Zipper5 74 Posted October 27, 2010 Cutscene functionality, or perhaps a means of getting the ID of one specific object that you can't find otherwise. Share this post Link to post Share on other sites
SASrecon 0 Posted October 27, 2010 You do realize that the changes listed aren't always the only changes made in the betas, yes? ;) Precisely :D Share this post Link to post Share on other sites
Smurf 12 Posted October 27, 2010 You do realize that the changes listed aren't always the only changes made in the betas, yes? ;) After BIS Fun page and ION Website, now there is the "BIS's Changelog Treasure Hunt!" :p Share this post Link to post Share on other sites
sommergemuese 0 Posted October 27, 2010 Wow the Beta FTP is slow as *evil word* Downloading with 28.2 kB/s :( Share this post Link to post Share on other sites
danny96 80 Posted October 27, 2010 are there any bonuses like in other beta patches ? new MP ui is fantastic! :bounce3: Share this post Link to post Share on other sites
nocturna 10 Posted October 27, 2010 Wow the Beta FTP is slow as *evil word* Downloading with 28.2 kB/s :( same here :( Share this post Link to post Share on other sites
danny96 80 Posted October 27, 2010 i've downloaded patch in a few minutes (with speed aprox: 197kb/s) Share this post Link to post Share on other sites
rundll.exe 12 Posted October 27, 2010 any news on the chopper bug?l really like to see gambreaking bugs and the AI gets fixed before any optional extras;-(!!! http://dev-heaven.net/issues/14410 We heard you the first time, stop being a little child and think about it. Probably the changes made in this build (armory and UI design) are done by completely different devs than the AI/flight-model code. If the game is unplayable for you, roll back to a previous build. OT Will test the MP browser soon, looks awesome. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 27, 2010 (edited) the UI changes don't affect other fixes plus it's part of certain 'very long Dwarden's Multi-Player related improvements document' rough list of what's covered by the document and some discussion can be found on Dev-Heaven wave discussion here https://wave.google.com/wave/waveref/googlewave.com/w+RtQhDrZkBM_ anyway for feedback on UI please post here : http://forums.bistudio.com/showthread.php?p=1777361 thanks and have fun ---------- Post added at 19:32 ---------- Previous post was at 19:25 ---------- Still no AI improvements? Guess BIS have given up or just dont care on making the greatest AI for open-world games... work in progress ... ---------- Post added at 19:34 ---------- Previous post was at 19:32 ---------- any news on the chopper bug?l really like to see gambreaking bugs and the AI gets fixed before any optional extras;-(!!! http://dev-heaven.net/issues/14410 on radar but no ETA for now on fix, there is more to it ... wip ---------- Post added at 19:34 ---------- Previous post was at 19:34 ---------- http://dev-heaven.net/issues/14554 AI pilots crash aircrafts during engagements - still up same as above ... patience Edited October 27, 2010 by Dwarden Share this post Link to post Share on other sites
=wfl= sgt bilko 10 Posted October 27, 2010 any news on the chopper bug?l really like to see gambreaking bugs and the AI gets fixed before any optional extras;-(!!! http://dev-heaven.net/issues/14410 Just wanted to add that this also appears when you're piloting yourself and enable auto hover. Share this post Link to post Share on other sites
snkman 351 Posted October 27, 2010 That's pretty nice!! :) Never saw any game developed and fixed like this. Thank you very much and keep up the outstanding work with thouse beta patches. Share this post Link to post Share on other sites
bensdale 0 Posted October 27, 2010 Thx for the beta ;) here a overview of other fixes: http://dev-heaven.net/projects/cis/roadmap Share this post Link to post Share on other sites
danny96 80 Posted October 27, 2010 there's updated GUI on singleplayer missions, training camp and campaign too.;) Share this post Link to post Share on other sites
kylania 568 Posted October 27, 2010 [74293] New: Free camera can be locked to plain objects like trees.What is this for? I dont get the point/use of it at all Unlike games like Call of Duty and Medal of Honor there's more to Arma 2 then just shooting things. This is a great new feature! :) Share this post Link to post Share on other sites
