konrad1 10 Posted January 14, 2011 (edited) nevermind nice new version but pls make the m230much faster aiming Edited January 14, 2011 by Konrad1 Share this post Link to post Share on other sites
tonysoft 10 Posted January 15, 2011 Hi, i like a wounding system but in my clan, lot of people don't play with this feature becouse. the "First Aid" time is too long. it's possible change the TREAD_TIME value from 120 sec. to 60 sec. into init.sqf?? Thanks Share this post Link to post Share on other sites
sickboy 13 Posted January 15, 2011 Hi, i like a wounding system but in my clan, lot of people don't play with this feature becouse. the "First Aid" time is too long. it's possible change the TREAD_TIME value from 120 sec. to 60 sec. into init.sqf?? Thanks Not at this time, however the treat_time is only 120 seconds at 100% damage, and when not at a medical facility (medic vehicle, tent, etc).At a medical facility it is already only 60 seconds at 100% damage. 50% damage = 30 seconds ... etc. It is recommended to med-evac units, or at least take care of a medical vehicle in your squad/platoon ;-) For a list of configuration variables see: http://ace.dev-heaven.net/wagn/Wounding_System+notes And for details about the current state of the wounding system see; http://ace.dev-heaven.net/wagn/Wounds_Overhaul Share this post Link to post Share on other sites
galzohar 31 Posted January 15, 2011 It's probably not worthwhile to drive all the way to a medical facility just to save 60 seconds on treatment. Though if you want to get fully healed as far as I understand you need the medical facility (at least on default), but then again if the field healing brings you to almost 100% then it's again possibly not really worth bothering with the trip. Share this post Link to post Share on other sites
HyperU2 11 Posted January 15, 2011 I don't get to do healing all the time but it seems it would be useful to be able to cancel the action once you're in the middle of it. I've begun administering before before only to have an unknown Opfor spring up and nothing I can do about it. Share this post Link to post Share on other sites
sickboy 13 Posted January 15, 2011 I don't get to do healing all the time but it seems it would be useful to be able to cancel the action once you're in the middle of it. I've begun administering before before only to have an unknown Opfor spring up and nothing I can do about it.You can, open treatment in interaction menu while healing, and choose cancel heal. Share this post Link to post Share on other sites
HyperU2 11 Posted January 15, 2011 I've never seen that option. I guess I was dead too fast. :) Share this post Link to post Share on other sites
maturin 12 Posted January 15, 2011 (edited) Huh? Why don't USMC have aimpoints anymore? All their riflemen have M16A4s with iron sights. And the lovely, lovely DMRs have been replaced with some 5.56 rifle. The magazines for that M27 thing are messed up. The first one loaded fires tracers like normal, but afterwords all the mags are called BetaC and have no tracers. Edited January 15, 2011 by maturin Share this post Link to post Share on other sites
ray243 11 Posted January 15, 2011 Where can I find the changlog for 1.7? Share this post Link to post Share on other sites
sickboy 13 Posted January 15, 2011 Where can I find the changlog for 1.7? Where you find all the other ACE information; http://ace.dev-heaven.net/wagn/Changelogs Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 15, 2011 Huh? Why don't USMC have aimpoints anymore?All their riflemen have M16A4s with iron sights. And the lovely, lovely DMRs have been replaced with some 5.56 rifle. The magazines for that M27 thing are messed up. The first one loaded fires tracers like normal, but afterwords all the mags are called BetaC and have no tracers. It's part of the equipment revamp. The Marines prefer ACOGs over Aimpoints for the most part. It's a placeholder for a SAM-R. Yup, ticket? Share this post Link to post Share on other sites
birtuma 28 Posted January 15, 2011 What I would like to know... Are there any known issues (SP, MP, Campaigns etc.) with ACE 1.7 + J.S.R.S. 1.2 + WarFX: Blastcore R1.1 + Zeus AI? Share this post Link to post Share on other sites
