VKing 12 Posted March 23, 2011 You see? I can't even refresh my browser window to clear the whatever timer that prevents posting if you've got the thread open a long time before that guy jumps in with an answer. (I am on a train atm, though, so refreshing took a minute) Share this post Link to post Share on other sites
vegeta897 13 Posted March 23, 2011 My friend Krynn was re-watching season 1 of Rome, and noticed this in the opening credits: I thought it was a hilarious coincidence. Or maybe it isn't? Share this post Link to post Share on other sites
jedra 11 Posted March 23, 2011 I have noticed that in my ARMA2OA.RPT file I get the following message.. WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds! Is this something I should worry about? Can I use it as an excuse as to why I die a lot?! Seriously though I have googled this to death and all I get are other people's .RPT files, so I guess it is the normal set up? Share this post Link to post Share on other sites
sickboy 13 Posted March 23, 2011 I have noticed that in my ARMA2OA.RPT file I get the following message..WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds! Is this something I should worry about? Can I use it as an excuse as to why I die a lot?! Seriously though I have googled this to death and all I get are other people's .RPT files, so I guess it is the normal set up? I'm sorry but i'm afraid it is rather the opposite of an excuse for dieying frequently, at least in part :P See the note at end of http://ace.dev-heaven.net/wagn/Wounding_System When enhanced armor is enabled in the difficulty settings, the player as well as AI have enhanced armor - which causes them to be able to take a lot more bullets than intended. Share this post Link to post Share on other sites
jedra 11 Posted March 23, 2011 I'm sorry but i'm afraid it is rather the opposite of an excuse for dieying frequently, at least in part :PSee the note at end of http://ace.dev-heaven.net/wagn/Wounding_System When enhanced armor is enabled in the difficulty settings, the player as well as AI have enhanced armor - which causes them to be able to take a lot more bullets than intended. Ah! Must be another bug that causes me to die a lot then ;-) Thanks for the reply - still learning! Share this post Link to post Share on other sites
stk2008 14 Posted March 23, 2011 Ah! Must be another bug that causes me to die a lot then ;-) Thanks for the reply - still learning! Hehehe yep its definitely a bug that keeps killing you off :P. Share this post Link to post Share on other sites
h3killa 10 Posted March 23, 2011 How can I disable the thermals on a TOW that I place with the CSW System? Thanks, h3killa Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted March 24, 2011 I looked on the ACE site at features, the FAQ, and numerous other places, but I just can't find how I use satchels (Or other explosives, such as IEDs) I've tried dropping them and using the interaction key on them and I've tried using the interaction key in the gear screen, but nothing works. If someone could just give a quick explanation or specific link to the guide, I'd appreciate it. Share this post Link to post Share on other sites
anarcho 0 Posted March 24, 2011 @Devil Dogs SF have you setup both interaction keys Interact With Person or Object - RIGHT WINDOWS Interact With Self - RIGHT APPLICATION If your keyboard is anything like mine you will need to change them to whatever is best for you. you can do this in the ingame ACE Settings dialog (available in the ESC-menu when in a mission) then just follow the instructions there :) info is on http://ace.dev-heaven.net/wagn/Documentation Under features, configuration Share this post Link to post Share on other sites
kevaskous 10 Posted March 24, 2011 Has the NV tweaks been put in yet? Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted March 24, 2011 @Devil Dogs SF have you setup both interaction keysInteract With Person or Object - RIGHT WINDOWS Interact With Self - RIGHT APPLICATION If your keyboard is anything like mine you will need to change them to whatever is best for you. you can do this in the ingame ACE Settings dialog (available in the ESC-menu when in a mission) then just follow the instructions there :) info is on http://ace.dev-heaven.net/wagn/Documentation Under features, configuration Thanks, changing the keys worked. Been driving me crazy not being able to complete any sabotage missions. :( Share this post Link to post Share on other sites
