Dwarden 1125 Posted September 14, 2010 (edited) http://www.arma2.com/beta-patch.php [73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668) [73297] New: addBackpackCargo script function + fixing several other AI issues http://dev-heaven.net/issues/5637 http://dev-heaven.net/issues/13652 <vehicle> addBackpackCargo [<backpack>,<count>]; Edited September 14, 2010 by Dwarden Share this post Link to post Share on other sites
Zipper5 74 Posted September 14, 2010 Wow, just as I was reading about people trying to figure out how to add weapons and ammo to backpacks, this patch is released. Thanks guys! :D Share this post Link to post Share on other sites
Dwarden 1125 Posted September 14, 2010 Wow, just as I was reading about people trying to figure out how to add weapons and ammo to backpacks, this patch is released. Thanks guys! :D actually this commands adds backpacks into vehicle cargo space ... :rolleyes: Share this post Link to post Share on other sites
nocturna 10 Posted September 14, 2010 dwarden please dont forget this ticket! http://dev-heaven.net/issues/13000 (sorry for the offtopic, just want your attention T_T) Keep up the great work! Share this post Link to post Share on other sites
langgis08 10 Posted September 14, 2010 [73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)[73297] New: addBackpackCargo script function + fixing several other AI issues ... and that's why BIS, the community and the products/mods itself are so fascinating and damn special - noticeable even for casual gamers like me - everyone here works at it, everyone with his/hers personal skills, know-how and thoughts, professional or newbie ... ... and every single changelog entry represents another stone in the mosaic ... thx :) Share this post Link to post Share on other sites
PuFu 4600 Posted September 14, 2010 great job yet again on another release.. Share this post Link to post Share on other sites
ericfr 0 Posted September 14, 2010 (edited) [73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668) Thank you for the quickness after your CIT Ticket. PS is there a patch 1.55 or more shortly, I do not like betas. Edited September 14, 2010 by EricFr Share this post Link to post Share on other sites
kylania 568 Posted September 14, 2010 actually this commands adds backpacks into vehicle cargo space ... :rolleyes: Is space in vehicles going to be increased at all? Like a Jackal seems only able to carry two backpacks at the moment. Either way, thanks so much for this command, great news! Share this post Link to post Share on other sites
Zipper5 74 Posted September 14, 2010 actually this commands adds backpacks into vehicle cargo space ... :rolleyes: Oh damnit, lol. I had noticed the "vehicle" part, and the fact that it was set up just like addWeaponCargo, but I thought that was perhaps due to something different in the configuration of the backpacks. :p Ah well, it's a step in the right direction nonetheless. Share this post Link to post Share on other sites
snkman 351 Posted September 14, 2010 Nice! Really greate work with the beta patches. Share this post Link to post Share on other sites
Fox '09 14 Posted September 14, 2010 thanks bi for the new beta :) Share this post Link to post Share on other sites
Binkowski 26 Posted September 14, 2010 already? nice.. Share this post Link to post Share on other sites
mr.g-c 6 Posted September 14, 2010 Oh damnit, lol. I had noticed the "vehicle" part, and the fact that it was set up just like addWeaponCargo, but I thought that was perhaps due to something different in the configuration of the backpacks. :pAh well, it's a step in the right direction nonetheless. Right and i hope new backpack script commands will follow soon. :) Share this post Link to post Share on other sites
maturin 12 Posted September 14, 2010 Lots of these fixes are for problems that have been present since the release of Arma 2. Does BI put those solutions in a corner somewhere so they can be applied to the original game in a patch later on? OFP was supported even after its expansions came out, right? Share this post Link to post Share on other sites
Zipper5 74 Posted September 15, 2010 I think the way BIS has always done it is they get as much done as they can before they release the game, then add in all the stuff that they now have time to perfect in patches. Frankly, I think it's excellent because new, gameplay changing additions are introduced into the game later on, further expanding it's life span, on top of many long-time-coming bug fixes. Share this post Link to post Share on other sites
Muahaha 10 Posted September 15, 2010 Thanks Dwarden and BIS, long waited fix for Chopper not crashed upon lift off. Are there plans to update Arma2 contents ? eg. thermal signature or CQB optics or view distance for vehicles etc. (guys don't flame me...:)) Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 15, 2010 Hmm helo transport unloads seem really messed up now. Helo touches down, leader is forced out, but then the helo flies straight into the air instead of waiting for the team to disembark! Will keep testing. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 15, 2010 Hmm helo transport unloads seem really messed up now. Helo touches down, leader is forced out, but then the helo flies straight into the air instead of waiting for the team to disembark! Will keep testing. could you provide repro mission? but it's strange because here http://dev-heaven.net/issues/5637 you can see the heli waits to unload whole team then fly away Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 15, 2010 (edited) Yup, I'm working on it. Just a bit.. Repro: http://rapidshare.com/files/419129330/transport_unload.Desert_E.7z Youtube vid is uploading ---------- Post added at 12:00 AM ---------- Previous post was Yesterday at 10:51 PM ---------- 0gdmuRD4tsU Edited September 15, 2010 by AnimalMother92 repro link Share this post Link to post Share on other sites
dr. hladik 231 Posted September 15, 2010 Wow, just as I was reading about people trying to figure out how to add weapons and ammo to backpacks, this patch is released. Thanks guys! :D "bag = unitBackpack player" to get unit's backpack and then use addWeaponCargo/addMagazineCargo as if you were trying to add some stuff to ammoBox. Share this post Link to post Share on other sites
carlostex 38 Posted September 15, 2010 Nice fixes. But PLEASEEEE dwarden PLEASE.... Z-Fighting, popping textures, artifacts on buildings, rocks etc... has been plaguing RV3 engine since the beggining. It got better since ARMA II 1.07 but some are still there when using a scope and whatnot from distance... Please fix this for both ARMA 2 and OA... PLEASE... Share this post Link to post Share on other sites
Dwarden 1125 Posted September 15, 2010 anyone have server or client crashes with this build ? or running out of memory (got report about such server issue on w3k) ---------- Post added at 13:09 ---------- Previous post was at 13:08 ---------- Yup, I'm working on it. Just a bit..Repro: http://rapidshare.com/files/419129330/transport_unload.Desert_E.7z Youtube vid is uploading ---------- Post added at 12:00 AM ---------- Previous post was Yesterday at 10:51 PM ---------- thx, already on it ... Share this post Link to post Share on other sites
arthur666 10 Posted September 15, 2010 @AnimalMother92's video: I feel like Arma has always been this way, I think I've always had to command my men to disembark before the helicopter lands, or it would just drop me off alone. When I'm not the squad leaer, the AI commander orders "all disembark" when the helicopter is approaching its "TRANSPORT UNLOAD" waypoint. Share this post Link to post Share on other sites