Jump to content

Sign in to follow this  
-martin-

Taviana Island for ArmA 2!

Recommended Posts

Thank you everyone! :) We've passted 100 000 views of this thread!

I can't believe that this day came, but I've basically finished the main island on Taviana - only some forests left to do now! After this I'll finish the smaller island on the other side of the huge bridge and it’s all done. This means that I'm going to release BETA 3 with the completed main island shortly, followed by the final full version of Taviana Island in a few months.

scr1.jpg

The Northern part of the main island..

scr2.jpg

A look at the largest port - Ekaterinburg.

scr3.jpg

In the port

scr4.jpg

I got complaint's that there are not enough forests and places to make campsites on Taviana. So 70% of the Northern part of the island are bare, uninhabited forests , rocks and fields.

scr7.jpg

One more airport (Jaroslavski Airport) has been added! Bringing the total to 3. 2 on the main island, on the smaller island.

scr6.jpg

Jaroslav town (Jaro-slav is an old Slavic name meaning “Glory of the spring/sunâ€).. This town is named after a real person who has given me lots of help!

scr5.jpg

Jaroslav..

scr8.jpg

More farmland added!

scr9.jpg

The Northern tip of the island..

Please comment, leave your thoughts..

Why not follow us on Facebook?

Edited by -Martin-

Share this post


Link to post
Share on other sites

Tried with 1.62 and I see now that the AI can drive on the off-ramps when leaving the highways,but now I see another problem,they cant drive on the right part of the highways anymore,they just crash through the fence and drive on the other part(the left part).

Share this post


Link to post
Share on other sites
  Krycek said:
Tried with 1.62 and I see now that the AI can drive on the off-ramps when leaving the highways,but now I see another problem,they cant drive on the right part of the highways anymore,they just crash through the fence and drive on the other part(the left part).

This all has to do with the AI, I'm glad that it improved in 1.62 and can now use the highway exits. I hope that in future versions or ArmA 3 the AI will be able to stick to the same road instead of choosing to cross over to another one meters beside it. Let’s keep our fingers crossed (*BIS*) :wink_o:

Share this post


Link to post
Share on other sites

Great news Martin, Tavianna just gets better and better!

Share this post


Link to post
Share on other sites

Taviana Island BETA 3 Released!



Arm_A_2_logo.jpg

Location and population

Taviana (Officialy: Tavianska Sovjetskaja SocialistiÄiskaja Respublika - TSSR– The Soviet Socialist Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast of Lithuania or Kaliningrad. It has a population of approximately 1 500 000 inhabitants of who 90% are ethnic Slavs called “Rustakiâ€, Russians or Poles and 10% ethnic Lithuanians. The capital and second largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a population of approximately 150 000 and has the republics main international airport.

For more information, click the button bellow:

  Reveal hidden contents

Video:

Official promotional video:

v_8GAe_zc9E

ticC_5JDd9k

GiGAOeFxlMQ

Download links:

Download the installer and follow the onscreen instructions to install this addon:

Taviana Island BETA 3 Installer:

http://narod.ru/disk/59408468001.8d8596e19fd2e77d03efe26b469c2243/Taviana%20Island%20BETA%203%20Installer.exe.html (~690MB)

Official screenshots:

Tav1.jpgTav2.jpgTav3.jpgtav4.jpgtav5.jpg

tav6.jpgtav7.jpgtav8.jpg

Read me:

Please read the read me before you ask questions, there is a good change that it is already answered in the read me.

  Reveal hidden contents

Have you found a bug?

Have you found a bug or are you having trouble with this island? Please leave a reply in the official Taviana thread on the BIS forums or PM me:

http://forums.bistudio.com/showthread.php?t=105530

FACEBOOK

Why not follow us on Facebook?

Share this post


Link to post
Share on other sites

ArmAholic informed, and to be posted shortly.

Once again fantastic work and many thanks!

Jeza

Share this post


Link to post
Share on other sites
  Jeza said:
ArmAholic informed, and to be posted shortly.

Once again fantastic work and many thanks!

Jeza

Thank you, much appreciated :cheers:

Share this post


Link to post
Share on other sites

Hi,

congrats on the updated release.

I noticed some FPS lags at the newly added jail island. It seems the amount of interiors causes heavy lags. Would it be possible that you make the jail barracks enterable? I tried to get into there but i didnt find a way in :D

Cheers!

Share this post


Link to post
Share on other sites
  derdoe said:
Hi,

congrats on the updated release.

I noticed some FPS lags at the newly added jail island. It seems the amount of interiors causes heavy lags. Would it be possible that you make the jail barracks enterable? I tried to get into there but i didnt find a way in :D

Cheers!

Thanks. Yes the FPS drops A LOT on the jail island :sad: As a result I’m thinking of making only one wing enterable with interiors and the rest un-enterable with no interior to ease the number of models in the area and remove the lag.. The jail isn’t done yet so I will definitely make it enterable all the way from the outside in the next release :wink_o:

Share this post


Link to post
Share on other sites
  -Martin- said:
Thanks. Yes the FPS drops A LOT on the jail island :sad: As a result I’m thinking of making only one wing enterable with interiors and the rest un-enterable with no interior to ease the number of models in the area and remove the lag.. The jail isn’t done yet so I will definitely make it enterable all the way from the outside in the next release :wink_o:

Wow, thanks for the quick reply. Well sounds like a good trade-off to make only 1 wing enterable and replace the other barracks with barracks without interior. I like the jail island layout very much, well done. Just an idea, you could add a helipad somewhere there :)

Share this post


Link to post
Share on other sites
  derdoe said:
Wow, thanks for the quick reply. Well sounds like a good trade-off to make only 1 wing enterable and replace the other barracks with barracks without interior. I like the jail island layout very much, well done. Just an idea, you could add a helipad somewhere there :)

Hmm I'll try to - if I find some space :D

Share this post


Link to post
Share on other sites

Rooftop helipad for the really bad guys ^^

Anyway off to discover more off the updated Taviana, have fun :)

Share this post


Link to post
Share on other sites
  Quote
Gnat;2208246']Love the terrain but HATE exe installers

Me too, but when I released BETA 1, I got so many people telling me "I can't see the custom objects on your island, I can't see this, I can't see that" so I had to tell them to extract all the .pbos and so on... So now that I got even more .pbos for oil rigs and stuff I figured there would be even more confusion :sad:

Maybe it would be better if I release two download links, .zip file and .exe installer?