zio sam 77 Posted March 24, 2011 Can someone post a guide or a link to how to calculate a solution with ACE arty? in the docu it's under WIP.I hope some users can help me... Share this post Link to post Share on other sites
stk2008 14 Posted March 24, 2011 Can someone post a guide or a link to how to calculate a solution with ACE arty? in the docu it's under WIP.I hope some users can help me... Ok this is all you need ;) this tutorial got me going and I had NO idea of artillery. This is part 1 of 3 but I am sure you can find the other parts Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted March 24, 2011 I got no idea why the new userconfig don´t works for us. We have done all the steps like explained here. But no name is shown in ace settings menu. It only shows "ACE Settings for...", but no name is displayed like here: The name is correctly written in the userconfig/clientside_config.hpp. Any idea why this happens? Share this post Link to post Share on other sites
sickboy 13 Posted March 24, 2011 It happens because http://dev-heaven.net/issues/18343 Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted March 24, 2011 Thx 4 fast reply!!!! Share this post Link to post Share on other sites
Gabriel_K 10 Posted March 24, 2011 Hi, Awesome Mod, but I have a question relating to some of the ACE units: I've been modifying the Warfare missions (Chernarus and Takistan) to incorporate all the ACE gear, but I can't seem to get any of the USAF aircraft (ACE versions of A10) to work. Modified Config_Airport to include them (class names from Six Config Browser), but it doesn't work on either map. Tried adding ACE_USAF as a second faction in Config_Factions, but that didn't make any difference either. Am I missing something really simple? Share this post Link to post Share on other sites
sickboy 13 Posted March 24, 2011 Hi,Awesome Mod, but I have a question relating to some of the ACE units: I've been modifying the Warfare missions (Chernarus and Takistan) to incorporate all the ACE gear, but I can't seem to get any of the USAF aircraft (ACE versions of A10) to work. Modified Config_Airport to include them (class names from Six Config Browser), but it doesn't work on either map. Tried adding ACE_USAF as a second faction in Config_Factions, but that didn't make any difference either. Am I missing something really simple? If you can place the vehicles in the editor and use them, i'm afraid you need to direct the question to the author of the mission instead. Share this post Link to post Share on other sites
zio sam 77 Posted March 24, 2011 (edited) Ok this is all you need ;) this tutorial got me going and I had NO idea of artillery.This is part 1 of 3 but I am sure you can find the other parts thx a lot! i suggest to ACE devs to put this tutorial in the official docu page Edited March 24, 2011 by Zio Sam Share this post Link to post Share on other sites
maturin 12 Posted March 24, 2011 [25405,492.319,0,"XEH: PreInit Started. v3.0.6"] [25405,492.399,0,"MISSINIT","","Desert_E",false,true,false] [25405,506.893,0,"XEH: PreInit Finished"] [25405,507.237,0,"XEH: VehicleCrewInit: 4"] [25456,510.359,0,"XEH: PostInit Started"] [25456,510.558,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [25456,511.631,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] No point in selection pilot. [31367,767.231,0,"XEH: PreInit Started. v3.0.6"] [31367,767.311,0,"MISSINIT","","Desert_E",false,true,false] [31367,781.735,0,"XEH: PreInit Finished"] [31367,781.803,0,"XEH: VehicleCrewInit: 1"] [31425,784.402,0,"XEH: PostInit Started"] [31425,784.502,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [31425,785.032,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [37115,903.923,0,"XEH: PreInit Started. v3.0.6"] [37115,904.003,0,"MISSINIT","","Desert_E",false,true,false] [37115,918.281,0,"XEH: PreInit Finished"] [37115,918.447,0,"XEH: VehicleCrewInit: 1"] [37183,922.092,0,"XEH: PostInit Started"] [37183,922.29,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [37183,923.324,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [41019,1007.49,0,"XEH: PreInit Started. v3.0.6"] [41019,1007.52,0,"MISSINIT","","Desert_E",false,true,false] [41019,1011.86,0,"XEH: