Alkar Cammer 10 Posted November 19, 2011 So America could produce really maneuverable fighters with 3D thrust vectoring, but we would have to compromise some of the stealth to do it, right? Although, I think considering this, the F-22 is still pretty damn maneuverable. Share this post Link to post Share on other sites
dysta 10 Posted November 19, 2011 So America could produce really maneuverable fighters with 3D thrust vectoring, but we would have to compromise some of the stealth to do it, right? Although, I think considering this, the F-22 is still pretty damn maneuverable. They could, however, where's the cash for it? Share this post Link to post Share on other sites
Alkar Cammer 10 Posted November 19, 2011 They could, however, where's the cash for it? Yeah, good point, but I guess my question is that does the f-22 need to be any more maneuverable? Share this post Link to post Share on other sites
dysta 10 Posted November 19, 2011 Yeah, good point, but I guess my question is that does the f-22 need to be any more maneuverable? If they tend to be a purpose same as the classic (not old-school. A serious classic) dog-fighting, then I can tell you even with 3DTV they won't be satisfied. If it's just for ultra-range assault, using 3DTV is a shame. I'm not surprised that dog-fighting still exists even in this era, however the problem is why they have to keep using this tactics by increasing the maneuverability with supersonic cruise speed. If F-22 is mean to be made for "Chasing" hostile instead of "Sniping" a hostile then I don't judge a word. But for most of the well-trained advance pilots they still believe in "Aerial Chivalry", dog-fighting a plane is more like an honor and to make sure the plane still can maintain battle without missile. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 20, 2011 LOL .... the Cold War pissing competition still lives on within the proponents younger ones ;) Anyhow, I suspect thrust vectoring will be placed way down the list of "useful" stuff as Military Merchants increase their evolving fleets of unmanned aircraft, of every type. ..... its the future. Share this post Link to post Share on other sites
max power 21 Posted November 20, 2011 Aerial warfare technique involves using what your aircraft is good at against what the opponent's is bad at. An aircraft can't be the fastest AND the most maneuverable AND the most stealthy AND the highest climbing AND the most sturdy. Besides, I'm really confused as to what the big deal about yaw vectoring is at any rate. If the designers of the raptor really felt that yaw maneuverability was super important, they probably would have designed the raptor with all flying vertical stabilizers. Instead, it has rudders. It obviously wasn't a big consideration in the design. Share this post Link to post Share on other sites
dysta 10 Posted November 21, 2011 Aerial warfare technique involves using what your aircraft is good at against what the opponent's is bad at. An aircraft can't be the fastest AND the most maneuverable AND the most stealthy AND the highest climbing AND the most sturdy. Besides, I'm really confused as to what the big deal about yaw vectoring is at any rate. If the designers of the raptor really felt that yaw maneuverability was super important, they probably would have designed the raptor with all flying vertical stabilizers. Instead, it has rudders. It obviously wasn't a big consideration in the design. You know what? Boeing is just announced that they were try to get this way done by setting up their own originality of the aeroflight design. Perhaps Boeing is already bored for being a spec-pusher, but more like an inventor of the evolution. Problem is, what kind of development could make them able to do so? Share this post Link to post Share on other sites
nes4day 2 Posted November 23, 2011 Hi all: Quite an interesting topic being discussed here. :D About this project, although my university study for this year has officially finished (Well, I still got two exams mid-December, but that should be fine :P). But my planned holiday 'fun' time was changed after receiving a job offer. Having started this new job last week, it became quite clear that time to work on this project is very limited. But I still plan on doing some minor tweaks and changes on this addon over the next three month (I cannot give a exact date at this time). On another note, despite my limited time availability, my enthusiasm remains high. I intend to start working on a brand new addon as soon as I consider work on the F-22 is complete and to a satisfactory standard, so stay tuned. :) P.S. those following the discussions on the previous page might want to check out the Boeing Sixth Generation fighter proposal (I think it's called F/A-XX). though there's not much there, but I still think it's an interesting read. Share this post Link to post Share on other sites
nes4day 2 Posted December 7, 2011 Progress Report - ArmA 2 Styled Unit Pic - Handling improvement (reduced speed loss when turning) - Afterburner sound (in progress) - Cockpit MFD (in progress, currently on hold) - New Engine Sound (in progress) - Plus a few minor changes I'm going to try to get this released as soon I'm done with the changes. But I do still have 2 more exams next week, so just bear with me On a side note, why hasn't there been any news for ArmA 3 for this long? :p Share this post Link to post Share on other sites