Share this post


Link to post
Share on other sites

when goofing around the cities, the fps stutters constantly, and I checked the rpt file, it's keeping write numerous "Error: Vertex shader ID out of limits", which I think the reason of stutters

Share this post


Link to post
Share on other sites
  Quote
Gnat;2208246']Love the terrain but HATE exe installers

you know.... community changed "a little" , OFP users with their knowledge, skills and ... were different ;)

some of today's users even have problem with google bans , some other are far underaged to Arma limits (came to Arma community seeing "desert special forces with SCAR")

or "want professional DLC from professional studio" (or try to make rats race between addonmakers etc.)

Edited by vilas

Share this post


Link to post
Share on other sites
  Quote
Gnat;2208246']Love the terrain but HATE exe installers

Me too. Use 7z to extract the contents of the file.

---------- Post added at 10:23 ---------- Previous post was at 09:50 ----------

That aside, it's a beautiful island.

So often in this game we see huge islands that are vast tracts of uninteresting nothingness with a few copy/pasted forests - you can see how the trees are all in a line on parade. Or tiny maps that are painstakingly detailed, but too small to be of wide use.

But this is very different. The gently undulating topography, the sympathetic town design, the rail and road network have all be tweaked to such an extent that they *look natural*. That's a very hard trick to pull off, but he's done a great job here. It's big, but it has the attention to detail.

Couple of thoughts - the mountains are too steep, they are effectively dead ground. Even in countries that have some mountains, people do live there. Perhaps it's too late to ask, but

On the dual carriageways, the AI sometimes drive on the wrong side and take to smashing through the central reservation when they realise they've got it wrong.

The roundabouts - the AI almost always go round them the wrong way. :)

Ai pilots get a bit confused when flying near the suspension bridge.

Share this post


Link to post
Share on other sites

The Bar building still glitches from time to time,the difference is that it doesn't glitch everytime now,pain in the ass building isn't it?:p

Also not sure what happened between Beta 2 and Beta 3 but I took a hit in fps in Sabina(never had probs with the capital or island in general),this kinda worries me because I was the only one and another AI soldier on the map.

Regarding AI driving its really funny to see them drive completely crazy on highways,driving on the left part of it but opposite direction,driving on emergency lane.Is there any chance you could improve pathfinding further or it's 100% fault of AI??

Very nice to see the island completed,really like the north part,you kept it less populated which is a big plus when making some guerilla missions.The mountains could be pimped up a little with more trees or rocks especially the top part,the base of the mountains is well covered.Anyway your choice.:)

Share this post


Link to post
Share on other sites

Hey -Martin-

Nice Island.

After i have tested the Beta3, i have found a funny bug:

http://s1.directupload.net/file/d/2985/lq2ybxf8_png.htm

and the position marked on the map:

http://s14.directupload.net/file/d/2985/nxad4ghb_png.htm

But the rest is awesome.

I'm waiting for the release.

Good luck with the rest.

Greets,

Biwi

P.S.: One tip: You know the little passage in Sabina, where the lake flows in?

it would be amazing, when you would add something to land there. Stairs or something.

Edited by Biwi

Share this post


Link to post
Share on other sites

Nice work mate! Really good map! Hope to see some rooms enterable in your hotels on the future ;)

Some tips from me in order to make this map more beautiful than it is.

1) Prison Island

Except from the doors that are not working on the perimeter and the interion that i couldnt fin either..

I found a bed on the air at the right side of the front door.

http://i307.photobucket.com/albums/nn310/hacfirebird/ArmA2OA2012-08-1614-50-36-78-1.jpg

Also at the left side the building is not connected correctly with the main one.

http://i307.photobucket.com/albums/nn310/hacfirebird/ArmA2OA2012-08-1614-51-11-30.jpg

2) Schools

For some reason in the main city i cant see the school buildings. I only see this:

http://i307.photobucket.com/albums/nn310/hacfirebird/ArmA2OA2012-08-1615-03-44-24.jpg

http://i307.photobucket.com/albums/nn310/hacfirebird/ArmA2OA2012-08-1614-53-35-83.jpg

http://i307.photobucket.com/albums/nn310/hacfirebird/ArmA2OA2012-08-1614-53-20-86.jpg

3) Tram Main station

I saw that you had some car bars. when i tried to get myself on them...

http://i307.photobucket.com/albums/nn310/hacfirebird/ArmA2OA2012-08-1614-52-15-12.jpg

The bars left and right work correctly, only the center needs something.

4) I have marked with my mouse the location of a bug. In this area below, when you move towards the sea the player stucks in the line of the sidewalk.

http://i307.photobucket.com/albums/nn310/hacfirebird/2012-08-16_00003.jpg

Thats all i've got. Hope you find it interesting :)

I'm waiting for some vehicles to complete this beautiful map. :)

Regards.

Share this post


Link to post
Share on other sites

It would be awesome if someone would make a script that makes the ski-lifts move/be enter able. It could make for some awesome over-the-top action with heli's.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×