-SP33D- 10 Posted April 12, 2011 It all starts by readin the manual :D Blah.. Time to begin studying again lol -.- :D Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 so, subj basicly [far]extends arsenal realtime battlefield synthesis in MP? cool then. p.s. no chance to see vanilla fork[ie working w/o ACE, CBA and whatever else]? Share this post Link to post Share on other sites
spirit6 51 Posted April 13, 2011 so, subj basicly [far]extends arsenal realtime battlefield synthesis in MP?cool then. p.s. no chance to see vanilla fork[ie working w/o ACE, CBA and whatever else]? I realy dont understand a lot you said here. If you ask if it will ever work without ace/cba, that is already answered a few times. Share this post Link to post Share on other sites
-SP33D- 10 Posted April 13, 2011 I just have a quick question again :P Is it possible to merge the MCC with a domination map as well? So the MCC can create other missions while the others can at least do something in the mean time instead of waiting for the MCC to get done. Share this post Link to post Share on other sites
shay_gman 272 Posted April 13, 2011 I just have a quick question again :PIs it possible to merge the MCC with a domination map as well? So the MCC can create other missions while the others can at least do something in the mean time instead of waiting for the MCC to get done. Yes it is.You'll need to merge the init and description files and merge the unit's init (For F2 markers). Share this post Link to post Share on other sites
-SP33D- 10 Posted April 13, 2011 Yes it is.You'll need to merge the init and description files and merge the unit's init (For F2 markers). I've tried to just copy and paste the text from the init and desciption in to the domination map, but when i then go to the editor to open it or something, i get this message that the files are corrupt and i get to the desktop and have to start the game again.. Could you please help me with how to merge these files please? :D Share this post Link to post Share on other sites
dondaddah 10 Posted April 13, 2011 Another quicky: Can Retangular zones be angled/ or rotated? If yes, PLEASE say how. Can Circular zones be created? If yes, PLEASE say how. Simple/ layman's instructions PLEASE. Thanx in advance. >S< Share this post Link to post Share on other sites
galzohar 31 Posted April 13, 2011 AFAIK this is currently not an available option. Share this post Link to post Share on other sites
dondaddah 10 Posted April 13, 2011 AFAIK ...? What does this mean? I'm Not sure if it was in response to my questions about "zones". (?) Share this post Link to post Share on other sites
galzohar 31 Posted April 14, 2011 As far as I know what you're asking for is not possible in current version of MCC. Share this post Link to post Share on other sites
dondaddah 10 Posted April 14, 2011 As far as I know what you're asking for is not possible in current version of MCC. Thank you for the response. AND Thank you for the definition of "AFAIK."(smile) Every day i learn something new makes that day worthwhile. >S< Share this post Link to post Share on other sites
cobra5000 0 Posted April 14, 2011 Can you tell me how i use MCC step by step like the module clip? When i open one of the missions files of MCC, the enemy shooting at me right now Share this post Link to post Share on other sites
dondaddah 10 Posted April 14, 2011 (edited) Can you tell me how i use MCC step by step like the module clip?When i open one of the missions files of MCC, the enemy shooting at me right now That was MY first experience so i know exactly the 'place' you're in :D You are currently spawning Blue4 and Op4 in the same zone! Start by Creating TWO zones AWAY from each other: Spawn your friendlies in zone 1. Choose your next Faction or Op4 and Spawn them in zone 2 Then you can get 'creative' from there. Just don't forget to keeping checking and switching to the zone (or zones) you intend for good guys and bad guys. <-- to put it simply The EXPERTS will weigh in on the more 'complicated' stuff. Welcome to the party pal ... yippee kay yeah mf ... :coop: Get 'Jiggy' with it!:man3: Edited April 14, 2011 by dondaddah Share this post Link to post Share on other sites
shay_gman 272 Posted April 15, 2011 I just have a quick question again :PIs it possible to merge the MCC with a domination map as well? So the MCC can create other missions while the others can at least do something in the mean time instead of waiting for the MCC to get done. Yes if you'll point me to the Domi mission. Another quicky:Can Retangular zones be angled/ or rotated? If yes, PLEASE say how. Can Circular zones be created? If yes, PLEASE say how. Simple/ layman's instructions PLEASE. Thanx in advance. >S< Not ATM on the todo ilst. Can you tell me how i use MCC step by step like the module clip?When i open one of the missions files of MCC, the enemy shooting at me right now I believe you are opening the missions as a single player mission and not MP. Share this post Link to post Share on other sites
grey wolf [jgbtl533] 0 Posted April 15, 2011 Hai, the MCC Sandbox is a real good support around create some missions. You hold it active and „up to date“, that really feels well. It was already thought once about that after to import "Mod" vehicles also? Would be such an interface technically possible? So in such a way that I (- NOOB-) can simply use tank and infantry from the ACE ², FIN or BW-Mod, for example? Sorry for my bad Englisch... Share this post Link to post Share on other sites
