Wobble 1 Posted February 20, 2011 If i run CBA_AO only, as soon as I enter the game it gives me a message that mod folder @CBA is missing and I need to enable it and restart. Share this post Link to post Share on other sites
d3lta 10 Posted February 21, 2011 (edited) Hi, I download the last version of ACE2 (1.9rc1), and , where is the broken_radio (ACE_BrokenRadio) of ACE2 object list? =( Edited February 21, 2011 by D3lta Share this post Link to post Share on other sites
zio sam 77 Posted February 21, 2011 Hi guys i think i've found a bug.Since i'm not playing with the last version(i'm using 1.8 stable) i'm not sure if it's fixed in newest one.Otherwise a new ticket is needed. the bug is this 75Rnd_545x39_RPK ACE_75Rnd_545x39_S_RPK ACE_75Rnd_545x39_T_RPK those magazines are supposed to contain 75 round but if you fire single shot and count bullets you'll realize you can fire only 45 bullets.this fubarized my pvp mission because of lack of fire volume,only 45 bullets vs 200 and 100 from the 249 and M240. Other bug:in the classlist appear also this drum magazine 75Rnd. RPK that i assume must be at least compatible with rpk instead it's only compatible with AK series. i hope i had not said BS... Share this post Link to post Share on other sites
columdrum 11 Posted February 21, 2011 75Rnd_545x39_RPK ACE_75Rnd_545x39_S_RPK ACE_75Rnd_545x39_T_RPK those magazines are supposed to contain 75 round but if you fire single shot and count bullets you'll realize you can fire only 45 bullets.this fubarized my pvp mission because of lack of fire volume,only 45 bullets vs 200 and 100 from the 249 and M240. . I think that the 45 round magacine its normal, it was changed a long time ago( don't remember why :P) Share this post Link to post Share on other sites
twisted 128 Posted February 21, 2011 I recently tried out jcove again. One thing that was spot on was the weapon wandering. The guy that made zeus ai released an weapon wandering mod but it hasn't been developed for a while. Any chance of ACE implementing this fundamental aspect to firearm combat? and working it to the degree of realism that ACE adds to Amra2? Share this post Link to post Share on other sites
sickboy 13 Posted February 21, 2011 (edited) Hi, I download the last version of ACE2 (1.9rc1), and , where is the broken_radio (ACE_BrokenRadio) of ACE2 object list?=( http://dev-heaven.net/issues/17787 ---------- Post added at 08:34 ---------- Previous post was at 08:33 ---------- You must not activate more than 1 CBA.As written in the docu,you have to run only the CBA compatible with your game installation.So CBAOA if you have only a copy of OA standalone CBAA2 if you have only arma2 installed CBA if you have combined operation(A2+OA) Plus,don't activate addons using the internal game launcher,use dedicated launchers or the old string method instead If i run CBA_AO only, as soon as I enter the game it gives me a message that mod folder @CBA is missing and I need to enable it and restart. From the Readme: What do I need?=============== * You should always install the @CBA mod folder by copying it to your ArmA II installation folder. * If you have a "merged", Combined Operations installation with both the old ArmA II content and the new Arrowhead expansion, you're done - you only need the @CBA mod folder. * If you have a standalone Operation Arrowhead installation, you need both the @CBA and the @CBA_OA folders loaded. * If you only have the older ArmA II installed, you need both the @CBA and the @CBA_A2 folders loaded. Check all your modfolders and delete all CBA_ addons like Extended_Eventhandlers.pbo found in non @CBA modfolders. And make sure the installed version of @CBA is the latest. Edited February 21, 2011 by Sickboy Share this post Link to post Share on other sites
d3lta 10 Posted February 21, 2011 http://dev-heaven.net/issues/17787---------- Post added at 08:34 ---------- Previous post was at 08:33 ---------- Thanks Sickboy. I hope that resources backs again in a next update of ACE, is a valuable object. Best regards. D3lta Share this post Link to post Share on other sites
sickboy 13 Posted February 21, 2011 Thanks Sickboy. I hope that resources backs again in a next update of ACE, is a valuable object.Best regards. D3lta It is as the ticket is marked resolved and you can already download the fix from it too. Share this post Link to post Share on other sites
ray243 11 Posted February 21, 2011 How come its not possible for guns with lasers and lights to work together? Share this post Link to post Share on other sites
PuFu 4600 Posted February 21, 2011 How come its not possible for guns with lasers and lights to work together? Ask BIS about it.. Share this post Link to post Share on other sites
ray243 11 Posted February 21, 2011 Ask BIS about it.. Eh? So its not a ACE only thing? Share this post Link to post Share on other sites
Lastuslustus 10 Posted February 21, 2011 I can't remember what addon it was (some british weapons) and they solved the problem so that you can use irlaser together with flashlight. I hope someday the ace developers will find an solution too. Definately worth it. Share this post Link to post Share on other sites
sickboy 13 Posted February 21, 2011 I can't remember what addon it was (some british weapons) and they solved the problem so that you can use irlaser together with flashlight. I hope someday the ace developers will find an solution too. Definately worth it.There are no solutions, only workarounds. We do not like the workarounds - we even had them back in ACE1 for A1, or ACE2 for A2 (original).Ask BIS to lift the limitation. Share this post Link to post Share on other sites
