Lanthan 10 Posted February 26, 2011 Voted yes but maybe a little too fast. Share this post Link to post Share on other sites
NinetyThird 10 Posted February 26, 2011 Dear developers! Please answer my question! even in version 1.58 is not working WarFare modules, and hence do not work on the original maps Utes and Chernorus. in version 1.55 everything worked. This was done intentionally? We love the standard mission WarFare2! RETURN them to us please :(! sorry for bad english Share this post Link to post Share on other sites
rok 0 Posted February 26, 2011 Keep the animation speeds the same, but fix the grenade throw while walking, for the love of GOD. Haven't people noticed that it's actually fixed in this RC. About the animation speed-up: It doesn't feel that bad in 1st person mode but looks pretty silly in 3rd. Maybe slight animation speed-up would be ok. Reloading and preparing AT-launcher should take time. Of course the big problem with animations is that you can't break them once you started it. I wouldn't mind some ugly looking break from animation. In this case playability should go over good looks. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted February 26, 2011 there's got to be a good reason that it hasn't been fixed/disabled yet.After all, it's not like you guys don't point it out enough. :p :D lol! Share this post Link to post Share on other sites
Zipper5 74 Posted February 26, 2011 Haven't people noticed that it's actually fixed in this RC. No, it's not: DyMyHJwoN3E Share this post Link to post Share on other sites
mrcash2009 0 Posted February 26, 2011 (edited) I think "Proper" mods give options for animation speeds, I have never found animation speeds wrong in anyway. In fact I remember the proper mods slowing some anims down like turn on prone which gave a heavier "feel" for weapons, so to even see them to be "speeded up" is just wrong in many ways. This should be left to mods I think, BIS dont mess with that area for this patch, mods deal with it enough for people who want the changes rather than having it fixed permanent. Edited February 26, 2011 by mrcash2009 Share this post Link to post Share on other sites
der.hannes 10 Posted February 26, 2011 voted no because of the too much speed up animations like crouch,prone,walk... did i notice it right that jogging is now a little slower? i like this very much, now there is more difference between jogging and sprinting. the massive performance dropdown while scoping is still destroying gameplay for me ... Share this post Link to post Share on other sites
roberthammer 582 Posted February 26, 2011 SLX had good tweaked speeds of animations if i remember Share this post Link to post Share on other sites
Zipper5 74 Posted February 26, 2011 the massive performance dropdown while scoping is still destroying gameplay for me ... Have you tried changing the value for AToC in your ArmA2OA.cfg file from 7 to 0? SLX had good tweaked speeds of animations if i remember TrueMods does it to but, to be honest, I don't like any of the tweaks done to animations by mods so far. They're just like these ones - they look far too unnatural and break immersion entirely for me. Share this post Link to post Share on other sites
mrcash2009 0 Posted February 26, 2011 TrueMods does it to but, to be honest, I don't like any of the tweaks done to animations by mods so far. They're just like these ones - they look far too unnatural and break immersion entirely for me. Although it still is their for those who want that "feel" as a mod "option" but I dont think it should ever slip into a patch or BIS official, bit of a can of worms really. Share this post Link to post Share on other sites
der.hannes 10 Posted February 26, 2011 (edited) Have you tried changing the value for AToC in your ArmA2OA.cfg file from 7 to 0? i actually play without AA, its pretty the same problem as with the last 3 betas (http://forums.bistudio.com/showthread.php?t=114734), compared to 1.57 the fps drop while scoping through foliage is crazy (40-80%). i tested the new animations a little longer and think its definitely not good for gameplay and looks very weird. if you want to have faster transition from prone to crouch you need to make a new animation thats made for that purpose. do not speed up a animation by 200% - it looks like old movies. edit - nice feature that all the arma logos are now displayed in main menu, not only the dlcs. Edited February 26, 2011 by der.hannes Share this post Link to post Share on other sites
rok 0 Posted February 26, 2011 No, it's not: Looks ok on my end: vTWurgXHv8Y No mods, OA-only (+DLC's) install. Share this post Link to post Share on other sites
Zipper5 74 Posted February 26, 2011 Hm, by "OA only" you mean you don't have Arma 2 installed? Perhaps it's the combination of Arma 2 and OA that causes it then. I figured it may have been because at the time of my recording I was using mods, so I disabled them and tried it again just now, but the issue remained. Share this post Link to post Share on other sites
