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Dwarden

ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released

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ARMA2.com news: http://www.arma2.com/latest-news/arma-2-oa-update-159_en.html

PR news on forum: http://forums.bistudio.com/showthread.php?t=116928

Download: http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=511%3Aarma2oa-a-rft-patch-1〈=en

Mirror List: http://community.bistudio.com/wiki/A2OA:_Patch_v1.59#Download_Mirrors

Patch details @BIKI: http://community.bistudio.com/wiki/A2OA:_Patch_v1.59

Version history @BIKI: http://community.bistudio.com/wiki/ArmA_2:_Operation_Arrowhead:_Version_History

ARMA 2: Operation Arrowhead version 1.57-1.59 Changelog

-------------------------------------------------------

VERSION 1.58 and 1.59 HIGHLIGHTS

--------------------------------

* Significantly improved convoy and driving AI behaviour

* Numerous combat AI enhancements and fixes

* Enhanced vegetation rendering

* Improved commanding interface

* Several MP security fixes

* Tweaked speed of transition animations

* Language fixes

Version 1.58-1.59 Changelog

---------------------------

Engine

------

* Fixed: Crash when CreateGearDialog was called from user dialog.

* Fixed: Hand movement (including reloading) of remote was not transferred accross network.

* Fixed: VOIP was not working.

* Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)

* Optimized: Improved FPS in some scenes when looking through scope into forest.

* Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel

* Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.

* Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.

* Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.

* Fixed: Helicopter did not take off when engine was off and enemies nearby.

* Improved: Faster Signature checks on server side.

* Improved: Only first AI unit in each formation reports its position on Report Status.

Version 1.57-1.58 Changelog

---------------------------

Engine

------

* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.

* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.

* Improved: Stronger signature checking.

* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.

* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)

* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)

* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)

* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.

* Improved: Init scripts time limit increased from 3 ms to 100 ms.

* Optimized: setViewDistance is no longer slow when used to reduce view distance.

* Changed: Yellow server no longer listed at the bottom of the server list.

* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.

* Improved: Convoys now passing crossroads a bit faster.

* Improved: Road obstacle avoidance improved.

* Improved: Alt-F4 exits the game only in UI screens (including pause and map)

* Fixed: AI unable to traverse some roads when in combat.

* Fixed: Loading of some world was very slow unless -exThreads=0 was used.

* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)

* Fixed: AI subordinates moving in convoy now leaving roads less frequently.

* Changed: Bounding overwatch movement now respects formation order.

* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)

* Fixed: Game is no longer checking files on W: drive during startup.

* Improved: AI using cover at house corners more often.

* Fixed: Prevent server crash on many malformed incoming network messages.

* Improved: Vegetation rendering using AToC (require antialiasing enabled)

* New: Player can command AI to move into a specific cover.

* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.

* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)

* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).

* Improved: AI now always moves without covering when boarding a vehicle.

* Fixed: Helicopter flying too low when approaching a landing spot.

* Improved: AI keeping formation a bit more strictly while in combat.

* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)

* Fixed: Fire command was not working on non-enemy targets.

* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.

* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)

* Fixed: Possible ServerCommand abuse by non-admin attackers.

* Fixed: lip-sync in EW campaign and in MP while client using VON.

* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)

* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.

* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)

* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)

* Fixed: Units created by CreateUnit have had empty identity.

* Improved: AI helis able to fly a bit faster.

* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.

* Reduced lod switching in dense (forest, town) scenes.

* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."

* Fixed: Fake server monitor line after client connects.

Data

----

* Changed: speed of some animations and turning speeds.

Dedicated servers:

Notes:

SYSTEM REQUIREMENTS

-------------------

An original version of Arma 2: Operation Arrowhead 1.50-1.58 or Arma 2: Reinforcements.

HOW TO INSTALL THE PATCH

-------------------------

- Run the patch exe to apply the patch setup automatically.

- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.

- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

- NOTE: This patch will also update your:

* ARMA 2 1.05 to 1.09.

* ARMA 2 BAF 1.00 to 1.02 if necessary.

* ARMA 2 PMC 1.00 to 1.01 if necessary.

previous thread about build 1.57:

Edited by Dwarden

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Not sure I get it - on Arma2.com it says that it has been announced on the 24th of March ? Is that the real deal for download there?

Thanks,

OP

Edit: nevermind, saw that it had been revised on the 31st

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Official, eh? Good stuff. Ive been following the betas now for a while. Looking forward to trying out the new features.

Thanks BI. :)

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I play with patch 1.56 right now. Do I have to install 1.57 first or can I just install 1.59 directly?

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Hm, I've had two different corrupt downloads now. It extracts about 50% in and then crashes with "File is corrupt" message. Are you sure the distributed file is ok?

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Yeah, I am on my third attempt now. Hopes are up!

Edit: Yes, patching now. The Gamefront link worked for me

Edited by Old_Painless

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I played with the R6 since it was out and i noticed that my PMC scenarios were not availible anymore after reinstalling everything. Is this install order right?

Install Arma2 from DVD

Install OA from DVD

Patch to 1.59

Install BAF

Install PMC

?

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Hm, probably have to install the BAF and PMC packages, and only then patch to 1.59. Makes most sense, since 1.59 also patches the packages

So Arma2-OA-BAF-PMC-Patch1.59

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Ok, but doesnt require at least PMC a higher version then the OA DVD version?

so maybe you have to install 1.57 before 1.59?

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Ok, but doesnt require at least PMC a higher version then the OA DVD version?

so maybe you have to install 1.57 before 1.59?

I think you are fine without pre-patching. The readme says this:

SYSTEM REQUIREMENTS

-------------------

An original version of Arma 2: Operation Arrowhead 1.50-1.58.

HOW TO INSTALL THE PATCH

-------------------------

- Run the patch exe to apply the patch setup automatically.

- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.

- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

- NOTE: This patch will also update your:

* ARMA 2 1.05 to 1.09.

* ARMA 2 BAF 1.00 to 1.02 if necessary.

* ARMA 2 PMC 1.00 to 1.01 if necessary.

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I have on of the RCs installed, will there be problems?

no it will work with RCs fines, just run plug and play :D

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Nice to see the patch come on April Fools lol

Is it a real patch BIS? ;)

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Nice to see the patch come on April Fools lol

Is it a real patch BIS? ;)

It's still the 31st of march here...it's no april fool.

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