jaynus 10 Posted February 24, 2011 edit. looks like TS 3.0.0 RC1 got problem to emulate rear area Correct. It hits center speaker instead. Bug was filed last week for us :) Share this post Link to post Share on other sites
Cytreen 14 Posted February 26, 2011 (edited) Got it working somewhat but need to test to see if its working with a room Edited February 26, 2011 by Cytreen Share this post Link to post Share on other sites
TOTAL22 0 Posted February 26, 2011 I put in a ticket about this, the system as it is now affects distance with volume of voice, but in some situations shouting in to the mic is a bit of an issue I couldn't find your ticket. Can you give me an URL? Share this post Link to post Share on other sites
DaveP 66 Posted February 26, 2011 Got rejected yesterday since the new sound engine apparently mitigates the issue somehow Share this post Link to post Share on other sites
khaki 10 Posted February 26, 2011 I wasn't sure yet if this issue was due to ACRE or not so here I go with my post ! After the latest version was released (v. 1.2.4) Teamspeak can't open my USB microphone. I've tried plugging it into a different port and such, it still doesn't work. It works fine with the original TS3 and other programs, just not the new one. Any help would be greatly appreciated =) Share this post Link to post Share on other sites
Speederin 10 Posted February 27, 2011 Hey, i have this problem where i can't find any other radios then the PRC-343 in any of the box'es in the editor... Do you guys know where i find it? As well as do so a person spawns with the PRC-148VHF radio, I've seen a script like: This addweapon "ACE_PRC343"; But that doesn't work for me... either if i change 343 to 148VHF. Hope i can get some help, Thanks! Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 27, 2011 if your using that class name it definitely wont work, this addweapon "acRe_prc343" not this addweapon "ace_prc343" Class names for all the radios in acre can be found here. http://dev-heaven.net/projects/171/wiki/Class_Names_and_API Share this post Link to post Share on other sites
Speederin 10 Posted February 27, 2011 (edited) Kanga;1864245']if your using that class name it definitely wont work' date='this addweapon "ac[b']R[/b]e_prc343" not this addweapon "ace_prc343" Class names for all the radios in acre can be found here. http://dev-heaven.net/projects/171/wiki/Class_Names_and_API Aaw great mate! Thank you so much ;) Much appreciated! Btw, is it a create filler or some for this? So i can add the radios in a create? Edited February 27, 2011 by Speederin Share this post Link to post Share on other sites
BittleRyan 10 Posted February 27, 2011 Aaw great mate! Thank you so much ;) Much appreciated!Btw, is it a create filler or some for this? So i can add the radios in a create? this addweaponcargo ["CLASSNAME", AMMOUNT]; Ex. this addweaponcargo ["acRe_prc343", 25]; to add magazines: this addMagazinecargo ["CLASSNAME", AMMOUNT]; You do addweaponcargo for items, I think. http://community.bistudio.com/wiki/addMagazineCargo http://community.bistudio.com/wiki/addMagazineCargo http://community.bistudio.com/wiki/clearMagazineCargo http://community.bistudio.com/wiki/clearWeaponCargo Share this post Link to post Share on other sites
Speederin 10 Posted February 27, 2011 this addweaponcargo ["CLASSNAME", AMMOUNT];Ex. this addweaponcargo ["acRe_prc343", 25]; to add magazines: this addMagazinecargo ["CLASSNAME", AMMOUNT]; You do addweaponcargo for items, I think. http://community.bistudio.com/wiki/addMagazineCargo http://community.bistudio.com/wiki/addMagazineCargo http://community.bistudio.com/wiki/clearMagazineCargo http://community.bistudio.com/wiki/clearWeaponCargo Thank you guys, you have been helping big time! Share this post Link to post Share on other sites
KidDynamite 0 Posted February 27, 2011 Hi ACRE Dude's, is it possible that we can get an Download to test your newest baby? we, the Brigade2010, support ACRE since his first steps an it is used in mostly all of our MP Missions. would be very nice :) best regards, Kid. Share this post Link to post Share on other sites
jaynus 10 Posted February 28, 2011 Hi ACRE Dude's,is it possible that we can get an Download to test your newest baby? we, the Brigade2010, support ACRE since his first steps an it is used in mostly all of our MP Missions. would be very nice :) best regards, Kid. http://acre.unitedoperations.net/ RC folder has latest-super-duper-latest build. 1.2.4 is latest with known bugs. RC folder is our 1.2.5 Stable RC builds. Anyone who reads this, use at own risk. I will *completely* ignore problem or posts here. If you do not file a proper bug report, I will not pay attention to you for reading this post and using it. These versions are not backwards compatible with ANY OTHER VERSION OF ACRE. Again, USE AT YOUR OWN RISK AND I WILL IGNORE YOU WITHOUT PROPER TICKETS ON DEV-HEAVEN. Share this post Link to post Share on other sites
