Macadam Cow 1 Posted June 8, 2011 (edited) Zipper5 just posted this vid in the press coverage thread and I'm posting it here so we can discuss about it :) JxLOCHrvoQI Just like someone said on Youtube : Project awesome looks awesome :) Edited June 8, 2011 by Macadam Cow Share this post Link to post Share on other sites
nodunit 397 Posted June 8, 2011 (edited) Amazing ground detail for a flight sim for sure. http://e3.gamespot.com/live-cam-tour/live-cam-day-2/?cam=1&tag=content_nav 2 hour 20 minutes Hey you said no interactable cockpits you lied to us :D Edited June 8, 2011 by NodUnit Share this post Link to post Share on other sites
bobocz 10 Posted June 8, 2011 (edited) Nice, really nice. I like sky, it almost looks dangerously. Something is comming. TKOH :). Only 5 months to go, as MadDogX mentioned october, wow that is great and unexpected. They call it teaser trailer, so possibly we get some real trailer. I'm eager to see some game mechanics, e.g. lifting. How far BI are with game mechanic? Is it E3 build create only for flying? added: Rockpapershotgun mentioned: The game uses the Arma 3 engine, and a fresh take on the dev’s helicopter handling and controls. Journalist mistake, or how it is? I see that I missed many things, maybe its all already answered, just now watching gamespot video. :) Edited June 8, 2011 by BoboCZ Share this post Link to post Share on other sites
.Taffy 10 Posted June 8, 2011 It is definately the ArmA engine and the UI is exactly the same. Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 8, 2011 I would have liked to see a bit more gameplay, challenges and stuff. Graphics are awesome though. :p Share this post Link to post Share on other sites
Macadam Cow 1 Posted June 8, 2011 I just read this on the rockpapershotgun website “It’s about commercial competition, and managing a helicopter firm in tough times.†I hope that does not translate to: “You have 1m30s to get the executive passenger across townâ€. Because races masked as completing passenger drop offs is not how real transport business is done! I totally agree, please don't turn the transport mission into some sort of Crazy Taxi with helicopter. IMO there's nothing more annoying than restarting 10 times the same mission because you arrived just a few seconds late. I don't know how will work the player progression during the campaign but please don't make "masked race" a standard. Share this post Link to post Share on other sites
metalcraze 290 Posted June 8, 2011 Yeah. It isn't like the passanger will die if you'll arrive a minute later. But overall Jay knows how to sell his game. Share this post Link to post Share on other sites
Colossus 2 Posted June 8, 2011 I see the new site is up. Looks good :) Share this post Link to post Share on other sites
Defunkt 431 Posted June 9, 2011 Enjoyed the Gamespot segment, it's looking really interesting. Share this post Link to post Share on other sites
nightsta1ker 10 Posted June 9, 2011 I would have liked to see a bit more gameplay, challenges and stuff. Graphics are awesome though. :p They may not be at that point in development. I am sure we will see more of that as the game progresses. 4th Q is still a ways out, and I wouldn't be surprised if that got pushed back. Share this post Link to post Share on other sites
bobocz 10 Posted June 9, 2011 (edited) Beautiful! :) Click here for other pictures. Edited June 9, 2011 by BoboCZ corrected web address Share this post Link to post Share on other sites
LeftSkidLow 1 Posted June 9, 2011 I just read this on the rockpapershotgun websiteI totally agree, please don't turn the transport mission into some sort of Crazy Taxi with helicopter. IMO there's nothing more annoying than restarting 10 times the same mission because you arrived just a few seconds late. I don't know how will work the player progression during the campaign but please don't make "masked race" a standard. I'm almost 100% certain that by "tough times," they mean struggling to stay in business during an unsatisfactory economic period, not actual time in seconds and minutes. I can see how that could be a confusing phrase if you didn't learn English in the States. Share this post Link to post Share on other sites
purepassion 22 Posted June 9, 2011 Take on helicopters crew is the best! ;) FRCyS8JZW54&hd=1 the full ToH presentation will also follow in a dedicated video. Share this post Link to post Share on other sites
