[kh]jman 49 Posted March 11, 2011 Kellys ACEOA YAS Repo updated to ACEOA b.472 (ACE 1.9 Update 1) Six Updater -> KH Public ACE Server Share this post Link to post Share on other sites
metralla 19 Posted March 12, 2011 This happens to someone? I do not see the sights of RPG :j: :eek: :eek: Share this post Link to post Share on other sites
Greez 10 Posted March 12, 2011 (edited) This happens to someone? I do not see the sights of RPG :j: :eek: http://img863.imageshack.us/i/arma2.jpg/:eek: unable to reproduce Edited March 12, 2011 by Zipper5 Share this post Link to post Share on other sites
chelentano 10 Posted March 12, 2011 (edited) This happens to someone? I do not see the sights of RPG :j: :eek: http://img863.imageshack.us/i/arma2.jpg/:eek: Confirm this fact.:( Edited March 12, 2011 by Zipper5 Share this post Link to post Share on other sites
Isola 10 Posted March 12, 2011 (edited) This happens to someone? I do not see the sights of RPG :j: :eek: http://img863.imageshack.us/i/arma2.jpg/:eek: seems like an'E-penis challenge....:D Gonna check the bug out right now! Edited March 12, 2011 by Zipper5 Share this post Link to post Share on other sites
sickboy 13 Posted March 12, 2011 (edited) So... increasing open file limit is a bit out of our reach (we're just hosts). I'll try 1.9 instead of 1.8 but as I've checked out logs there should be no bigger changes or am I wrong? When I do that I'll check the logs again and zip them somewhere for you to take a look.It is definitely the open files limit.I was able to reproduce the problems once I added 100's of mpmissions. The issue is the default open file limits set for useraccounts on linux (ubuntu at least), which is set to 1024, which is way too low if you use a lot of addons (ACE, and perhaps others), and have a lot of mpmissions too. Even the game by itself already has/uses 100's of files. I've posted my findings and solution to http://dev-heaven.net/issues/17018#note-17 You'll have to ask your hoster if you do not have root access. It is not an ACE issue but a simple technical fact of configuration and amount of files. See CIT ticket http://dev-heaven.net/issues/11584 Also added to ace armastack; http://ace.armastack.info/index.php/109/why-does-my-linux-server-crash-show-problems-when-ace-loaded ---------- Post added at 11:07 ---------- Previous post was at 11:04 ---------- This happens to someone? I do not see the sights of RPG :j: :eek: :eek: http://dev-heaven.net/issues/18195 Edited March 12, 2011 by Sickboy Share this post Link to post Share on other sites
galzohar 31 Posted March 12, 2011 And/Or just decrease the mission count on the server as a temporary solution? Share this post Link to post Share on other sites
sickboy 13 Posted March 12, 2011 And/Or just decrease the mission count on the server as a temporary solution?And/Or amount of mods.However people usually have the missions and mods on their server which they want to play with. Better solve it properly :) Share this post Link to post Share on other sites
kuIoodporny 45 Posted March 12, 2011 This happens to someone? I do not see the sights of RPG :j: :eek: :eek: Could You please share Your RPT file with us? Share this post Link to post Share on other sites
metralla 19 Posted March 12, 2011 Could You please share Your RPT file with us? I've uploaded the file on this incident rpt. User Purpi ;) http://dev-heaven.net/issues/18195 Share this post Link to post Share on other sites
wipman 1 Posted March 12, 2011 Hi, yesterday i was playing in MP (to the ArmA2) with a man that was using the ACE mod while i doesn't, i seen him with a BIS M16A4-CCO on the hands and we don't had problems aside the starting error message on my end when he'd opened an ammo box for 1St time; but... when he fired his (for me) BIS M16A4... i didn't heard any sound from his weapon. Just wanted to report about this. Let's C ya Share this post Link to post Share on other sites
zio sam 77 Posted March 12, 2011 Usually when people with ACE play with people with Vanilla the server tend to crash Share this post Link to post Share on other sites
Coffeecat 10 Posted March 12, 2011 Can someone tell me how i fire IED´s? I laid down one from the explosives stash crate with the ACE interaction menu, but i cant fire it via the menu, neither with choosing weapons. Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 12, 2011 Can someone tell me how i fire IED´s? I laid down one from the explosives stash crate with the ACE interaction menu, but i cant fire it via the menu, neither with choosing weapons. http://ace.dev-heaven.net/wagn/Explosives+howto FqGbC4mBaDU Share this post Link to post Share on other sites