vengeance1 50 Posted December 8, 2011 Thanks for continuing on the work, great plane love it! ;) Share this post Link to post Share on other sites
lao fei mao 21 Posted December 8, 2011 Nes4day, thanks for your continuing work. Share this post Link to post Share on other sites
dysta 10 Posted December 8, 2011 Any possible scripting or else could make it perform vector thrusting? Something like ACE afterburner with F-35B when in VTOL, the afterburner is still make the plane goes forward when it's hovering. I hope it can inspire you to get the idea. Share this post Link to post Share on other sites
Alkar Cammer 10 Posted December 11, 2011 Could you also greatly increase the top speed, or does Arma prevent you from doing so? Share this post Link to post Share on other sites
max power 21 Posted December 11, 2011 Top speed is a factor of the top speed characteristic and its weight (moreso its weight). Weight is also an important (negative) factor in maneuverability.... So there is a compromise you're looking for. Share this post Link to post Share on other sites
nes4day 2 Posted December 12, 2011 @Dysta: can you give me a bit more on that please, are we talking improved maneuverability or something else (if so, please elaborate). @Alkar Cammer: I have been experimenting with different speed configurations in the past, however, the current set-up is the best as it has a relatively good speed and acceptable speed loss when maneuvering. Although I could look a bit more into it. Share this post Link to post Share on other sites
dysta 10 Posted January 6, 2012 @Dysta: can you give me a bit more on that please, are we talking improved maneuverability or something else (if so, please elaborate). Maneuverability and speed. I mean, adding some extra thrusts script which is fixed at the tail just like normal afterburner effect used in F-16 addon. And the non-scripted acceleration can be horizontally maneuverable just like VTOL. Share this post Link to post Share on other sites
nes4day 2 Posted January 10, 2012 Maneuverability and speed. I mean, adding some extra thrusts script which is fixed at the tail just like normal afterburner effect used in F-16 addon. And the non-scripted acceleration can be horizontally maneuverable just like VTOL. Right, I will see if I can further increase the Maneuverability, it's a little difficult to do with out getting much speed loss. And hold on to that thought with the script, I will see what happens. Share this post Link to post Share on other sites
Bill_187 1 Posted February 25, 2012 Hey folks, I'm new to the Arma II realm, though I have played OFP for some time, and am having an issue with this addon. I am able only to lock onto air contacts with JDAMs and ground contacts with AIM-9s and 120s. This may have more to do with GLT Missilebox than the aircraft addon, but I'm not sure. Has anyone experienced this issue or know of a correction? Share this post Link to post Share on other sites
[frl]myke 14 Posted February 25, 2012 While locking on ground contacts with AA weapons is a known ArmA 2 bug (some call it "feature"), the JDAM shouldn't lock on air targets nor ground targets at all. Due to the GPS/INS system i use, JDAM's can lock on laser targets as it (ab)uses the laserlock system of ArmA 2 for mimic a GPS/INS system. Care to elaborate what kind of air targets you could lock on with JDAM's? Share this post Link to post Share on other sites
rangerpl 13 Posted March 4, 2012 H6LNOrTDnuY Here's a short video I made (just messing around with camera.sqs) to show off the Thrust Vector Control capability that the Raptor has and how it works in ArmA 2. Amazing maneuverability. Share this post Link to post Share on other sites
Alkar Cammer 10 Posted April 4, 2012 Do you guys think that BI should put the F-22 in Arma 3? With an enemy that now has powerful capabilities, the F-22 would seem ideal along with the F-35 in this situation. I don't care if it's in the campaign or not, I just think they should put it in the editor. Share this post Link to post Share on other sites
Alkar Cammer 10 Posted August 16, 2012 How's work coming on the mod? Share this post Link to post Share on other sites
dysta 10 Posted August 17, 2012 I know we're waiting but remember the forum rules: --- §10) Do not dig up old threads Threads older than 4 months should not be dug up unless something significant is being added. If in doubt as to what is "significant", contact a moderator and they will give you their opinion. As always old threads will remain open or be closed at the moderator's discretion. Digging up an old thread simply to ask "any news" is also not acceptable, PM the thread starter or mod leader to ask. Share this post Link to post Share on other sites
markb50k 1 Posted August 17, 2012 what is actually being waited on? from the release notes it looks as if the plane is pretty complete? I'm considering adding it to my mission so could i get some feedback on what is "missing"? Share this post Link to post Share on other sites
commanderjbug 10 Posted August 21, 2012 what is actually being waited on? from the release notes it looks as if the plane is pretty complete? I'm considering adding it to my mission so could i get some feedback on what is "missing"? There's no stealth yet. Share this post Link to post Share on other sites