khaki 10 Posted December 2, 2012 Shouldn't this thread be in the complete addons forum? Share this post Link to post Share on other sites
scarecrow398 43 Posted December 3, 2012 I'm really sad for you discontinuing this project :( Well it is pretty much obsolete with Arma 3 anyway; which he's no doubt working on deep in the BI dungeon's. Share this post Link to post Share on other sites
smookie 11 Posted December 3, 2012 Indeed, arm yourself with patience. If not for the release then soon afterwards :) The quality boost is out of charts:) Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 3, 2012 Modesty, one of Smookie's certain talents ;-) Share this post Link to post Share on other sites
runforrest 10 Posted December 20, 2012 Hey smookie im using the lite version of ur excellent animation replacement (i also tried full version but that was a bit to much for me) and i have kind of a small request/idea. It would be great/very useful to have an animation when prone to raise ur head a bit to be able to look over the grass. Not for shooting but just for looking. Pressing the turbo key + move forward key. The prone right and raise body(turbo + forward) animation is already almost like that but raising is not high enough and using that animations and going back to normal prone takes to long for me to be useful. So something like that a bit higher in normal prone position would be a really great addition imo :bounce3: Anyway thanks alot for ur addon:) Share this post Link to post Share on other sites
scrim 1 Posted December 20, 2012 Just got to ask, will this get patched any time soon? Walking up stairs will still kill you from time to time, except for mosque stairs which always kills you. I created a ticket about on dev-heaven, but last time I checked nobody had responded to it or assigned it to anyone. It's a great mod, but it becomes rather useless if you can't count on surviving a trip up/down the stairs. Share this post Link to post Share on other sites
galzohar 31 Posted December 20, 2012 Yes the only real reason we took this mod out of our list is the weird deaths on stairs (which are by far the most common on mosque stairs, but can happen just about on any stairway). All the other problems are really not hard to live with for the major benefit of having even just the "jog with weapon up" animation. Share this post Link to post Share on other sites
chortles 263 Posted December 22, 2012 All the other problems are really not hard to live with for the major benefit of having even just the "jog with weapon up" animation.This alone is why I've been so optimistic about Arma 3 for months, just for making "jog with weapon up" not require a mod but be inherently part of that game. :D We're indebted to Smookie as Arma fans! Share this post Link to post Share on other sites
scrim 1 Posted December 23, 2012 Yeah, it'll be great in Arma 3 as I doubt they'd use it there if mosque stairs would equal death. I'm just wishing it can be fixed for Arma 2, it's so good. Share this post Link to post Share on other sites
kklownboy 43 Posted December 23, 2012 to not loose your legs or die on stairs, you have to be in a crouch state and usually slow walk. Share this post Link to post Share on other sites
natanbrody 10 Posted November 28, 2013 I have an issue... I have installed the mod but when i try to anter the game the game take about 10 minutes to get to the main screen. When at the main screen i get an error about a Skeleton!?!? And then when I go into a game I am unable to shoot, unable to move ect. any help??? Share this post Link to post Share on other sites
jackTIGR 1 Posted February 26, 2014 I'm using the SMK mod and with many weapons the hold-over-the-head/at-the-side for blind fire doesn't work. Anybody have any idea why? Share this post Link to post Share on other sites
columdrum 11 Posted February 26, 2014 As far as i remember the blind fire was disabled for heavy weapons(MG and sniper rifles), all that its explained on this post: http://forums.bistudio.com/showthread.php?115889-PvP-Animation-replacement-enhancement-pack&p=1911158&viewfull=1#post1911158 Share this post Link to post Share on other sites
jackTIGR 1 Posted February 26, 2014 I'm not using heavy weapons, only rifles. For me blind fire is disabled for anything that has an underbarrel grenade launcher, bipods or silencer. The same goes for many rifles with scope. When I went through ammoboxes, checking each gun if it works, the results were pretty disheartening. I'm using ACE if that perhaps interferes with SMK, but otherwise SMK is working great and I love it (if I'm forced by a server to play without it I actually feel strange). Weird is that many mod weapons work. For example, RH weapons work mostly (50-60% of RH AK's), but vanilla and ace weapons only about 20-30%. Share this post Link to post Share on other sites
popking980 10 Posted April 7, 2014 That was really a great work however I would like to have your lite version with the wall climbing animation added so is it possible to make me one?:p Share this post Link to post Share on other sites
Mirek 166 Posted April 7, 2014 Tried this one and it would be awesome if it wouldnt be that buggy. -If you sprint inside building you will clip trough walls and get out from building. Quite deadly if you are on higher floor. -If sprinting against obstaccle eg. roadblock/fence character will run trough the roadblock as there were no roadblock/fence -Triing to climb a wall sometimes triggers unstopable autorun -some walls are unclimbable. Character will do climb animation, but after climbing the wall he will appear back on starting possition. -blind fire works only occasionally -combat slide works only occasionally -leaning to walls doesnt work on some buildings. -sometimes character will lean to wall even if there is no wall. Share this post Link to post Share on other sites
war_lord 934 Posted April 8, 2014 I too have experienced these glitches, the clipping issues all seem to come from one animation, a little "fumble" the character does when you stop moving, if this mod were updated I'd recommend scrapping that animation. Blind fire from cover sometimes fails to work. Lastly the running vault is redundant, since @st_bunnyhop already does the same thing. Share this post Link to post Share on other sites
smookie 11 Posted April 9, 2014 Unfrotunately I do not work on this project anymore. BTW please compare dates and check when running vault and bunnyhop were released :) Share this post Link to post Share on other sites
Kaxii 11 Posted April 12, 2014 So can someone clarify this for me, this does not require scripting? Do the AI use this-ish? Share this post Link to post Share on other sites
PapaSmoke 10 Posted April 12, 2014 I so far can get Animations created, ported into RTM format, brought from ther into game using a gesture config. using the masks variable I can get my animation in game (a month long struggle I'm pretty proud of) My problem is I have different animations (say for instance a new "lockpicking a vehicle" animation) and I want the player locked through the duration of this animation. I know it was possible in Arma 2 (though I don't know how) and I'm all lost concerning arma 3 and I've spent a lot of time researching it and trying to solve this problem any help, especially an example config would be greatly appreciated Share this post Link to post Share on other sites
eQuistX 10 Posted July 12, 2014 Do you plan to bring these animations addon to Arma3..? Share this post Link to post Share on other sites
bars91 956 Posted July 12, 2014 As far as I know he is the man behind A3 animations. Soo - in a way, his work is already there =))) Share this post Link to post Share on other sites
chrisb 196 Posted July 12, 2014 Correct, his are the animations you already play with, well quite a few anyway in A3. Not sure if he has moved on, I think he may be doing some work over at Blackfoot Studio's. Either way they're great animations, I use his SMK pack for A2, much appreciated they are too. Share this post Link to post Share on other sites
smookie 11 Posted January 31, 2015 Correct, his are the animations you already play with, well quite a few anyway in A3. Not sure if he has moved on, I think he may be doing some work over at Blackfoot Studio's. Either way they're great animations, I use his SMK pack for A2, much appreciated they are too. All of the above is correct. I am currently full-time character animator for ArmA3 and the only character animator for Ground Branch. I will not be porting this mod to ArmA3 but my personal wishlist for ArmA3 has been updated with some of features from this mod not yet implemented in A3. Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 31, 2015 jumping over small walls and blindfire around the corner ? :) :) Share this post Link to post Share on other sites