M.Andersson(SWE) 4 Posted November 22, 2010 Im getting some wierd things in inventory when using items, rucksack and packing.. If i take a rucksack, and start filling it up the Itemlist start jumping back and forward in the list... Anyone know what im talking about?? Share this post Link to post Share on other sites
manzilla 1 Posted November 22, 2010 I've never encountered this. What exactly do you mean by jumping back and forward in the list? Switching positions in the list? Share this post Link to post Share on other sites
stk2008 14 Posted November 22, 2010 Hi all sorry if this has been stated else where but are we getting an update tonight?. Thanks Share this post Link to post Share on other sites
sickboy 13 Posted November 22, 2010 Hi all sorry if this has been stated else where but are we getting an update tonight?.Thanks http://ace.dev-heaven.net/wagn/Update_Schedule Share this post Link to post Share on other sites
konrad1 10 Posted November 22, 2010 VOTE FOR BETTER MED STUFF PLS http://dev-heaven.net/issues/15314 Share this post Link to post Share on other sites
xeno 234 Posted November 22, 2010 ;1794336']If i take a rucksack' date=' and start filling it up the Itemlist start jumping back and forward in the list...[/quote'] Already fixed in the dev version... Xeno Share this post Link to post Share on other sites
manzilla 1 Posted November 22, 2010 VOTE FOR BETTER MED STUFF PLS http://dev-heaven.net/issues/15314 I just did. Yay!!! ---------- Post added at 04:53 PM ---------- Previous post was at 04:52 PM ---------- Already fixed in the dev version...Xeno Good to hear. I just noticed it. Share this post Link to post Share on other sites
galzohar 31 Posted November 23, 2010 The real question is, though, if you were the AI, would you keep shooting? If not, then I guess setcaptive is appropriate, but if the answer is "yes", then maybe you should reconsider using setcaptive. Share this post Link to post Share on other sites
biggibs 0 Posted November 23, 2010 I read on the DAC thread that sickboy says that Six Battlecenter is now included in ace mod. i have Ace v1.6 rc3 hotfix1 and can't find it at all! is it supposed to be listed in the mp mission list when i host a game on a map e.g chenarus or takistan ect or am i missing something looked in the ace missions pbo and coundn't find any missions related to BC in there and looked in the missions mpmission zips in the ace/store still nothing! can anyone shed some light on where to find and run six BC? i have read the guide to the six BC on how to set it up on the six wagn pages but the guide doesn't mention how or where to find/start it ect. thx in advance BiGGiBs. Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 23, 2010 Did you try the missions_bc_oa PBO in the ACEX folder? http://dev-heaven.net/projects/acex/repository/revisions/develop/show/addons/missions_bc_oa/mpmissions/oa Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 23, 2010 (edited) Already fixed in the dev version...Xeno If you mean the pbo released in Dev heaven topic then NOPE...Still jitters up and down in the list.. Before when i marked an item in MY inventory the same item showed upin the ITEM list on the left. If i start packing let say MAGS, the ITEM list starts jumping up and down and gets stuck on a totaly diffrent item... EDIT: some other promblem... Is the ILUM rounds for the mortars broken? If i assembel the weapon and get in as Gunner with ILUM round loaded and fire, nothing happens.. NO BRIGHT LIGHT IN THE SKY... Edit 2: Tested some EGLM ILUM rounds and the fall way to fast. And also the FLAREGUN starshells fall WAY to fast and burn out to fast... Edited November 23, 2010 by Andersson[SWEC] Share this post Link to post Share on other sites
sickboy 13 Posted November 23, 2010 (edited) @BiGGiBs: If you check the changelogs you will find that the Battle Center was added at 1.6 Update 1, released past Friday. http://ace.dev-heaven.net/wagn/Changelogs @Anderson; Nope, not that PBO. Friday it will be in the update. Smoke/Illum rounds; search for it on the tracker in the mortar tickets, and create a ticket for new issues. The real question is, though, if you were the AI, would you keep shooting? If not, then I guess setcaptive is appropriate, but if the answer is "yes", then maybe you should reconsider using setcaptive.Yea as AI I think I would fire for-ever on seemingly dead units. Makes sense. Edited November 23, 2010 by Sickboy Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 23, 2010 @Anderson; Nope, not that PBO. Friday it will be in the update. Smoke/Illum rounds; search for it on the tracker in the mortar tickets, and create a ticket for new issues. Ahh ok...Friday then... Share this post Link to post Share on other sites
