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roberthammer

RH Hk416 pack 1.2 for OA / CO

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* RH HK416 Pack ver 1.21 *

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Hi ALL ,

This is the update of the Hk416 pack 1.21 for ArmA 2 OA / CO :)

arma22009112317371871.th.pngarma22009112317374659.th.png

http://img268.imageshack.us/img268/125/arma22009120409291415.png

version 1.21

- fixed alot things and added better config by Robalo_AS

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*Credits & Weapons and Skin made*

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Hk416's/IAR:

Models: Twinke Masta, Anti-Death, TheLama

Skin: AcidSnake

M203: Twinke Masta

peq15: Dasquade

Eotech model and skin: Likon

AG36 gl: Pathy

Cmag: Twinkie Masta and DarkElfa®

KAC sights: TheLama and Milo

Grip pod: Thegenius and Millenia

Hk417's:

Models: KP and Katarn

Skin: Felipe Paiva

CTAR-21:

Model: TheLama

Skin: drhubbler

ACR:

Model: Zealotlee

Skin: Zealotlee and tan version by RobertHammer

ELGM: Ultimate Bastard and Proj3ct_ZeRo

Masada:

Model: Ultimate Bastard

Skin: Toasty Fresh and tan version by RobertHammer

BIG THX for permission to use those awesome models and awesome skins :)

config work: Robalo_AS , Stiltman (big thx) , and RobertHammer

Sounds: RobertHammer and The Noid's M16 bolt sound

Animations : Solus (SLX) and Norrin (Special thx)

Cool Real optics: NonWonderDog and Fincuan

*****REQUIREMENTS*******

Working installation of Armed Assault 2 Operation Arrowhead / CO: Version 1.04 or higher.

*****DOWNLOAD/MIRRORS*******

Download RH Hk416 1.21

Classnames are inside of Readme file and have fun ;)

Edited by RobertHammer

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Just gave them a try and found out a little bug. The only weapon with a correct IR laser is the TAR-21 Mars and TAR-21 Mars M203. All the other weapons have the IR laser pointing to the right. Other than that i didn't find anything. Good job!

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You Beauty RH........... Fantastic news, was looking forward to this......

:bounce3::bounce3::bounce3::bounce3:

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Please Hammer, don't hurt em!!!

Thank you RH! I love your stuff! Thanks to all that contributed as well!

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Just gave them a try and found out a little bug. The only weapon with a correct IR laser is the TAR-21 Mars and TAR-21 Mars M203. All the other weapons have the IR laser pointing to the right. Other than that i didn't find anything. Good job!

huh? Only TAR-21 Mars and TAR-21 Mars M203 have IR laser , no other in this pack

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Guys sry about this , but we have found little weird bug , so theres is a hotfix

Pls redownload whole pack again , sry again :p

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Many thanks Hammer,

amazing work, as usual

on my 28 screen your models seems to be real and I can almost touch them with my hands...;)

Cheers

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I wuv youuuu Robert! This is definitely a must have for when the HIFI crew gets together for some fun. :D

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I tried adding "RH_hk416glaeotech" to the box and noticed it does not exist? I could add all other weapons to a box but this one gave an error.

Also, I thought OA version would mean thermal textures for all weapons. Apparently you just meant lasers and OA-style adjustable scopes, which is also a nice addition, but I was hoping for a weapon pack that actually looks correct on thermal vision.

I had a look and it doesn't seem to be configured at all for ACE at all :( SD weapons using regular mags make noise like regular weapons for AI, sniper scope can't be adjusted with the ACE system and bipods are not deployable.

Do you have any plans to "finish" this one up (TI textures and ACE compatibility)?

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I tried adding "RH_hk416glaeotech" to the box and noticed it does not exist? I could add all other weapons to a box but this one gave an error.

its a readme typo, I just figured this out for myself too, its supposed to be RH_hk416gleotech, without the 'a' in between gl-eotech

Loving this update! BTW, any chance we'll see IR-lasers to the HKs???

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RH weapons are awesome, Will update ASAP (Hope the ACOG CQB sight bug is fixed)

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Thanks RH!

I love guns and yours just rock. :D

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Not sure if I've isolated this, but there seems to be some serious issues with 5.56mm weapon dispersion. I'm consistently missing 100m shots at heads of pop-up targets even with ACOG, maybe 1 in 3 connecting. Seems these rifles are behaving like 8-10 moa weapons.

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I tried adding "RH_hk416glaeotech" to the box and noticed it does not exist? I could add all other weapons to a box but this one gave an error.

Also, I thought OA version would mean thermal textures for all weapons. Apparently you just meant lasers and OA-style adjustable scopes, which is also a nice addition, but I was hoping for a weapon pack that actually looks correct on thermal vision.

I had a look and it doesn't seem to be configured at all for ACE at all :( SD weapons using regular mags make noise like regular weapons for AI, sniper scope can't be adjusted with the ACE system and bipods are not deployable.

Do you have any plans to "finish" this one up (TI textures and ACE compatibility)?

Yea , sry its typo :D - RH_hk416gleotech is correct

TI textures are in , later will be ace config :p

---------- Post added at 08:37 ---------- Previous post was at 08:22 ----------

any chance we'll see IR-lasers to the HKs???

Maybe in the future version , because HK's with PEQ-2 looks strange and it needs PEQ-15 :p (no mlod)

Edited by RobertHammer

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Maybe in the future version , because HK's with PEQ-2 looks strange and it needs PEQ-15 :p (no mlod)

but isnt the SCAR (MK16/MK17) using PEQ15?? search on google images and you find a bunchof scars there.

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