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EMSI

CSLA for A2CO

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Thanks for the release :)

Cannot give much feedback as I just started to get into it.

Cannot create entity with abstract type AFMC_abM16A2 (scope = private?)

Cannot create entity with abstract type AFMC_abM16A2GL (scope = private?)

Either you forgot scope = 2 for these two or they should not be part of cfgGroups.

Do you provide flags for CSLA and AFMC? I wasn't able to find some in the

configs - would be nice to add some in the next patch. :)

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If you want to hide them for backwards compatibility, you should set them to scope = 1;

Thanks for the flags path!

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Yes, this was fixed in the past but will be included in the upcoming patch.

Edited by EMSI

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Good to hear :)

Can you please change this definition:

	class CSLA_VG70: CSLA_Sa58P
{
	muzzles[] = {"CSLA_VG70rfl","CSLA_VG70gl"};
	class CSLA_VG70rfl: CSLA_Sa58P

to

	class CSLA_VG70: CSLA_Sa58P
{
	muzzles[] = {"this","CSLA_VG70gl"};
	class CSLA_VG70: CSLA_Sa58P

The reasoning is that it is the standard to name the weapon's first muzzle the

same as the weapon itself.

Many infantry equipping scripts are designed to take this for granted.

Without it, the player gets an empty weapon and first has to switch the modes

once - otherwise he cannot use the weapon.

Even BI only violates their schema just once. :rolleyes:

Thanks!

---

Do you have any scripts running to equip automatically units with single use

launchers? Even though I do removeAllWeapons on the AFMC_sfOfc, he still

ends up with an M72LAW weapon (AFMC_LAW72).

Same for classes with CSLA_9M32M - is there a way to stop/disable this?

---

Feedback welcome on the modsets definitions. Especially the static weapons,

rucks, additional items and meaningful equipment could be improved I guess.

CSLA: http://pastebin.jonasscholz.de/1381

AFMC: http://pastebin.jonasscholz.de/1382

PS: You can find the weapon definitions (magazine count) here (temp acc: guest/guest).

Edited by .kju [PvPscene]

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Did the "feature" where you can ripple fire 3 tank shells in a second ever get patched out?

Forgive me if the answers lies somewhere within the thread, but it's a simple yes/no question. :D

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@PvPscene:

Thanks for your suggestions. Passed to right person ;)

@BigMorgan:

No, until someone will fix this in engine.

If we want allow to AI to use a different ammo for a different targets, this feature will be there.

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Thanks for the kind response.

You guys have really made some beautiful vehicles and units here.

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@BigMorgan:

No, until someone will fix this in engine.

If we want allow to AI to use a different ammo for a different targets, this feature will be there.

I understand what you are saying, but it really breaks gameplay for humans. I can fire out three shells in about 2 seconds.

Maybe make an optional config to remove this feature?

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You know ... this is 50 to 50.

Someone wants this "feature" there (for the AI) and someone don't like this.

I'm not sure about any "selectable" possibility nor two different configs - this is not our priority.

This is simply a limitation of the engine as is for example situation when you are not able to change the empty wheel after the shooting (but can be fixed in the future = ArmA 13? :) ).

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You know ... this is 50 to 50.

Someone wants this "feature" there (for the AI) and someone don't like this.

I'm not sure about any "selectable" possibility nor two different configs - this is not our priority.

This is simply a limitation of the engine as is for example situation when you are not able to change the empty wheel after the shooting (but can be fixed in the future = ArmA 13? :) ).

And you´ll never be able to seperate a working SP usership from a working MP community (sad as it is, all in one boat, we´re still riding solo). Back in the days some package from kegetys *afair* offered two sorts of tanks, one to be controlled by 1 human (gunner & driver - for gameplay reasons, BF style) and the other one just like all others (with all their restrictions).

I understand this is stretching the issue to "will the user ever use it" but at least there was the possibility, and we all know arma, so the possibilty might aswell be gone ... the question is, "can you do it?" :)

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Hmmm ... two different "tank addons" ... this can be possible. ;)

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travel through our history:

csla10years.th.jpg

Note: v.2.10 is standalone version... not only update/patch! It replaces previous v.2.00.

Edited by Maa

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Happy anniversary!

Always love your stuff for it's quality.

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I have a suggestion, please don't only make an installer. A lot of people prefer to just have an archive (zip, rar, 7zip, etc) for a variety of reasons including security.

I'll post again after testing the new version.

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