sickboy 13 Posted November 23, 2010 ;1794766']Ahh ok...Friday then...Meh' date=' perhaps it's not a bad idea to proof it before...Ticket + fix up (not signed); [url']http://dev-heaven.net/issues/15348[/url] Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 23, 2010 (edited) Meh, perhaps it's not a bad idea to proof it before...Ticket + fix up (not signed); http://dev-heaven.net/issues/15348 Allready found it...And created ticket on the Ilum rounds, but i dont see it anymore...LOL AHHH duplicate...Sorry EDIT: Rucks working like a charm... And i mean Inventory aswell... Even the jittery RUCK inventory is working nice now.... Edited November 23, 2010 by Andersson[SWEC] Share this post Link to post Share on other sites
manzilla 1 Posted November 23, 2010 Damn Sickboy you work quick! Thanks! Share this post Link to post Share on other sites
Macadam Cow 1 Posted November 23, 2010 Hi, sorry for being off topic but just wanted to say thanks to Sickboy about the issue I had with the MH53 rotor blast It was a WarFX issue. I hope you didn't lost too much time, thanks a lot for your help. Long live to the ACE mod :) oh btw this is the MH53 I was talking about : http://www.armaholic.com/page.php?id=9512 Share this post Link to post Share on other sites
ray243 11 Posted November 23, 2010 Is it possible to add in ACE support to the IL-76 and make it into a air refuelling plane? Share this post Link to post Share on other sites
mr.peanut 1 Posted November 23, 2010 (edited) I have poked around but can not find where the defines are for the base macros GVAR FUNC QUOTE etc. Anyone? Edited November 23, 2010 by Mr.Peanut ecliptical runner Share this post Link to post Share on other sites
sickboy 13 Posted November 23, 2010 (edited) NP Mascadam, glad you sorted your issue and thanks :) I have poked around but can not find where the defines are for the base macros GVAR FUNC QUOTE etc.Anyone? http://dev-heaven.net/docs/cba/index/Macros.htmlhttp://dev-heaven.net/projects/cca/repository/revisions/develop/entry/addons/main/script_macros_common.hpp The include trail is: ACE_COMPONENT\script_or_configfile ACE_COMPONENT\script_component.hpp ACE_main\script_mod.hpp ACE_main\script_macros.hpp CBA_main\script_macros_common.hpp Additionally, rapify'ing (Mikero PBOTools) a config, or Squint'ing (by sbsmac) a script, should get you the whole translated source, which the engine sees after processing all the macros :) Is it possible to add in ACE support to the IL-76 and make it into a air refuelling plane? Normally, anyone can: http://ace.dev-heaven.net/wagn/ACE_Features_for_3rd_Party_Addons However the current system is for C-130 specifically, perhaps in the future; http://ace.dev-heaven.net/wagn/Aerial_Refuel+notes Edited November 23, 2010 by Sickboy Share this post Link to post Share on other sites
mr.peanut 1 Posted November 24, 2010 http://dev-heaven.net/docs/cba/index/Macros.htmlhttp://dev-heaven.net/projects/cca/repository/revisions/develop/entry/addons/main/script_macros_common.hpp The include trail is: ACE_COMPONENT\script_or_configfile ACE_COMPONENT\script_component.hpp ACE_main\script_mod.hpp ACE_main\script_macros.hpp CBA_main\script_macros_common.hpp Additionally, rapify'ing (Mikero PBOTools) a config, or Squint'ing (by sbsmac) a script, should get you the whole translated source, which the engine sees after processing all the macros :) Thanks Sick. I don't know what drug I was on yesterday at "work". Must have been extreme boredom. I could have sworn I grep'd cba main. Share this post Link to post Share on other sites
Spaceman0372 19 Posted November 25, 2010 for some reason my character is different in multiplayer then it is in singleplayer. my character is white and has sunglasses and a beard but when on multiplayer, my guy is a default unit and im usually black for some reason. this only started happening with ACE 1.6 stable. help? Share this post Link to post Share on other sites
TKTom 10 Posted November 25, 2010 When I play multiplayer domination, the ACE elevation change appears to have no effect on the zeroing of the weapon. That is, if I aim at an object 600m away, set elevation to 42 MOA and fire (it will miss, obviously) then set elevation to 0 MOA, aim at the same point and fire then the round will follow the same trajectory. In single player this system works fine so I can only assume that the system is not initialising properly in multiplayer. Does anyone else have this experience? Share this post Link to post Share on other sites
galzohar 31 Posted November 25, 2010 Last time I used it it worked fine, though it wasn't with the latest version. You might want to check other possibly conflicting addons and find ways to reproduce the issue and post a ticket on dev-heaven. Share this post Link to post Share on other sites
anc 0 Posted November 25, 2010 Hi, how do i change the weapon optics? If i remember well it used to be "shift+f" But now it just doesn't work anymore(at least with me), and out of nowhere the optics of some weapons changes to cqb and i can't return it to normal. Best regards Share this post Link to post Share on other sites