metalcraze 290 Posted February 26, 2011 Good to see that the common sense wins over people who thought they installed Battlefield 2. Makes me have faith in this community. Share this post Link to post Share on other sites
cole 0 Posted February 26, 2011 Keep the animation speeds the same, but fix the grenade throw while walking, for the love of GOD. Not only I absolutely agree, but you made me laugh a little. This really needs to be fixed. I died way too many times because of it. Share this post Link to post Share on other sites
msy 22 Posted February 26, 2011 And when will the loader in M1A2 be ready to do his reloading job instead of collecting bullets...? :d Share this post Link to post Share on other sites
DAP 619 Posted February 26, 2011 Hm, by "OA only" you mean you don't have Arma 2 installed? Perhaps it's the combination of Arma 2 and OA that causes it then. I figured it may have been because at the time of my recording I was using mods, so I disabled them and tried it again just now, but the issue remained. This is CO bug. In OA standalone all fine. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 26, 2011 Keep the animation speeds the same, but fix the grenade throw while walking, for the love of GOD. http://dev-heaven.net/issues/11750#change-87368 Share this post Link to post Share on other sites
roberthammer 582 Posted February 26, 2011 http://dev-heaven.net/issues/11750#change-87368 I hope BIS will add your fix into patch and also this too http://forums.bistudio.com/showthread.php?t=106966 :pray: Share this post Link to post Share on other sites
Pyronick 21 Posted February 26, 2011 This is CO bug. In OA standalone all fine.Hasn't this been reported before then? Share this post Link to post Share on other sites
sbsmac 0 Posted February 26, 2011 Well, I just spent about 15 minutes playing with the old animations then the new ones. From the video that was posted I was worried that everything had just been sped up but actually the effect (from 1st person) is more subtle. As a confirmed PvP player, I can see I prefer the 'feel' of the new animations although I can see why others think they look odd and some of them (eg, change to rocket launcher) are excessively fast. There seems to be a misperception that PvP players want to turn the movement system into a CoD style glide-a-thon. This isn't actually the case - most of the players I know simply want to restore some of the responsiveness to the movements. For example, there was a small but very noticable control lag between hitting sprint and actually starting to move. Similarly, sideways movement was very slow to start. The new animations feel much better in this regard. So, for me it's an improvement and I appreciate the direction the devs are taking but I think a bit more thought is required to get it right. One point about the poll... unfortunately the result is likely to be seriously skewed by the fact that very few people who regularly play online are going to download and test a release which is incompatible with existing servers. My suggestion would be to leave the new animations in for 1.58 then dial them back in further betas. Share this post Link to post Share on other sites
Defunkt 431 Posted February 26, 2011 ...I appreciate the direction the devs are taking but I think a bit more thought is required to get it right.... My suggestion would be to leave the new animations in for 1.58 then dial them back in further betas. WTF? So all players have to live with them not right for months until 1.59 or come here and get the betas and mod their command line appropriately in the hope it'll be put right again? This needs to be left out of any official patch and instead delivered for extended trial and revision as an optional mod. Share this post Link to post Share on other sites
.kju 3242 Posted February 26, 2011 Like everyone had to deal with the sluggish animations since a1 1.0. So you are saying you cannot bear a test period, while we had to for several years? This changes are going in the right direction. Some changes are too much, yet overall the game plays a lot better now. Share this post Link to post Share on other sites
Defunkt 431 Posted February 26, 2011 So you are saying you cannot bear a test period, while we had to for several years? So a minority are somehow owed the opportunity to force the majority to play their way? If isn't right it shouldn't be included in an official patch. If the concern is that not enough people have actually tried it then it should be separated out into a mod (SB suggested it's all config changes) and trialled/revised until the approval rating is 75% in favour, not pushed out while it's 75% against. Share this post Link to post Share on other sites