spirit6 51 Posted April 15, 2011 ;1898617']Hai' date='the MCC Sandbox is a real good support around create some missions. You hold it active and „up to date“, that really feels well. It was already thought once about that after to import "Mod" vehicles also? Would be such an interface technically possible? So in such a way that I (- NOOB-) can simply use tank and infantry from the ACE ², FIN or BW-Mod, for example? Sorry for my bad Englisch...[/quote'] You already can mate. MCC will recognize any MODs you start your arma with and will show that vehicles to spawn in the menu's. That is if the configuration files are made correctly. For the bigger mods thats usualy the case, so go right ahead. Fire up arma with more mods and spawn what you like. enjoy! Share this post Link to post Share on other sites
galzohar 31 Posted April 15, 2011 Yes, that usually works, though keep in mind many mods don't have proper "groups" set up, so you can only spawn single units. Unless of course you use my method to modify the mission to add new custom groups, which I hope Shay will implement and people will help expand :) Share this post Link to post Share on other sites
DZR_Mikhail 14 Posted April 18, 2011 Browsed through dedi logs and found this 111/03/16, 19:49:50 [13164,389.616,0,\"x\\cba\\addons\\common\\fnc_addPlayerAction.sqf:34\",\"WARNING: Function ran on a dedicated server. Function only usable on a client. Action: [\"> Mission generator\",\"mcc\\Pop_menu\\mcc_ActivatePopupMenuViaAction.sqf\",[],0,false,false,\"teamSwitch\"]\"] 111/03/16, 19:49:50 Error in expression _ppEffect ppEffectEnable true;> 111/03/16, 19:49:50 Error position: <_ppEffect ppEffectEnable true;> 111/03/16, 19:49:50 Error Undefined variable in expression: _ppeffect 111/03/16, 19:49:50 Error in expression <500]; _color = [_R,_G,_B,_intensity]; _ppEffect ppEffectAdjust [ 1, 1, -0.002-> 111/03/16, 19:49:50 Error position: <_ppEffect ppEffectAdjust [ 1, 1, -0.002-> 111/03/16, 19:49:50 Error Undefined variable in expression: _ppeffect 19:51:11 Game started. Share this post Link to post Share on other sites
shay_gman 272 Posted April 18, 2011 Browsed through dedi logs and found this 111/03/16, 19:49:50 [13164,389.616,0,\"x\\cba\\addons\\common\\fnc_addPlayerAction.sqf:34\",\"WARNING: Function ran on a dedicated server. Function only usable on a client. Action: [\"> Mission generator\",\"mcc\\Pop_menu\\mcc_ActivatePopupMenuViaAction.sqf\",[],0,false,false,\"teamSwitch\"]\"] 111/03/16, 19:49:50 Error in expression _ppEffect ppEffectEnable true;> 111/03/16, 19:49:50 Error position: <_ppEffect ppEffectEnable true;> 111/03/16, 19:49:50 Error Undefined variable in expression: _ppeffect 111/03/16, 19:49:50 Error in expression <500]; _color = [_R,_G,_B,_intensity]; _ppEffect ppEffectAdjust [ 1, 1, -0.002-> 111/03/16, 19:49:50 Error position: <_ppEffect ppEffectAdjust [ 1, 1, -0.002-> 111/03/16, 19:49:50 Error Undefined variable in expression: _ppeffect 19:51:11 Game started. Searched MCC files again just to be sure, there is no expression called: _ppeffect in use. It must come from some other mod you are running. Share this post Link to post Share on other sites
friznit2 350 Posted April 18, 2011 Confirm you have CBA (from the ACE team) running, as required by MCC Sandbox. "x\\cba\\addons\" would suggest CBA is not running. Share this post Link to post Share on other sites
DZR_Mikhail 14 Posted April 19, 2011 Sickboy commented on the errors: playerAction warning is simply because they use a clientSide function on all machiens incl dedicated server - since there's no player there, it makes no sense, needs to be wrapped into if !(isDedicated) then { };The second is because there are no ppEffects on a dedicated server - as they are client-side features. Needs to be wrapped into if !(isDedicated) then { }; A minor locality bug it seems. Share this post Link to post Share on other sites
TeChN9nE 10 Posted April 20, 2011 I am new to map making and was looking to use this for a co-op mission based on the Utes map using the invasion 1944 mod. Though I noticed you use ace in this 3d editor and was wondering if all missions made with this will require ace? Also can mod content units be assigned in this editor? Share this post Link to post Share on other sites
shay_gman 272 Posted April 20, 2011 I am new to map making and was looking to use this for a co-op mission based on the Utes map using the invasion 1944 mod. Though I noticed you use ace in this 3d editor and was wondering if all missions made with this will require ace? Also can mod content units be assigned in this editor? Yes for both questions, ACE and CBA are required. It will most likely still work without ACE but with a major drawback in functionality (some things just won't work). There can be made a non ACE version, but why bother? About mods. MCC will automaticly recognize and use and mod units the client is runing. Share this post Link to post Share on other sites
cossack8559 10 Posted April 25, 2011 (edited) Seems like a fantastic mod, but as i do not play with ace i was unable to get it working. :| bummer really but i got rid of ace a long time ago. Probably the only player who does not use it nowadays lol. edit: sod it, re-downloaded ace... this sandbox looks to good to pass up on shall give it a spin. :) Edit#2 Well, tried it out for a couple days and have to say absolutely fantastic job. Me and a friend have had some quality fun with easy to create missions lasting well over a couple of hours a session. Cheers. Edited April 28, 2011 by Cossack8559 Share this post Link to post Share on other sites
-SP33D- 10 Posted April 29, 2011 Hey, is it possible to add a AI, then type something in the Init file so the AI join my group? Share this post Link to post Share on other sites