pappy02us 10 Posted January 24, 2011 (edited) I figured out the earplug problem I was testing a multi-player mission and when I switch from the my original player unit(my name) to a sniper(random name), then the earplugs didn't work. So, I assume since my name didn't transfer to the snipers name the config file doesn't recognize me and those items don't to work? Edited January 24, 2011 by pappy02us Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted January 24, 2011 Name ingame wouldn't change anything, the userconfig is going by the profile you setup before going ingame, so unless your name changed in the profile. Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 24, 2011 i have a problem with AGM 114K they doesn't work i think they didn't detect the laser of the chopper i try everything like change laser code in MFD i don't see any modification of the saclos system can you explain why it doesn't work ? Share this post Link to post Share on other sites
manzilla 1 Posted January 24, 2011 Hey guys question for you, I have Ace 2 for Arma2, and was going to get it for OA, but am wondering if there is any difference between the Arma2 version and the OA version? And Would the Arma2 version work in OA or should I just get the OA version? Get CO. Share this post Link to post Share on other sites
sickboy 13 Posted January 24, 2011 (edited) i have a problem with AGM 114K they doesn't work i think they didn't detect the laser of the chopper i try everything like change laser code in MFD i don't see any modification of the saclos system can you explain why it doesn't work ? Start multiplayer host Select Utes, ACE_Test_MissileGuidance Take longbow gunner Switch to 114-K Enable Designator from action menu Aim, fire, destroy. If you have issues, gather rpt, repro mission and repro steps; http://ace.dev-heaven.net/wagn/Bug_Reporting Edited January 24, 2011 by Sickboy Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 24, 2011 rgr sending rpt and opening a new ticket Share this post Link to post Share on other sites
sickboy 13 Posted January 24, 2011 rgr sending rpt and opening a new ticket Cheers; was problem with old XEH version in some mod folder; http://dev-heaven.net/issues/16949#note-5 Share this post Link to post Share on other sites
Killerviper 10 Posted January 24, 2011 Hi everyone, I'm new I'm having an issue with your latest release of ACE2, anytime i shoot the enemy and actually hit him the game crashes. I tried it with other mods and even on vanilla ARMA CO, does anyone knows what it could be? Thanks in advance Share this post Link to post Share on other sites
Prodavec 10 Posted January 25, 2011 Good day! I have simple question. Which actual airFriction has B_86x70_Ball_noTracer ammo? I've found -0,0005875 but while I try to calculate ballistic with BalCa I'm getting result like for .50 BMG. As you can see 50 .BMG has -0,000560 airFriction and 887 initSpeed and at 1000mm u need 19.25 MOA elevation to hit your target. With airFriction -0,0005875 and initSpeed 936 of .338 u need 20.5 MOA to hit your target at the same distance. BUT! I see in ACE Sight Adjustment 6 MOA not 20.5! All other ammo types has been calculated fine. So I have a question: WHAT IS TRUE initSpeed and airFriction of .338 in ACE and where do I can find its? Share this post Link to post Share on other sites
sickboy 13 Posted January 25, 2011 ACE 1.8 Stable released: http://forums.bistudio.com/showthread.php?t=113797 requesting this 1.7 thread to be closed. ---------- Post added at 13:39 ---------- Previous post was at 13:37 ---------- Good day! I have simple question. Which actual airFriction has B_86x70_Ball_noTracer ammo? ... So I have a question: WHAT IS TRUE initSpeed and airFriction of .338 in ACE and where do I can find its? http://browser.dev-heaven.net/cfg_ammo/config/B_86x70_Ball_noTracer you can do the same trick with cfg_weapons, magazines, patches, vehicles, etc. Lastly you can unpack all of ACE and search for the class. Share this post Link to post Share on other sites