nikiforos 450 Posted December 30, 2010 Guys we are not all members of a squad so we can play COOP. Please make som SP missions for the people who want to play them. Share this post Link to post Share on other sites
icebreakr 3159 Posted December 30, 2010 We never play SP, the best tip is to Host a LAN multiplayer and play the mission by yourself. Share this post Link to post Share on other sites
old_painless 183 Posted December 30, 2010 Will that work, ie. will the other units then be filled by AI with proper skills? Thanks, OP Share this post Link to post Share on other sites
Honeycutt 10 Posted December 30, 2010 DaveP: Your cartoon signature is hilarious Share this post Link to post Share on other sites
DaveP 66 Posted December 30, 2010 DaveP: Your cartoon signature is hilarious Thanks! One of our old members made a few of 'em Share this post Link to post Share on other sites
icebreakr 3159 Posted December 30, 2010 Will that work, ie. will the other units then be filled by AI with proper skills?Thanks, OP Sure, you can enable or disable each player on your side that have "PLAYABLE" flag in the mission. So each free slot can be set to be played by AI. If you set AI in a full slot (that you or your teammate occupy) the AI kicks in if that player disconnects and if someone new joins in he will take over the control of the character. Share this post Link to post Share on other sites
mr burns 132 Posted December 30, 2010 just finished a 4 hour long squadnight... arghh need more missions :) Have you tried http://forums.bistudio.com/showpost.php?p=1822669&postcount=7 too? And if it´s too heavy on addons, say so. I hate missions that aren´t getting played because of that, might make a light version, also changing duala for new lingor units :D Share this post Link to post Share on other sites
dingyisun 10 Posted December 30, 2010 IceBreakr, possible problem I noticed last night while playing with ARL Lingor Rebel groups: if you play in recruit mode and you have that feature enabled whereby friendly units have a small green bubble surrounding them and hostile units have a small red bubble, there seems to be a configuration error whereby if you play as ARL Rebels on OPFOR, all other ARL Rebel units, which should be on the same team as you, also have that red bubble show up. As I was engaging in a firefight against the USMC, whose units also had the red bubble, this made for a bit of confusion. Also can someone else check to see if this problem is reproducible? Thanks. Share this post Link to post Share on other sites
TacKLed 10 Posted December 30, 2010 TacKLed: send me the mission, you have to be more specific. It's just as simple 4 Governmental infantry units vs 5 rebel units inside a town just following waypoints. Nothing complicated. Share this post Link to post Share on other sites
ArmAriffic 10 Posted December 31, 2010 I say very nice, the only prob is Lingor is very laggy 4 me :'( Share this post Link to post Share on other sites
icebreakr 3159 Posted December 31, 2010 ArmAriffic: Its like saying "I see your car is going up to 160mph but my car does only 100..." - I've had to empty he wallet to get a new GFX card, too. Luckly I got an excellent ATI 4890 for a bargain price (around 120€). That changed the A2 world like totally. TacKLed: I've checked the LODs, no problems there. I don't see a significant CPU difference when using these and the default units. Try them on Utes, maybe your PC is too slow to use a heavy vegetation island crampled with units. ---------- Post added at 10:57 AM ---------- Previous post was at 09:04 AM ---------- And one more great news for the end of 2010: Due to heavy fighting with ARL rebels a Government Army of Lingor (GAL) signed a multi-million dollar deal with a French HEXAgon Company that will introduce new VBL vehicle for high mobility of GAL troops. Delivery is planned in January. Shot (with French camo): Share this post Link to post Share on other sites
papanowel 120 Posted December 31, 2010 Excellent News IceBreakr, I know so many people who will be happy to hear that. Share this post Link to post Share on other sites
voodoonice 0 Posted December 31, 2010 It's very good news indeed Share this post Link to post Share on other sites
TacKLed 10 Posted December 31, 2010 (edited) TacKLed: I've checked the LODs, no problems there. I don't see a significant CPU difference when using these and the default units. Try them on Utes, maybe your PC is too slow to use a heavy vegetation island crampled with units. My PC isnt too slow since I have used other units on Lingor and no problem and it is only with these troops. I have an AMD Phenom II X4 965 3.40 GHz, 4 GB of RAM, and a 5770. Edited December 31, 2010 by TacKLed Share this post Link to post Share on other sites
voodoonice 0 Posted December 31, 2010 I have a question, I download Lingor released on Six Updater, now I would like to Lingor Units, is to install what I need to put the DLC in the same folder as the island or in a separate folder ? thank you in advance ;) Share this post Link to post Share on other sites
gossamersolid 155 Posted December 31, 2010 Hexagon units!? Sweet I love Hexagon's work, I'm glad to see you are using some of their stuff. Share this post Link to post Share on other sites
Spartan 163 0 Posted December 31, 2010 (edited) Voodoo you can put it in same folder as island. If your having problems with mod folders just do a search and follow the instructions. If you still have problems pm me I'll walk you thru it. Great work on island and the units. I got some vehicles you might want to use. I have full permission to work on them. I'll send you pics if you want. Again great work. Edited December 31, 2010 by PROTOTYPE 001 Share this post Link to post Share on other sites
GHOG 0 Posted January 4, 2011 I have read through this topic but cannot find details of classlists or weapon name for the fn2000's. Does anyone have a link? thanks GH Share this post Link to post Share on other sites
roberthammer 582 Posted January 4, 2011 I have read through this topic but cannot find details of classlists or weapon name for the fn2000's.Does anyone have a link? thanks GH weapons "F2000ibr","F2000Sibr","F2000S_Ironibr","F2000S_GL_AIMibr" ammo "30Rnd_556x45_F2000ibr","30Rnd_556x45_F2000_Tibr","20Rnd_556x45_Stanag","30Rnd_556x45_Stanag" GL - "1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","FlareRed_M203","FlareYellow_M203","1Rnd_Smoke_M203","1Rnd_SmokeRed_M203","1Rnd_SmokeGreen_M203","1Rnd_SmokeYellow_M203" Share this post Link to post Share on other sites
icebreakr 3159 Posted January 4, 2011 Maybe this is better - entire classlist for weapons and units: Lingor Units - Class List ;) Share this post Link to post Share on other sites
GHOG 0 Posted January 4, 2011 Excellent. thank you as well IceBreakr for all your islands. GH Share this post Link to post Share on other sites
pappi_man 0 Posted January 5, 2011 Pretty good addon, but why my Ambient Sounds are suddenly so damn loud? Especially when I'm close to sea. Share this post Link to post Share on other sites
Dean.F 10 Posted January 5, 2011 And one more great news for the end of 2010: Due to heavy fighting with ARL rebels a Government Army of Lingor (GAL) signed a multi-million dollar deal with a French HEXAgon Company that will introduce new VBL vehicle for high mobility of GAL troops. Delivery is planned in January.] Can you please please please concentrate on Bugfixing. I see in some months we have 500 mediocre addons but the best island for ArmA II at the moment still has all of its killer-bugs :rolleyes: I know Im now getting sqashed by fanboys, but Ireally had to say this :D Share this post Link to post Share on other sites
icebreakr 3159 Posted January 5, 2011 Maybe if you would see the correct island topic you would see that I already have v1.1 with all the bugs fixed. I've decided to add a somewhat large island to it, so that might cause a bit of the delay. Share this post Link to post Share on other sites