arthur666 10 Posted October 27, 2010 Hmmm. This patch is 4 times the size of the last beta. And only 2 items in the changelog? Mysterious.... :P Share this post Link to post Share on other sites
santafee 10 Posted October 27, 2010 hey what does that mean-im actually improving my camcreate skills and if that is for cutscenes and camdrives, how to use it?!:) Share this post Link to post Share on other sites
=wfl= sgt bilko 10 Posted October 27, 2010 I see HDR settings and preparation for VSync in Video Options! Nice! ---------- Post added at 10:30 PM ---------- Previous post was at 10:26 PM ---------- Hmmm. This patch is 4 times the size of the last beta. And only 2 items in the changelog? Mysterious.... :PIt's probably the pbo files for changes to menu and armory. Share this post Link to post Share on other sites
nkenny 1057 Posted October 27, 2010 VON and TS Have there been VON improvements? It is probably placebo(the effect not the person) but amongst the people we were testing with we felt the VON was better. On the other hand we rarely use in game VON (in favour of TS)-- so we aren't the most reliable of sources. However we did have an interesting bug/encounter. All of a sudden we couldn't hear one onother over Teamspeak-- and only sporadically over ingame VON. Texting did appear to work-- and a third person was on TS who could confirm that HE heard both our voices. Its probably unrelated to the betas, but have anyone experienced something similar? -k Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 27, 2010 @kylania: Does that change also affect stuff like attachTo? I know there are certain objects attachTo can't be used with. I.e I couldn't attachTo an object to a static C130J in order to get a light fixture in it, but it would work with a normal C130J. Share this post Link to post Share on other sites
fabrizio_t 58 Posted October 27, 2010 the UI changes don't affect other fixes plus it's part of certain 'very long Dwarden's Multi-Player related improvements document' rough list of what's covered by the document and some discussion can be found on Dev-Heaven wave discussion here https://wave.google.com/wave/waveref/googlewave.com/w+RtQhDrZkBM_ anyway for feedback on UI please post here : http://forums.bistudio.com/showthread.php?p=1777361 thanks and have fun ---------- Post added at 19:32 ---------- Previous post was at 19:25 ---------- work in progress ... ---------- Post added at 19:34 ---------- Previous post was at 19:32 ---------- on radar but no ETA for now on fix, there is more to it ... wip ---------- Post added at 19:34 ---------- Previous post was at 19:34 ---------- same as above ... patience @Dwarden: please fix the ugly problem with AI units getting stuck in prone or crouched stance while using handguns, it's out from the beginning (1 year) and it's game breaking (entire groups can stop following their waypoints when leaders get stuck that way). Also in OA AI units are still unable to enter many building positions (especially 2 story ones) ... Cheers. Share this post Link to post Share on other sites
santafee 10 Posted October 27, 2010 yes, this problem is making me sick also for about a year now. AI is just stuck with their pistols. Also the thing that you have to remove weapons from special forces/germans and chechs, this is major bugs...;-=)please do something against it! yes BIS support is great, but the prioritys seems to be VERY odd sometimes. Share this post Link to post Share on other sites
Mr. Charles 22 Posted October 27, 2010 ARMEX Objects are quite cool, thx for them! Now i can prepare some cool missions around weapon fairs ;) Share this post Link to post Share on other sites
PogMoThoin 10 Posted October 27, 2010 New multiplayer browser is nice, but needs to be in better resolution and in better colours, looks terrible at 1920x1200. Also the Server Control button obscures the messages from console online, maybe move it up a bit to leave space for a message or 2 http://i419.photobucket.com/albums/pp279/PogMoTho1n/arma2oa2010-10-2721-24-51-68.jpg Share this post Link to post Share on other sites
Max255 59 Posted October 27, 2010 It's not the UI - your screen ratio is messed up... Clearly visible on the pic. ;] At least it looks different for me... Share this post Link to post Share on other sites
twirly 11 Posted October 27, 2010 More content added to a bug ridden program. Absolutely wonderful! A new multiplayer game!!! Why???? Have you fixed the netcode and warping? Fix the existing stuff. Take some pride in your work! Share this post Link to post Share on other sites