Coffeecat 10 Posted March 12, 2011 (edited) thanks for the video, but thats how i did it. for some reason i can only lay down the IED´s but after that the options with name the ied or put its safty off doesnt appear in the interaction menu. may truemods cause this problem? Ok working now, wasnt looking at it...ty Edited March 12, 2011 by Coffeecat Share this post Link to post Share on other sites
galzohar 31 Posted March 12, 2011 Hi, yesterday i was playing in MP (to the ArmA2) with a man that was using the ACE mod while i doesn't, i seen him with a BIS M16A4-CCO on the hands and we don't had problems aside the starting error message on my end when he'd opened an ammo box for 1St time; but... when he fired his (for me) BIS M16A4... i didn't heard any sound from his weapon. Just wanted to report about this. Let's C ya I'd expect a lot more issues that you haven't noticed yet when mixing up ACE and vanilla. They're not supposed to mix. Everyone must run same version of ACE. Share this post Link to post Share on other sites
Coffeecat 10 Posted March 13, 2011 Ok i really gettin frustrated with the NV Goggles. Can you turn the Brightness off the NV Goggles to the brighness of BIS NV´s or is it really that dark? with 100% the enemys notice me faster WITHOUT NV´s then i can see them at night. Share this post Link to post Share on other sites
sickboy 13 Posted March 13, 2011 (edited) Ok i really gettin frustrated with the NV Goggles.Can you turn the Brightness off the NV Goggles to the brighness of BIS NV´s or is it really that dark? with 100% the enemys notice me faster WITHOUT NV´s then i can see them at night. Please write a ticket with repro mission, details and especially your rpt file; http://ace.dev-heaven.net/wagn/Bug_Reporting Edited March 13, 2011 by Sickboy Share this post Link to post Share on other sites
Coffeecat 10 Posted March 13, 2011 (edited) yea i would do that, but im not sure if the problem is on my end! Is the ACE2 NV Googles just much darker then the BIS Vanilla´s? this is how my NV looks with full brightness: "][/url] "][/url] Edited March 13, 2011 by Coffeecat Share this post Link to post Share on other sites
zio sam 77 Posted March 13, 2011 mmm it's very dark...too dark imo btw NVG amplify natural light,maybe in your mission setup you have set a night without moon and stars and also cloudy? Share this post Link to post Share on other sites
manzilla 1 Posted March 13, 2011 I just figured it was a problem on BIS end. I do notice at times in the first mission of my ACE2 campaign that it will get really dark at times when looking in certain directions. Even on full it will get dark like the picture coffeecat showed. I remember that happening a few times with just vanilla as well. I know there's times when in low/high light situations the nvg may be darker or brighter but I never remember them getting that dark, especially close up. I have a pair and although they are early generation, they still are brighter then that. No clue about the cause though. Share this post Link to post Share on other sites
Coffeecat 10 Posted March 13, 2011 (edited) After some more testing im pretty sure that this happens if you add the NV´s later, in the mission, pretty strange. Got to Remove all weapons in the units init for other weapons and if i add the NV Goggles in the init it gets very dark. would be nice if someone could test it, then i will create a dev heaven ticket. is there any way to removeallweapons but not the NVGoogles in the units init? would fix the problem for me fist... Edited March 13, 2011 by Coffeecat Share this post Link to post Share on other sites
Andy Mcnab 10 Posted March 13, 2011 First of all to correct sights of RPG ---------- Post added at 06:54 AM ---------- Previous post was at 05:31 AM ---------- Yes in the previous version a mod with NGV all was as it should be, and now even at 100 % up brightness of the device all the same darkly, almost as without NGV. Share this post Link to post Share on other sites
heliumfrog 10 Posted March 13, 2011 Grenade Throw Modes and C.Q.B. Sights doesn't work for me. For example when i press shift + F only rate of fire change. it doesn't work even when i have ace weapon with acog any idea? Share this post Link to post Share on other sites
Smurf 12 Posted March 13, 2011 C.Q.B. Sights key has changed to "/", as OA defaults key. Share this post Link to post Share on other sites