PreInit Finished"] [41019,1011.91,0,"XEH: VehicleCrewInit: 1"] [41040,1012.66,0,"XEH: PostInit Started"] [41040,1012.73,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [41040,1013.05,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [42014,1047.52,0,"XEH: PreInit Started. v3.0.6"] [42014,1047.56,0,"MISSINIT","","Desert_E",false,true,false] [42014,1054.57,0,"XEH: PreInit Finished"] [42014,1054.65,0,"XEH: VehicleCrewInit: 1"] [42035,1055.96,0,"XEH: PostInit Started"] [42035,1056.07,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [42035,1056.58,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [43780,1102.56,0,"XEH: PreInit Started. v3.0.6"] [43780,1102.64,0,"MISSINIT","","Desert_E",false,true,false] [43780,1117.03,0,"XEH: PreInit Finished"] [43780,1117.09,0,"XEH: VehicleCrewInit: 0"] [43813,1119.55,0,"XEH: PostInit Started"] [43813,1119.78,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [43813,1120.8,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] Any probable cause for all this? Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 24, 2011 Uh, I see nothing wrong there, just CBA being helpful. :confused: Share this post Link to post Share on other sites
anarcho 0 Posted March 24, 2011 Don't think its a issue just showing you what is going on [25405,492.319,0,"XEH: PreInit Started. v3.0.6"] [25405,492.399,0,"MISSINIT","","Desert_E",false,true,false] [25405,506.893,0,"XEH: PreInit Finished"] [25405,507.237,0,"XEH: VehicleCrewInit: 4"] [25456,510.359,0,"XEH: PostInit Started"] [25456,510.558,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [25456,511.631,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] No point in selection pilot. [31367,767.231,0,"XEH: PreInit Started. v3.0.6"] [31367,767.311,0,"MISSINIT","","Desert_E",false,true,false] [31367,781.735,0,"XEH: PreInit Finished"] [31367,781.803,0,"XEH: VehicleCrewInit: 1"] [31425,784.402,0,"XEH: PostInit Started"] [31425,784.502,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [31425,785.032,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [37115,903.923,0,"XEH: PreInit Started. v3.0.6"] [37115,904.003,0,"MISSINIT","","Desert_E",false,true,false] [37115,918.281,0,"XEH: PreInit Finished"] [37115,918.447,0,"XEH: VehicleCrewInit: 1"] [37183,922.092,0,"XEH: PostInit Started"] [37183,922.29,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [37183,923.324,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [41019,1007.49,0,"XEH: PreInit Started. v3.0.6"] [41019,1007.52,0,"MISSINIT","","Desert_E",false,true,false] [41019,1011.86,0,"XEH: PreInit Finished"] [41019,1011.91,0,"XEH: VehicleCrewInit: 1"] [41040,1012.66,0,"XEH: PostInit Started"] [41040,1012.73,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [41040,1013.05,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [42014,1047.52,0,"XEH: PreInit Started. v3.0.6"] [42014,1047.56,0,"MISSINIT","","Desert_E",false,true,false] [42014,1054.57,0,"XEH: PreInit Finished"] [42014,1054.65,0,"XEH: VehicleCrewInit: 1"] [42035,1055.96,0,"XEH: PostInit Started"] [42035,1056.07,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [42035,1056.58,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] [43780,1102.56,0,"XEH: PreInit Started. v3.0.6"] [43780,1102.64,0,"MISSINIT","","Desert_E",false,true,false] [43780,1117.03,0,"XEH: PreInit Finished"] [43780,1117.09,0,"XEH: VehicleCrewInit: 0"] [43813,1119.55,0,"XEH: PostInit Started"] [43813,1119.78,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex","acex_ru","acex_usnavy"],[[[0,7,4,151],-1],[[1,9,0,473],-1],[[1,9,0,321],-1],[[1,9,0,40],-1],[[1,9,0,43],-1]],[[0,0,0],0]]] [43813,1120.8,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] Any probable cause for all this? Share this post Link to post Share on other sites
thearies 12 Posted March 25, 2011 i think the M2 SLAM efp-mine is much too powerful... i destroy a m1a1 by penetrating the front armor of it... Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 25, 2011 that's realist , it's a sorti of HEAT arrow with uranium. a friend (French Combat engeiner) say it's realistic you can destroy a tank with that sort of mine Share this post Link to post Share on other sites
sickboy 13 Posted March 25, 2011 ACE for OA 1.9 Update 3 Released! Release Notes Share this post Link to post Share on other sites