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Cycho

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About Cycho

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  1. Cycho

    ArmA 3 like Battlefield play 4 free.

    being unpopular is what prevents adequate funding for making a working program.
  2. WELL... that didn't fix it. That sucks. I stole a BDM-2 hoping to use it for awhile... disappeared right as I was driving again. That's stupid.
  3. Hi all, I just got done enabling my USMC engineers to repair vehicles like the Army engineers of OA. The problem is that I can't pinpoint the engineers in my squad because they lack the pliers icon that the OA ones do. My question is. Does anyone know specifically where the portraits are so that I can either replace the USMC with the US Army one, or if there is a file that I can link the USMC portrait with? Thanks ---------- Post added at 12:08 AM ---------- Previous post was Yesterday at 11:55 PM ---------- Ok, figured it out. compared the characters2.pbo from base A2 with the characters2.pbo of A2OA and I inserted the Picture = "\Ca\characters_E\data\Ico\i_eng_ca.paa" from A2OA into base A2. Engineer has pliers now. Now i can play.
  4. alright, shot in the dark..... scope = 2; displayName = "$STR_DN_USMC_SOLDIERS_ENGINEER"; model = "\ca\characters2\USMC\usmc_soldier_mine"; cost = 60000; accuracy = 3.900000; threat[] = { 1, 0.500000, 0.100000 }; canDeactivateMines = 1; weapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell" }; respawnWeapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell" }; Engineer = 1; here I go to test! Update: Success! Repair command available. Thankyou gentlemen. Now I just need to figure out how to add the pliers back to the engineer portrait so I can select them faster.
  5. I'm going to try to set BIS_WF_Constants SetVariable["ABANDONEDVEHICLETIME",900]; to 0... granted the tank wasnt abandoned. but maybe it will still fix the problem. Although at the risk of hitting performance. The salvage trucks should still work I hope.
  6. as far as "Engineer =1;" I'm not sure where to edit this. Within which config file to alter the variable.
  7. Ok, so I've been playing further into my warfare game in Chernarus Arma 2CO. What happened is that I eventually got pinned down in a town depot by a squad and some tanks. I eventually had to pick off the few squad members and tanks for quite some time. After I had captured the depot, I bought a Humvee to go back to base and refresh my troop supply. On my way back to base I came across a damaged and abandoned T-72 that was actually unlocked for once. It was still functional albeit very slow. I took it to the nearest depot to repair it and rearm it so I could use it. All was well, I got back to base, loaded up an APC and got some people to help me out in the tank. Once we were ready, we went on our way back to the area where I was originally pinned down so that I could secure the area further. Well..... as I was driving into the town again..... the T-72 I was driving just disappeared as if it were David Copperfield in Tiananmen Square. Me and my 2 crewmates just fell to the ground in prone position and the APC stopped behind us. Is there some kind of timed delete on enemy tanks? I was so happy to finally steal an enemy tank and then POOF, it's gone. Can I change that? I searched the forums for "disappearing vehicles" and "disappearing tanks," nothing relevant came up. thanks!
  8. cool, thanks! I'll take a look at it.
  9. wow that outerra vid looked great!
  10. yes, this makes it all the more suspicious.
  11. it's interesting though, it seems as though OA maps such as takistan and zargabad use more resources. As in, they use them more efficiently and beneficially. Chernarus seems to pick of four processor cores and use it to the max while letting the other three dwindle at twenty percent. The OA maps also use much more RAM in operation. Hope this gets fixed.
  12. I crashed with an "out of memory" error today. Now, tracking memory usage with windows task manager, I have not been able to exceed the 6GB mark in memory usage. Seems kind of bogus to me. Could this be VRam memory its talking about? Has anyone else had this problem? I'm baffled as to why one of these "out of memory" errors would ever pop up in my face again after putting 16GB in the system.
  13. This is odd. I'm playing as USMC in chernarus warfare and I don't get the option to send USMC engineers to repair vehicles. This option is automatic in the US Army warfare missions of Arrowhead that I set up. The marine engineers also don't have the pliers in their pictures to indicate that they are engineers. Makes it exceedingly difficult to find and order them. Is there something specific I need to do to get the engineer repair command to work in regular Arma 2 USMC Chernarus. A2, A2OA, A2BAF installed, patched to latest 1.59. No mods. Thanks.
  14. It's cool, I think they want more to do with editing the scenarios however. The down and dirty stuff. I'm almost done reloading all of my stuff onto my computer after my upgrades. I was playing around with the warfare mission I've created for myself now. Noticing I'm probably going to need to figure out how to put a forward construction vehicle into the fray so I don't have to travel all the way back all the time. Just setup some barracks and factories closer to the front lines and leave the HQ toward the back. I don't really care if the AI uses it or not, but it will save me time.
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