.kju 3245 Posted February 28, 2011 Link: http://dev-heaven.net/projects/a2ts3/issues Share this post Link to post Share on other sites
Harlow-16AA- 0 Posted February 28, 2011 Thanks for the link jaynus! We'll be switching to this version and report any bugs we come across in devhaven. One quick question though - what version of the TS3 server are you running over at UO? Share this post Link to post Share on other sites
jaynus 10 Posted February 28, 2011 ;1865136']Thanks for the link jaynus!We'll be switching to this version and report any bugs we come across in devhaven. One quick question though - what version of the TS3 server are you running over at UO? TS3 BETA 3.0.0 pre10 Share this post Link to post Share on other sites
Harlow-16AA- 0 Posted March 1, 2011 Cheers Jaynus! We're moving our group over to this beta now as well and will provide bug reports on any issues we come across (two logged already). So far so good though :) Share this post Link to post Share on other sites
icebreakr 3159 Posted March 3, 2011 (edited) Jaynus if we're using the latest version (via automatic updater) of your lib and we don't have ACEmod enabled, the .RPT file is filling up quickly and several popups are made stating "script M4A1 not found" for each weapon carried by a soldier. Edit: even with Acemod 1.8 enabled, errors remain. Edited March 3, 2011 by IceBreakr Share this post Link to post Share on other sites
jaynus 10 Posted March 8, 2011 Jaynus if we're using the latest version (via automatic updater) of your lib and we don't have ACEmod enabled, the .RPT file is filling up quickly and several popups are made stating "script M4A1 not found" for each weapon carried by a soldier.Edit: even with Acemod 1.8 enabled, errors remain. This means jayarma2lib/dsound aren't loading properly. Share this post Link to post Share on other sites
pressytcn 10 Posted March 10, 2011 realy good only have 1 complaint and that is that message not connected to ts is there a way to remove it because it's blocking mission information text Share this post Link to post Share on other sites
domokun 515 Posted March 10, 2011 TeamSpeak 3 Client 3.0.0-rc1-pre11 available for testing as of today. I particularly like the sound of we released what might be the last pre-release before rc1. It fixes the high CPU issues that some users were seeing and also the crash when reloading plugins, amongst other things. Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 10, 2011 compatible with the acre ? Share this post Link to post Share on other sites
galzohar 31 Posted March 11, 2011 Seems to work. No thorough testing done though. Share this post Link to post Share on other sites
jaynus 10 Posted March 11, 2011 Seems to work. No thorough testing done though. Yes. No API changes. Share this post Link to post Share on other sites
ron533 0 Posted March 12, 2011 I've been testing it shortly and liked it allot! I've noticed that the PRC I carry looses quality at very short range, that even direct talking is better than using it over a distance of 50-100m or so, lots of static on flat terrain short distance and no obstacles? A civilian device I have for short range - sounds better IRL for me, with no static in the same situation for about 400-600m ( also 2.4 GHz) I will test it further but that was my impression now from the PRC. The other thing that came to mind is that one can be under heavy fire or in a loud environment like a Heli, but the other side will only hear the clear player's voice without all the shooting/firing/engine noise (even dubbed down), too sterile I think. I don't know if it can be implemented but it can add to immersion allot I think. (one low tech override for this is playing without headphones and get all the noise coming from the speakers...) overall a great job, thank you for this addon! Cheers :) Share this post Link to post Share on other sites
DaveP 66 Posted March 12, 2011 The other thing that came to mind is that one can be under heavy fire or in a loud environment like a Heli, but the other side will only hear the clear player's voice without all the shooting/firing/engine noise (even dubbed down), too sterile I think. I don't know if it can be implemented but it can add to immersion allot I think. (one low tech override for this is playing without headphones and get all the noise coming from the speakers...) Easier solution than even wearing headphones: Turn up the FX volume slider ingame or turn down voice volume on TS, result is less radio/more action for the same volume level Share this post Link to post Share on other sites