nodunit 397 Posted June 9, 2011 (edited) Beautiful! :)http://img202.imageshack.us/img202/1821/44292800.jpg http://img607.imageshack.us/img607/8485/44298800.jpg Click here for other pictures. Gah, getting all emotional..I teared up, couldn't handle what would be seen of all three games and now I'm crying tears of joy from it all..eugh.. The Huey shows that there is attack helicopter capabilty...I wonder how much, a fire truck is visible so ground vehicles are possible, I wonder if it may be possible to extend this to into the military aspect that FSX cannot tread, while the base game takes care of the civilian (and I'm sure the community will donate to that as well) Edited June 9, 2011 by NodUnit Share this post Link to post Share on other sites
sjaba 19 Posted June 9, 2011 Thank you ..Thank you..Thank you ..Thank you..Thank you ..Thank you..Thank you ..Thank you..Thank you ..Thank you..Thank you ..Thank you.. :notworthy: I cant wait for this release..oh wait, yes i most definitely can ;) Share this post Link to post Share on other sites
subs17 9 Posted June 14, 2011 Great point, well made. Currently, we're working on animations associated with the external areas of the chopper. Skid animations are part of this plan, including spread transitions and damage-state models. The first thing we're looking at is damage, trying to properly detect and configure hard landings. Part of this process are the visual references, which also contribute to our planned pre-flight check and take-off gameplay. Getting a sense of the chopper being 'light on its skids' can be fed-back to the player in a number ways, and we do consider the visual aspect of this to be important. We'll certainly see about including any progress in our future video updates. Best, RiE With the walk around will oil checks/hydralics etc be possible? Share this post Link to post Share on other sites
4 IN 1 0 Posted June 15, 2011 With the walk around will oil checks/hydralics etc be possible? I think that is their goal, after all, they seems even modeled bird nest as one of the thing you could find:D BTW its hydraulic:p Share this post Link to post Share on other sites
subs17 9 Posted June 16, 2011 Its ok I was drunk when I typed that. Birds nests wow thats a new one. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 16, 2011 Its ok I was drunk when I typed that. Birds nests wow thats a new one. Don't drink & post. :rolleyes: Share this post Link to post Share on other sites
royaltyinexile 175 Posted June 16, 2011 Don't drink & post. :rolleyes: Hmm, an interactive sobriety test for Take On? Stop Everything. Priority one. As for leaks, some degree of gameplay is currently planned, ideally integrated with our pre-flight checks; furthermore, we're endeavouring to design the systems in such a way that the community can potentially add more specialist features. Best, RiE Share this post Link to post Share on other sites
bobocz 10 Posted June 16, 2011 (edited) From Dwarden facebook, twitter: Always asked question about how may look Take on Helicopters view over Takistan ?Here is the answer: 20 Kilometers ViewDistance == Object DrawDistance, taken on 4 KM altitude. Stay tuned for more news ... Great! Does it mean that Arma2 world easy transfer to TOH (or TKOH :p) is confirmed? What about Chernarus, what does it look like? Dwarden should make another test. :) What was your fps? Max 1fps I think. What? Take On Helicopters - Community Preview (Downloadable) When? Target Launch is 23.06.11; periodic automatic updates thereafter Who? Owners of Arma 2: Operation Arrowhead How? Download from our website (section currently offline) Comunity preview(beta) looks promising, new approach for BI. I can dream that we will get Arma3 beta in winter (only for TKOH owner ;)). Edited June 16, 2011 by BoboCZ Share this post Link to post Share on other sites
royaltyinexile 175 Posted June 16, 2011 What about Chernarus, what does it look like? Dwarden should make another test. :) What was your fps? Max 1fps I think. The Community Preview is only designed for compatibility with the Arrowhead terrains (I did try Chernarus, but to no avail). Frames weren't too bad, actually. Above 10. We've opened up the other sub-category on the forums, so feel free to discuss anything about the com-prev there, and be sure to leave lots and lots of useful, proofread, well-adjusted feedback when you get your grubby hands on our delicate new flight model. ;) Link spam: http://forums.bistudio.com/forumdisplay.php?f=115 Best, RiE Share this post Link to post Share on other sites
subs17 9 Posted June 16, 2011 Freckin sweet we can fly TOH in Arma2OA. Share this post Link to post Share on other sites
ArmAriffic 10 Posted June 16, 2011 How big will the community preview be? I have a download limit Share this post Link to post Share on other sites
Dwarden 1125 Posted June 16, 2011 How big will the community preview be? I have a download limit don't worry we going to shock You on that part too :D Share this post Link to post Share on other sites