Dwarden 1125 Posted March 25, 2011 http://www.arma2.com/beta-patch.php [79345] Fixed: Crash when CreateGearDialog was called from user dialog. and some other crash fixes Share this post Link to post Share on other sites
mrcash2009 0 Posted March 25, 2011 Too fast, slow down! Share this post Link to post Share on other sites
boneboys 0 Posted March 25, 2011 n3v3r Dward Darnit. Share this post Link to post Share on other sites
bracer 12 Posted March 25, 2011 Thanks BI! I've been using beta 77777, and now updated to this one. It seems to run very well! Will keep on testing it. Share this post Link to post Share on other sites
lazerath 10 Posted March 25, 2011 n3v3r How do I report this post for using Leet speak which is a clear violation of forum rul3s. :eek: Disclaimer: Incase some n00b doesn't realize I am only joking! Thanks again Dwarden and team! Aside from you folks there is only one other company that I know of that supports their community with patches, bug fixes and new content for free...which is why I always support them and you ;-) Share this post Link to post Share on other sites
Alwarren 2767 Posted March 26, 2011 Dwarden, a question if you would be so kind: Is the behavior of the mouse cursor in Danger mode (i.e. "Engage" command when pointing at an empty spot) intentional? I was about to file it as a ticket in the CIT, but it might be intended behavior. Thanks :) Share this post Link to post Share on other sites
MavericK96 0 Posted March 26, 2011 I can only surmise that this recent burst of rapid-fire betas means a final official patch is coming soon...? :D Share this post Link to post Share on other sites
todayskiller 10 Posted March 26, 2011 I can only surmise that this recent burst of rapid-fire betas means a final official patch is coming soon...? :D I hope so :) Share this post Link to post Share on other sites
ball0fire 10 Posted March 26, 2011 well the arma2 patch is already released, im sure BIS woulda liked to have them both at the same time, but they are just ironing out a few bugs while they can. im happy to wait another month, if they keep fixing bugs like they are at the moment well done guys Share this post Link to post Share on other sites
KeyCat 131 Posted March 26, 2011 (edited) Thanks again ;) Sorry to toot my own horn but please fix so the ghillie suite are effective in dense vegetation, see this CIT... http://dev-heaven.net/issues/12144 so the question might be if different surfaces, grass clutter etc. shall they play bigger differences for AI recognize To answer you question Dwarden: Yes, IMHO when prone (and completeley still, not firing etc.) in a ghillie suite in woods/grass/other dense vegetation and unless the AI haven't detected you before it should be very very hard for AI to detect you. Like in test mission #1 where the enemy walk past you 9 times out of 10, professional snipers are masters in camouflage! /KC Edited March 26, 2011 by KeyCat Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted March 26, 2011 (edited) I found a problem that when two or more AIs are hiding behind the same corner shooting enemies, they can penetrate each other at that coner position. What's more, AI prefer to stay at the two ends of a bunker instead of stay behind it in line. AI preformed perfect when they are covering behind buildings but still need to be improved when they are hiding behind long mid-height bunkers. It should be fantastic if AI can be added with extra rtm animation who knows lower their head when they're hiding behind the mid-height bunkers to avoid incoming bullets. This kind of reaction is really appreciated! Edited March 26, 2011 by ffur2007slx2_5 Share this post Link to post Share on other sites
SaOk 112 Posted March 26, 2011 (edited) With the new cover commanding system. I have noticed that its sometimes (if not always) impossible to order AI team member to ammobox next a wall (sandbag, trenches...) to choose gear. It wont order the unit to ammobox position which prevent using right the action menu option to choose gear. http://img825.imageshack.us/i/arma2oa2011032522110329.jpg/ http://img35.imageshack.us/i/arma2oa2011032522110846.jpg/ http://img864.imageshack.us/i/arma2oa2011032522111973.jpg/ Edited March 26, 2011 by SaOk Share this post Link to post Share on other sites
kremator 1065 Posted March 26, 2011 I found a problem that when two or more AIs are hiding behind the same corner shooting enemies, they can penetrate each other at that coner position. The dirty bastards ! Don't they know a war is going on ? No time for man on man action in this war ! Share this post Link to post Share on other sites
mrcash2009 0 Posted March 26, 2011 LOL :eek::D .. how I missed that one I do not know, dirty filthy AI. Share this post Link to post Share on other sites
roberthammer 582 Posted March 27, 2011 (edited) One thing noticed - the reloading anim (mean hands) working ,but you cant hear the reloading sound from another player and while reloading the magazine is still visible in the weapon Pls make it proper and look at this addon http://forums.bistudio.com/showthread.php?t=106966&highlight=reload+animation Edited March 27, 2011 by RobertHammer Share this post Link to post Share on other sites
thr0tt 12 Posted March 27, 2011 Still waiting to 'test' these beta's but as all the servers I play on are 1.57 then it will have to wait for release I guess. I wonder how may others are not testing betas due to the incompatiblility. Share this post Link to post Share on other sites
PuFu 4600 Posted March 27, 2011 (edited) I wonder where is all the lazyness coming from. If servers would be updated to the most recent RC and beta, you will most likely see people complaining about it (not wanting to update to betas etc). Same goes for server admins not updating... kind of frustrating, isn't it? Edited March 27, 2011 by PuFu Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 27, 2011 Guess people are afraid of reinstalling all together just because of this unfortunate 1.58RC with this speedy pvp animations/transitions. Many players are still on 1.57 until they are convinced that BIS aren't improving things only for PvP-CQB-fastmovers. Maybe a patch-promo video could help to clear things up eg what's new, what's improved, what's fixed? Bit more advertising their own work + game... :) Share this post Link to post Share on other sites
kuIoodporny 45 Posted March 27, 2011 There's new rendering bug, occurs to some modelSpecial models: ViewPilot LoD disappearing http://dev-heaven.net/issues/18478 To prevent this happening, addonmaker must get rid of ViewPilot LoD in his modelSpecial model at the cost of texture quality. Please vote. Share this post Link to post Share on other sites
Coffeecat 10 Posted March 27, 2011 Yea there are some new texture bugs...very bad ones. Best example: Set yourself as player in the enterable house in Dubrovka and look out of all windows, you will see the whole forest and textures surrounding the building dissapear. also the CDF comrade in the first cutscene of Harvest Red campaign on Utes dissapears in different angels completly. just installed everything new with the latest RC1.59. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 27, 2011 Yea there are some new texture bugs...very bad ones.Best example: Set yourself as player in the enterable house in Dubrovka and look out of all windows, you will see the whole forest and textures surrounding the building dissapear. also the CDF comrade in the first cutscene of Harvest Red campaign on Utes dissapears in different angels completly. just installed everything new with the latest RC1.59. can You provide repro mission and attach it to CIT ticket ? Share this post Link to post Share on other sites
2nd ranger 282 Posted March 27, 2011 That house bug was present in 1.57. Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 27, 2011 (edited) Is it me or did the 'music dissapears after pausing, then unpausing the game' bug back? Just happened to me in the PMC campaign. EDIT: Well, cant reproduce it. How odd. Edited March 27, 2011 by NeMeSiS Share this post Link to post Share on other sites
Thats_Life 2.0 10 Posted March 28, 2011 Is it me or did the 'music dissapears after pausing, then unpausing the game' bug back? Just happened to me in the PMC campaign.EDIT: Well, cant reproduce it. How odd. Hmm I can confirm it is. But it happens allot in preview mode from the editor also. Original 1.57 build Have no time to do betatesting, but follow the news here.. Share this post Link to post Share on other sites