Mark XIII (DayZ) 18 Posted September 30, 2010 Does this mean we can change the sound paths too, since they are config based ? BTW, Stand up job guys. Really nice to see all these updates ! Share this post Link to post Share on other sites
Dwarden 1125 Posted September 30, 2010 I had again this "out of memory" crash during an autosave of the A2 campaign...It had dispeared when I was playing the campaing from A2 standalone exe with latest patch no crashdumps ? Share this post Link to post Share on other sites
tpw 2315 Posted September 30, 2010 no crashdumps ? Where do we find these Dwarden? I've had several out of memory (lock up the computer) crashes with this latest patch too. Share this post Link to post Share on other sites
celery 8 Posted September 30, 2010 Would be nice to know more how the config merge works. Can it read a file within the mission itself? Thanks for fixing the self fatigue issue! Share this post Link to post Share on other sites
Painless 10 Posted September 30, 2010 Choppers while flying start to seesaw and move up and down erratically , when piloted by the AI. anyone else come across this? same happen in the last patch aswell.. btw thanks for your efforts Bis .. Share this post Link to post Share on other sites
cole 0 Posted September 30, 2010 Where do we find these Dwarden? I've had several out of memory (lock up the computer) crashes with this latest patch too. http://community.bistudio.com/wiki/Crash_Files#ARMA_2_OA Share this post Link to post Share on other sites
dmarkwick 261 Posted September 30, 2010 [73625] New: mergeConfigFile script function Can I make the wild optimistic assumption that this development opens up the possible future feature of mod management from WITHIN the game? i.e. swap addons & mods about without necessitating a game restart? This might mean that on a per-mission basis mods can be loaded & unloaded as needed. Especially nice for complex server usage, means that different mod mixes might be possible on a per-mission basis. As I said, wildly optimistic :) Share this post Link to post Share on other sites
Whitebishop 10 Posted September 30, 2010 no crashdumps ? I will email them to you as soon as I have access to my pc. Share this post Link to post Share on other sites
bensdale 0 Posted September 30, 2010 Good news from Suma for next beta: Textures flickering of objects at distance (z fighting). http://dev-heaven.net/issues/1771 Significantly reduced in 73646. Share this post Link to post Share on other sites
celery 8 Posted September 30, 2010 Textures flickering of objects at distance (z fighting). Damn. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 30, 2010 Good news from Suma for next beta:Textures flickering of objects at distance (z fighting). http://dev-heaven.net/issues/1771 Significantly reduced in 73646. I'm less bothered by that than I am the shining alpha in fog bug. :) However, any fix is a good fix :) Share this post Link to post Share on other sites
Grizzle 0 Posted September 30, 2010 Good news from Suma for next beta:Textures flickering of objects at distance (z fighting). http://dev-heaven.net/issues/1771 Significantly reduced in 73646. WOOT! :bounce3: Share this post Link to post Share on other sites
snkman 351 Posted September 30, 2010 Am i the only one getting config errors? :confused: Same with the previous beta... Tested with O.A. standalone and A2 Combined. .RPT Warning Message: No entry 'bin\config.bin/CfgInGameUI/Cursor.iconTakeBackpack'.Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgInGameUI/Cursor.iconAssemble'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgInGameUI/Cursor.iconDisassemble'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/FakeWeapon.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/CarHorn.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin.CfgSkeletonParameters'. Warning Message: No entry 'bin\config.bin.CfgSkeletonParameters'. Warning Message: No entry 'bin\config.bin.CfgSkeletonParameters'. Warning Message: No entry 'bin\config.bin/CfgWeapons/M2.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/M16A2.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Throw/HandGrenade_Stone.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Throw/HandGrenadeMuzzle.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Throw/SmokeShellMuzzle.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Throw/IRStrobe.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/TimeBombMuzzle.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/PipeBombMuzzle.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/MineMuzzle.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/MineEMuzzle.fireSpreadAngle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/BAF_ied_v1_muzzle.fireSpreadAngle'. Warning Message: '/' is not a value String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V10 not found Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/BAF_ied_v2_muzzle.fireSpreadAngle'. Warning Message: '/' is not a value String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V20 not found Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/BAF_ied_v3_muzzle.fireSpreadAngle'. Warning Message: '/' is not a value String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V30 not found Warning Message: No entry 'bin\config.bin/CfgWeapons/Put/BAF_ied_v4_muzzle.fireSpreadAngle'. Warning Message: '/' is not a value String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V40 not found Share this post Link to post Share on other sites
