johncage 30 Posted February 27, 2011 this is really good. the rugged terrain is excellent. however in map view, it lags. i think it's the amount of clutter you have on it. namely the trees that show up seemingly all over the place. i think the higher the elevation, the less density the trees to the point of barrenness. Share this post Link to post Share on other sites
kage74 10 Posted March 5, 2011 Port of TheOden's City Fight TDM for ToraBora http://www.gamefront.com/files/20066334/CityFight_104r_ToraBora.torabora.pbo Share this post Link to post Share on other sites
Robalo 465 Posted March 21, 2011 For your next version :) In class CfgWorlds\CAWorld: replace: class Overcast { with: class Overcast : Overcast { Fixes this error in .RPT: Updating base class Overcast->, by torabora\torabora\config.bin/CfgWorlds/CAWorld/Weather/Overcast/ Share this post Link to post Share on other sites
Chill xl 10 Posted March 22, 2011 (edited) Tnx m8, this is help :) At the moment i more or less started with a new map and kinda lost interest in torabora. The things i learned and some design changes made me want to make another one. So far the heightmap is ready and it again features real terrain, a dried-out river/riverfork with some small towns / villages along it in the valley, surrounded by hills / light mountains (1:1 scale, 5m dem, 10x10km and elevation ranges from +/- 1000 to 1800m). Inspirated by the Korgengal valley but not a replica and i won't make the "mistake" to name the map after it :) I'm thinking of one last version of ToraBora which fixes some small "bugs" like this one and adds the two caves. Edited March 22, 2011 by Chill xl Share this post Link to post Share on other sites
shay_gman 272 Posted March 22, 2011 Great work Chill, another map by you will be superb! Share this post Link to post Share on other sites
thedudeabides 40 Posted March 22, 2011 Chill, sounds great and can't wait for this new map. But please release the cave version. I have been waiting for this since you said something about it. It would be excellent on an already awesome map. Your map making is superb, can't wait Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 23, 2011 Wow, cool news. Love ToraBora and looking forward to the next map. Share this post Link to post Share on other sites
Robalo 465 Posted March 25, 2011 (edited) This config gives some more useful grids. For maps you have 6 digits (accuracy: 100 x 100 m) or, when zooming out the map, 4 digits (1000 x 1000 m) grids. The GPS (or ACE DAGR) will show you more accurate coordonates with 8 digits (10 x 10m). class Grid : Grid { class Zoom1 { zoomMax = 0.0001; format = "XY"; formatX = "0000"; formatY = "0000"; stepX = 10; stepY = -10; }; class Zoom2 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom3 { zoomMax = 1; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; }; Edited March 25, 2011 by Robalo_AS corrected source, ready to be binarized correctly :) Share this post Link to post Share on other sites
nettrucker 142 Posted April 23, 2011 Hi Chill I love this map. Have made 13 story based missions on your terrain so far which I will transform into a campaign. Still early WIP though. Have used DAC and had some epic firefights all over the place during play testing. I have just 1 gripe. It's impossible for me to find a right place to place an FOB on. It looks all out of place. Is there any chance that you could flatten some spots on the infinite desert terrain in order to have some places for the FOB? I really don't know if that is some painful work since I'm not a terrain maker. Flattening some spots on the borderline of your terrain should be possible without interferring with the beauty of the work you've done and it would help us mission makers to have a choice without loosing hours to find the right spot which I haven't found so far. Thanks anyway for having given us this fantastic terrain.:) Kind regards Share this post Link to post Share on other sites
pandur 10 Posted May 11, 2011 (edited) Hi all, 1) THX to Chill xL for this fantastic map. 2) Question: I'm using Warfxblastcore - like many here I suppose - and noticed that only on this map the muzzleflashes and dust are missing e.g. if you fire a sniper rifle. Is this a map issue or do I have to talk to opticalsnare? All the best with your new project Chill! -> 2) is solved. You have to put a vehicle on the map, then all the stuff works... Some kind of voodoo, but it works. Edited May 12, 2011 by pandur problem solved by Opticalsnare (aka blastmaster himself) Share this post Link to post Share on other sites
BoroFootball 10 Posted May 11, 2011 so this map looks awesome but for some reason when i try to put a unit in a village or near a village my game crashes, yet i can place a unit out in the mountains and its fine. Anyone know the problem? Share this post Link to post Share on other sites
Chill xl 10 Posted May 12, 2011 @Pandur, i'm not aware of this issue. Let me put upfront that i'm not familiar with blastfx, atleast not how it works, maybe theres a dependancy of this mod towards maps? I think you better notify the creator of blastfx and see what he says of it... @BoroFootball, we have and i believe many others succesfully used this map, placing / spawning units in mountains and in and around towns. Not sure what could cause this and if it is caused by the map. However, there are some config issues with the map that might be problematic. PvPscene has been so kind to provide me with a better version, this and some minor changes will be available in a new update of ToraBora very soon. Share this post Link to post Share on other sites
fruity_rudy 16 Posted May 12, 2011 chill, could you maybe add one or two towns in the west and a small road leading over there, so through rough terrain? That would be awesome..i like how it's right now, but 1-2 towns, or small villages with huts would be cool Share this post Link to post Share on other sites
Chill xl 10 Posted May 12, 2011 (edited) Latest version (1.6) available trough the awesome six updater by sickboy. Some of the changes in this version: * Improved config (tnx to PvPScene) * Tweaked sat / mask map (big yellow dry grass fields are gone) * Two caves added in the west of the big mountain (Ai doesnt like them unfortunally...) * Propably more but i forgot :D Edit: v2 signature signed (tnx to sickboy) (Use this link to auto add it to the dynamic preset in six updater: sixupdater://mod=896a63c6-0dca-11e0-af75-001517bd964c Edited May 14, 2011 by Chill xl Share this post Link to post Share on other sites
due-_- 10 Posted May 12, 2011 thx chill, i guess manny of us where waiting for the caves ._. Share this post Link to post Share on other sites
WillaCHilla 10 Posted May 12, 2011 Wow-thanks for the latest version . This is really one of my favourites islands/landscapes since its first release. Share this post Link to post Share on other sites
BoroFootball 10 Posted May 12, 2011 ok thanks, i also get a message when i open the map on the editor that says "cannot open object ca\roads2\mud_10 56.p3d" idk if that has anything to do with it Share this post Link to post Share on other sites
maturin 12 Posted May 12, 2011 Has anyone found any caves? Share the gridrefs! Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted May 12, 2011 Grids for Caves as follows: Cave 1: 020 045 Cave 2: 015 028 Share this post Link to post Share on other sites
Andy Mcnab 10 Posted May 13, 2011 (edited) Chill xl upload please Latest version map 1.6 to http://www.armaholic.com ar http://www.armedassault.info ?,i am not use six updater. Sorry map upload http://www.armaholic.com/page.php?id=12969. Edited May 13, 2011 by Foxhound Dont hotlink the Armaholic files please Share this post Link to post Share on other sites
imutep 0 Posted May 13, 2011 Thx for the new version! Put it on our island section at Assault Mission Studio. ToraBora Island v1.6 by Chill xl Share this post Link to post Share on other sites
george86 10 Posted May 28, 2011 Guys forgive me but sometimes when i load this map in editor then preview it the game crashes to desktop....any ideas why? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 28, 2011 Do you have Operation Arrowhead? Share this post Link to post Share on other sites
konrad1 10 Posted May 28, 2011 (edited) where can be the caves found ? give coordinates pls Edited May 28, 2011 by Konrad1 Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 28, 2011 where can be the caves found ?give coordinates pls Look back 1 page Share this post Link to post Share on other sites