avfc 10 Posted January 15, 2011 Hello all new to the forums and i hope this is the right place to ask the following, if not i apologise. Basically ive had arma 2 for over a year and played ace for months before life tookover and i had no time to play however last week i installed arma 2 again and noticed oa had been released and got that too so i obviously wanted to get ace back my problem is i have arma 2 on disc and oa on steam so when the updater suite runs it doesnt install the russian or us addons because it doesnt recognise me as having combined ops (which i do) how can i install these two? Also just a couple of little things with my action menu now im guessing the ace documentation means the action menu as in scrolling the mouse? When i do i dont get options that i think should be there like the medic system or track ir from the m203? Help would be very much appreciated! Share this post Link to post Share on other sites
avfc 10 Posted January 15, 2011 Sorry i think i have sorted the problems above i pressed a random button and this little menu came up with track ir and medic menu, i still cant heal myself or others though even though i have the equipment? Share this post Link to post Share on other sites
manzilla 1 Posted January 15, 2011 Sorry i think i have sorted the problems above i pressed a random button and this little menu came up with track ir and medic menu, i still cant heal myself or others though even though i have the equipment? Is there an ACE2 Wound System module on the map? Share this post Link to post Share on other sites
maturin 12 Posted January 15, 2011 It's part of the equipment revamp.The Marines prefer ACOGs over Aimpoints for the most part. But surely they don't prefer iron sights over aimpoint? Only Team Leaders and Grenadiers and such have the Acogs. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 15, 2011 What I would like to know...Are there any known issues (SP, MP, Campaigns etc.) with ACE 1.7 + J.S.R.S. 1.2 + WarFX: Blastcore R1.1 + Zeus AI? That's the combo I use everyday. There are a few conflicts with Blastcore, and be careful to only use the Zeus files meant for ACE. But surely they don't prefer iron sights over aimpoint?Only Team Leaders and Grenadiers and such have the Acogs. At least for non SF units, it's mostly ACOGs and irons http://www.militaryphotos.net/forums/showthread.php?167027-The-United-States-Marine-Corps Share this post Link to post Share on other sites
Sif 10 Posted January 16, 2011 But surely they don't prefer iron sights over aimpoint?Only Team Leaders and Grenadiers and such have the Acogs. The Marines pride themselves as a marksmans culture, as for this reasoning you'll find almost nothing but ACOGs equipped on their standard rifles. Share this post Link to post Share on other sites
avfc 10 Posted January 16, 2011 Is there an ACE2 Wound System module on the map? I have no idea, surely a medic should be able to heal as standard in some way? Otherwise whats the point in giving the medic role or equipment to do it? Share this post Link to post Share on other sites
ray243 11 Posted January 16, 2011 Sickboy, is it possible for you to make the guns match the guns used by combat troops in afghanistan more? Also, maybe a possibility of a variant of m4 with a aACOG and with the bipod handgrip used on the m27? Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 16, 2011 Why does the ACE2 A10 have two timed burst fire modes for the GAU8 cannon? In real life it's a fully automatic weapon system; tap it and short burst, hold for longer. Share this post Link to post Share on other sites
ray243 11 Posted January 16, 2011 Also, is it possible to implement a airburst round into ACE? I think it might be great for those grenade launchers. Share this post Link to post Share on other sites
Reezo 45 Posted January 16, 2011 ACE 1.7 Update 3 (Jan 14, 2011)Added: HandSignals (rocko) and this practically means a free: woot is dis? Share this post Link to post Share on other sites
galzohar 31 Posted January 17, 2011 I have no idea, surely a medic should be able to heal as standard in some way? Otherwise whats the point in giving the medic role or equipment to do it? Note that there are several ACE modules that affect what everyone can do VS what only a medic can do. Of course without ACE wounds module you will not get any of ACE's injury system and the items are useless - Medic-ing people up works just like in vanilla if the module is not present. This is probably to keep backwards compatibility with missions that weren't designed around ACE medical system, and also gives an option for mission makers to not use that system. Share this post Link to post Share on other sites
zuff 10 Posted January 17, 2011 I've searched the internet looking for this but have had no luck. Is there a way to reverse-taxi aircraft? Someone mentioned ACE allows this but I have not seen a feature about it on the ACE site. I've been trying to load a nuke onto an A-10 using the Ammo Exchange module but since it's in a hangar it's impossible to get to and then reverse out. Thanks in advance. Share this post Link to post Share on other sites