hands are shining in the evening?Not with post processing disabled, gamma at 1.15 and brightness at 0.85 Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 22, 2011 Here's the picture: Shining head soldiers! postprocess: low. Time: 0000. Unit: US Soldier (light). Distance: around 25m, don't zoom in. gamma 0.9. Brightness: 1.0 Share this post Link to post Share on other sites
Tonci87 163 Posted April 22, 2011 They look like aliens^^ Share this post Link to post Share on other sites
-=seany=- 5 Posted April 22, 2011 the look like invisible men, e.g. I don't see nothin' Share this post Link to post Share on other sites
celery 8 Posted April 22, 2011 I noticed that women have super fast dying animations. Share this post Link to post Share on other sites
Beagle 684 Posted April 22, 2011 I noticed that women have super fast dying animations.That's complete bullshit, a typical female movie death takes at least 5 minutes of hyper dramatic moments. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 23, 2011 (edited) That's complete bullshit, a typical female movie death takes at least 5 minutes of hyper dramatic moments. :cool:Is there anyone know how to mount a woman in the game? Edited April 23, 2011 by ffur2007slx2_5 Share this post Link to post Share on other sites
celery 8 Posted April 23, 2011 Gais, it's a srs problem. Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 24, 2011 :cool:Is there anyone know how to mount a woman in the game? Attachto, its sort of like that chain in your basement. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 24, 2011 Attachto, its sort of like that chain in your basement. AttachTo is not enough, I need something...... something perverted.:811: Share this post Link to post Share on other sites
Laqueesha 474 Posted April 25, 2011 player moveincargo woman; This right 'ere. ^ :cool: Share this post Link to post Share on other sites
celery 8 Posted April 25, 2011 On no other forum have I seen such chauvinism as is constantly evident here. Share this post Link to post Share on other sites
nkenny 1057 Posted April 25, 2011 player moveincargo woman; This right 'ere. ^ :cool: Wouldn't moveinturret be more appropriate? Or what about allowGetIn. Of course members of the weaker sex would appreciate Cadetmode and SetSize Before everything starts NumberToDate would be rather handy as well. :rolleyes: -k Share this post Link to post Share on other sites
cole 0 Posted April 26, 2011 Oh god, now I know what happens when there's no beta for some time. This thread turns into a game_sex_development discussion O_O Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 27, 2011 Oh man, the tail end of this thread just made my day. Share this post Link to post Share on other sites
andersson 285 Posted April 27, 2011 I would say that BIS has done a very good job when this is the beta thread. Share this post Link to post Share on other sites
rundll.exe 12 Posted May 1, 2011 Wouldn't moveinturret be more appropriate? Or what about allowGetIn. Of course members of the weaker sex would appreciate Cadetmode and SetSize Before everything starts NumberToDate would be rather handy as well. :rolleyes: -k In cadetMode it's better to make sure !lightIsOn and your weaponDirection isKindOf nearTargets, toString or safeZoneX. On triggerActivation be sure you have a newOverlay or you'll have taskParent soon. Then she will setBehaviour "CARELESS" soon, and addMagazine "Vogue". Your expectedDestination is taskChildren :butbut: Share this post Link to post Share on other sites
76 0 Posted May 2, 2011 Wouldn't moveinturret be more appropriate? Or what about allowGetIn. Of course members of the weaker sex would appreciate Cadetmode and SetSize Before everything starts NumberToDate would be rather handy as well. :rolleyes: -k :) this is some good stuff.. had a good laugh, like the dumb look from ya gf when walking toward your car and you shout "2, Board that vehicle at 12 o'clock" Share this post Link to post Share on other sites
Tonci87 163 Posted May 4, 2011 in cadetmode it's better to make sure !lightison and your weapondirection iskindof neartargets, tostring or safezonex. On triggeractivation be sure you have a newoverlay or you'll have taskparent soon. Then she will setbehaviour "careless" soon, and addmagazine "vogue". Your expecteddestination is taskchildren :butbut: lol :d Share this post Link to post Share on other sites