stk2008 14 Posted February 21, 2011 Hi I am sorry I did check the ACE site and have all so used six updater to see if the fix is added as a hot fix but nope. The wind direction arrow is still missing on my version of ACE I have looked to see if it was added as a hot fix but dont seem to be or I cant find it. Would it be possible to get the hot fix as I am all ways sniper. Thanks Share this post Link to post Share on other sites
sickboy 13 Posted February 21, 2011 Hi I am sorry I did check the ACE site and have all so used six updater to see if the fix is added as a hot fix but nope.The wind direction arrow is still missing on my version of ACE I have looked to see if it was added as a hot fix but dont seem to be or I cant find it. Would it be possible to get the hot fix as I am all ways sniper. Thanks SU won't be updated off-schedule unless there are critical errors.Fix available @ http://dev-heaven.net/issues/17744 Share this post Link to post Share on other sites
stk2008 14 Posted February 21, 2011 Thanks very very much sickboy. Share this post Link to post Share on other sites
ray243 11 Posted February 21, 2011 But you guys could add in both lights and lasers in two separate buttons, maybe 'L' for lights and double tap L for lasers? Share this post Link to post Share on other sites
stk2008 14 Posted February 21, 2011 But you guys could add in both lights and lasers in two separate buttons, maybe 'L' for lights and double tap L for lasers? We all wish that was possible but I think its impossible with the current ARMA engine. It was added and suggested on the ACE2 site ages ago and declined due to ARMA engine limitations :( Share this post Link to post Share on other sites
PuFu 4600 Posted February 21, 2011 (edited) But you guys could add in both lights and lasers in two separate buttons, maybe 'L' for lights and double tap L for lasers? What part of ask BIS don't you get it? Atm, using OA memory points and configs, you can have one or the either. NOT both at the same time (and it is not a matter of available buttons). The workarounds (which were available on A2 ACE flashlights) are not worth the downsides (my own POV on the matter, not ACE) You can always vote on the existing CIT issue on this matter :rolleyes: Edited February 21, 2011 by PuFu Share this post Link to post Share on other sites
zio sam 77 Posted February 21, 2011 I think that the 45 round magacine its normal, it was changed a long time ago( don't remember why :P) so no more 75 rounds mag? it's a bit nonsense using RPK with 45 rnd mag vs a M249 with 100/200 rnd in his mag... so no need to open ticket because of no bug but i think the classlist library should be updated at least. Share this post Link to post Share on other sites
ray243 11 Posted February 21, 2011 What part of ask BIS don't you get it? Atm, using OA memory points and configs, you can have one or the either. NOT both at the same time (and it is not a matter of available buttons). The workarounds (which were available on A2 ACE flashlights) are not worth the downsides (my own POV on the matter, not ACE)You can always vote on the existing CIT issue on this matter :rolleyes: Well sorry then. :( Share this post Link to post Share on other sites
cool=azroul13 14 Posted February 21, 2011 so no more 75 rounds mag?it's a bit nonsense using RPK with 45 rnd mag vs a M249 with 100/200 rnd in his mag... so no need to open ticket because of no bug but i think the classlist library should be updated at least. RPK 74 doesn't have 75rnd mag (In real life) but 45rnd per mag. This mag is only for RPK (7.62* 39). So it's not a nonsense ;) Share this post Link to post Share on other sites
stk2008 14 Posted February 21, 2011 Hi all please help. My mate has just got combined ops on steam we are having all sorts of issues and as I aint near him I cant figure it out at all as I have never used the steam version of ARMA/OA. He can launce OA and get the option to start as OA or combined ops. In the six updater GUI @ACE_RU is all ways black we have fixed that issue by forcing the preset to A2/OA combined ops now all the ACE mods are green. But when he clicks create desktop short cut its blank and does not even recognise the short cut as a short cut please help :( Share this post Link to post Share on other sites
sickboy 13 Posted February 21, 2011 (edited) Perhaps it's too long -mod= list for shortcuts - general windows limitation, especially with seperate arma2 install, just use the Startgame action instead. You can configure all the startup parameters of arma in the 'Edit Tools' -> 'Profile' Ribbon up top. Update: ah but also found an issue with the updater and shortcuts with paths as modfolders, on it; http://dev-heaven.net/issues/17801 ---------- Post added at 21:59 ---------- Previous post was at 21:35 ---------- Solved in latest lib update - please restart the software: http://dev-heaven.net/issues/17801 Still, it's best to use a launcher, the one in SU or another one - windows shortcuts has limits - especially filled up fast when using seperate arma2 and oa install ;-) Edited February 21, 2011 by Sickboy Share this post Link to post Share on other sites
stk2008 14 Posted February 21, 2011 Thanks again sickboy e managed to get it working. We had a great time tonight he was amazed at all the ACE features :). Keep up the great work. Share this post Link to post Share on other sites