Dwarden 1125 Posted September 30, 2010 I'm less bothered by that than I am the shining alpha in fog bug. :) However, any fix is a good fix :) that one might be slayed aswell ... i saw some brave coders trying fight that beast in engine dungeon Share this post Link to post Share on other sites
TRexian 0 Posted September 30, 2010 Im testing it right now, and it seems to work nicely. I DOES support loading config files from the mission directory, if you give the second argument as false:The config change is persistent for your game session tho, so If you close the mission and start a new one, your new vehicle will still be available. This is potentially a bad thing, since if you overwrite a original vehicle class, you could break other missions using it. :( That could be f'n awesome. Now, of course, can we get a 'revert' type command? :D Share this post Link to post Share on other sites
TRexian 0 Posted September 30, 2010 BTW, after fiddling around with this command, I found myself flying around in a power generator firing hydra's in the desert :p 2 things: 1 - without pics, it didn't happen ;) 2 - when will that mod be released? :D Share this post Link to post Share on other sites
celery 8 Posted September 30, 2010 The config merge can potentially be the awesomest thing to happen to the series in a long time (config changes without addons, endless possibilities for addonless MP), but I hope that the config will be reset after the mission in future patches. Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 30, 2010 that one might be slayed aswell ... i saw some brave coders trying fight that beast in engine dungeon Excellent news. These betas are making some awesome changes :) Share this post Link to post Share on other sites
santafee 10 Posted September 30, 2010 WOOT! :bounce3: I rather have performance improvements and fixes for the very ugly texture popup! Share this post Link to post Share on other sites
mr.ben 11 Posted September 30, 2010 Am i the only one getting config errors? :confused:Same with the previous beta... Tested with O.A. standalone and A2 Combined. .RPT I get all these and more too. I use a combined ops dedi server. Share this post Link to post Share on other sites
Hellhound 10 Posted September 30, 2010 Good news from Suma for next beta:Textures flickering of objects at distance (z fighting). http://dev-heaven.net/issues/1771 Significantly reduced in 73646. Thats good to hear! It's also something that shouldn't have been there all along. It's from sloppy modeling/texturing (no offense, but gotta call it like it is :D ) when textures are interleaved with each other (sharing almost the same z-buffer space). Remedy is to model more secure (give texture-stencils their own dedicated surface) and don't stack 3d models on top or next to each other when surfaces become intertwined. But i'm glad to hear it gets worked on Share this post Link to post Share on other sites
Grizzle 0 Posted October 1, 2010 I rather have performance improvements and fixes for the very ugly texture popup! To each his own. My performance isn't all that great but it's still good enough to allow me to enjoy the game. And I also don't hold out any realistic hope for dramatic performance increases. Ever. So I'll take an improvement of one of the most annoying and distracting graphics 'glitches' any day. :) Share this post Link to post Share on other sites
Lib3r8eR 10 Posted October 1, 2010 (edited) [73555] Fixed: My own shots no longer causing a stress. Nice! always hated suppressing myself thanks BI! Edited October 1, 2010 by Lib3r8eR Share this post Link to post Share on other sites
maddogx 13 Posted October 1, 2010 Wow. Less z-fighting will be an awesome and very welcome improvement! :eek: After that, all we need for visual near-perfection are these two: #1915 (apparently already being worked on by Suma :)) and #2724. But judging by the changes and fixes so far, the next patch for OA is already going to be biblical! Share this post Link to post Share on other sites
Muahaha 10 Posted October 1, 2010 Indeed a real great milestone if the z-fighting and alpha issue has been resolved. Another testament of BIS's commitment to get the game patched and polished. Hope they release it as official 1.55 patch maybe with a bonus. Share this post Link to post Share on other sites