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CSLA for A2CO

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Small bonus included in the upcoming patch v2.13 - various versions of wooden barricades.



Used mostly by the FIA rebel forces to stop and ambush enemy convoys in the northern Chernarus.



527571_10150903323200675_112259972_n.jpg

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Hi folks!



Just another small update before we launch the upcoming patch v2.13.

Missile launcher 9P117 Scud-B will be also included.

Note: Retextured original model of Bohemia Interactive.

428447_10150916310050675_270571725674_9785825_16663952_n.jpg

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Yes, it's kind of a placeholder. The real usage is questionable due to the effective range of missile on the current map of Chernarus.

Anyway, one of the reasons of release is that Scud will be used in upcoming campaign.

Edited by EMSI

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Your new campaign will be added in upcoming patch v.2.13 or you release this campaign later?

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Campaign will be released later, but upcoming patch will contain another SP missions.

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Hi folks,

the patch v2.13 is here!

This patch upgrades the current version of CSLA MOD from v2.12 to v2.13.

Unpack all the files from ZIP archive keeping the folder structure.

csla_2.13_2_1.jpg

csla_2.13_3.jpg

csla_2.13_1_1.jpg

Changelog:

New content:

- added new addons of vehicles Praga V3S in various versions (see Editor's Reference Manual)

- added new addons of wooden barricades

- added 3 new SP missions: Convoy, In the shadows, Hold position

New feature:

Axe

- this specific tool/weapon can be transported in the cargo space of vehicles

- can be also added to any unit as the secondary weapon

- when the axe is available, an new action menu items will appear

- now you can select the option to build wooden barricades with 3, 4 or 10 trunks

- known bug: building of barricades is now available also on the desert or on the land w/o trees

Fixes and updates:

- fixed various strings

- fixed issue with identification of factions while using scripts for automatic filling of bunkers

- fixed issue with smokeshells

- fixed issue with service truck for the AFMC faction

- fixed issue with game crashing while using CSLA ammo crates in mission (mainly after load/autoload)

- fixed config for magazines of OP-63 (compatibility with A.C.E.)

- extended cargo space for backpacks in various vehicles

- updated Editor's Reference Manual

Credits:

Thanks to Bohemia Interactive for the permission to retex vehicle 9P117 Scud-B.

Thanks to guys from the Bohemia Gaming Cast (http://www.youtube.com/user/BohemiaGamingCast) for the beta testing.

PS: ... and yes, we are still working on our new SP campaign. Currently contains approx. 23 missions.

Stay tuned for the next update and follow us on our Facebook fan page where you can find a lot of in-game screens, organization of events etc.

Bohemia Gaming Cast patch v2.13 review:

ENG version: http://www.youtube.com/watch?v=8rGJiaVT9ek

CZ version: http://www.youtube.com/watch?v=gAj7k7TRLis

CSLA Team © 2o12

http://www.csla-studio.info

Download links:

http://www.moddb.com/mods/csla/downloads/sla-for-arma2combined-operations-ver-213

http://www.armaholic.com/page.php?id=16895 (thx Foxhound)

http://www.arma2base.de/include.php?path=download&contentid=4728 (thx Miller)

http://tracker.cztorrent.net/torrent/arma-2-combined-operations-csla-mod/210737

http://www.uloz.to/xK5J642/csla-a2co-ver-2-13-zip

http://www.filefactory.com/file/sv7uxdxgtzl/n/csla_a2co_ver.2.13.zip

http://dgr24y.1fichier.com/en/

Edited by EMSI
Download links update

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Excellent work thanks :)

And I released a coop mission with your mod today, I will upgrade it tomorrow :)

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Thanks guys.

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Thank you for another update of this great mod + including new features/tools!! Just curious - did you change some unit config values (spotting, precision...) or is it that CSLA3 missions just made more challenging/harder? Keep up the spirit and waiting to enjoy your campaign ("love story" like in first OFP -CSLA-?)!! :)

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Thanks for all the team.

And yes, some config values for the units were changed due to better reality especially in the stealth missions etc.

Anyway, we are trying to keep the same difficulty level in all missions.

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Today were taken few interesting pics by the AFMC recon units.

In the small convoy were identified BRDMs, BVPs, tanks and ...

U_kolona.jpg

... one unknown vehicle.

U_new_59.jpg

Unfortunately, we lost some data during the receiving of these pics, but our experts are now working hard on the restoring of the image quality.

What we know now for sure, are some additional TTD (tactical-technical data):

General Characteristics (selected):

Maximum Road Speed: 80 km/h (50 mph)

Range: 600 km (373 mi)

Crew: 4 to 5

Armament:

CONFIDENTIAL

Ammunition:

CONFIDENTIAL

Operators:

CONFIDENTIAL

From this, our experts trying to define what can be shown on a impaired picture:

Can be a bridge tank MT-55?

U_most.jpg

Can be a self-propelled gun 2S7 Pion?

U_pion.jpg

Can be a short-range tactical ballistic missile launcher OTR-21 Tochka?

U_tocka.jpg

Stay tuned for further info ...

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Tochka I say. :)

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Can be. But estimates are rough now. :)

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Currently real footage but in short time will be in-game.

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All of them (Tochka,Pion and bridge tank) ;)

Ps: im 100% sure that this will be that bridge tank, look on tank picture with doths in centre part of picture above left track, on both pictures they are in the same places :)

I am curious if im faster then your experts :)

Edited by tom3kb

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@tom3kb:

It's hard to say now that "unknown" vehicle is that bridge tank. :)

If you look on all three pics, all of them have the common lighter/darker areas as the impaired pic.

So, it can be any other vehicle and this also means that this vehicle it may not be shown on one of the "good quality" pics.

Let's wait for the news which we will have in a short time for sure.

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Its not Tochka 100%, grass under tracks on good picture and in that picture in "bad quality" we have yellow colour (sand). And only with MT-55 we have big white dots in the same places on both pictures (EMSI you dont trick me ;) )

If im right you can fired your experts and hire me. ;)

Edited by tom3kb

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