Archosaurusrev 12 Posted July 14, 2011 Awesome, this will propably be one of my favorite islands of ALL TIMEEE! Share this post Link to post Share on other sites
Craig_VG 20 Posted July 15, 2011 Great work! Missions are forming in my head already.... :D Share this post Link to post Share on other sites
giorgygr 61 Posted July 15, 2011 (no comments) :eek: Share this post Link to post Share on other sites
rtka1234 10 Posted July 15, 2011 wow it looks promising and i like the lore and the historical things thet you wrote i think you have got talent keep up the good work :) Share this post Link to post Share on other sites
abs 2 Posted July 15, 2011 Sasha, looks like there's some borsch in your borsch. Blargh. I dated a Russian girl for a bit, and she made me borsch. I nearly died from the smell. The details are amazing, Martin. When you release your island, I plan on going on vacation there. :) Abs Share this post Link to post Share on other sites
-martin- 10 Posted July 15, 2011 (no comments):eek: Giorgy, regarding that PM you sent me, if I will use damage models or the default collapse effect for my buildings on Taviana. I just realised that I forgot to reply to you and I'm very sorry, I was very busy at that time and must have forgotten Anyway I thought I'd post the answer here for everyone to see: At the moment I won't be using any damage effect for custom buildings (they will be indestructible) but later on in the full version I will make damage models for them. Share this post Link to post Share on other sites
giorgygr 61 Posted July 16, 2011 I just realized that I forgot to reply to you and .. NP man.. At least now i know you have seen the PM :D ..but later on in the full version I will make damage models for them. I wish you good luck man. HUGE amount of work so far i can say.. Share this post Link to post Share on other sites
aidas2 10 Posted July 16, 2011 Looks really nice, like the way the railway looks, lol'd at the lada showroom :D Looks nice, a mix of western and eastern cultures. Share this post Link to post Share on other sites
Alkar Cammer 10 Posted July 16, 2011 Could you tell me about how big is this map going to be again? Also, is this map AI friendly? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted July 17, 2011 Does the train actually work, or is it more decorative than real? Share this post Link to post Share on other sites
Alkar Cammer 10 Posted July 17, 2011 Not to be off topic, but the the so called mi-28/ka-50 mash up is actually an Mi-40 I think. ---------- Post added at 04:38 AM ---------- Previous post was at 04:36 AM ---------- Ok, I think I'm wrong actually lol. Share this post Link to post Share on other sites
Black Cat 10 Posted July 17, 2011 Not to be off topic, but the the so called mi-28/ka-50 mash up is actually an Mi-40 I think.---------- Post added at 04:38 AM ---------- Previous post was at 04:36 AM ---------- Ok, I think I'm wrong actually lol. It's called the Mi-48 Kamian Share this post Link to post Share on other sites
rangerpl 13 Posted July 18, 2011 My chin just met my feet. :eek: This is unbelievable! Great work man, can't wait to play on this map! Share this post Link to post Share on other sites
lightspeed_aust 681 Posted July 18, 2011 I noticed when viewing the beta that while the city was plentiful, outlying areas were quite barren. Will you be developing those areas? Share this post Link to post Share on other sites
Zipper5 74 Posted July 18, 2011 Awesome memorial to Planck, -Martin-. :) Share this post Link to post Share on other sites
-martin- 10 Posted July 18, 2011 Thanks for your comments and support guys :smile: Could you tell me about how big is this map going to be again? The country consists of 2 islands: The main island = 91km² (approximately) Second island = 49km² (approximately) Also, is this map AI friendly? Well, I played some missions on Taviana, in the countryside and urban areas and I would say that it depends on the location you're on, the island is "AI friendly" just as Chernorus but there might be some parts in the capital city where AI struggles a bit on foot e.g. walking in the tunnel. I haven’t made AI paths in buildings yet but so far I haven’t had any major problems with AI. I also tested AI driving in the city and it handles it quite well, better then on Chernorus from my experience. But the island isn't perfect yet, that’s why I'm going to release this beta and then tune it based on your feedback. The more feedback I get, the better the final result will be I noticed when viewing the beta that while the city was plentiful, outlying areas were quite barren. Will you be developing those areas? Yep, that's what I'm working on right now, I've added a new village to the north of the capital city and I'm going to put 2 runways on the airport now so the beta will at least have a usable airport, later I'll make a custom terminal building and so on.... Awesome memorial to Planck, -Martin-. Thanks Share this post Link to post Share on other sites
Alkar Cammer 10 Posted July 19, 2011 I'm sorry that I'm bombarding you with so many questions, but I just can't wait for this lol it looks like the best map by far put on arma. Most maps have predominant rural areas, while this map has both :). Anyways, those trains in those pictures, are they actually in the map, or just from that one RAC train mod or something like that? Share this post Link to post Share on other sites
-martin- 10 Posted July 19, 2011 I'm sorry that I'm bombarding you with so many questions, but I just can't wait for this lol it looks like the best map by far put on arma. Most maps have predominant rural areas, while this map has both :). Anyways, those trains in those pictures, are they actually in the map, or just from that one RAC train mod or something like that? It' ok, questions are what this thread is for The locomotives, carriages and freight wagons are all static objects on the island, meaning that every time you load the island they will be there, you don't need any add-ons etc... But the trains are static so you can't drive them around for now (this might change in the full version but I can't promise it at this stage). Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 19, 2011 Great terrain !! Awesome memorial to Planck, -Martin-. :) Agree .... very nice. Share this post Link to post Share on other sites
Alkar Cammer 10 Posted July 21, 2011 I hope the runways for that one airport are as long and marge as they look in the picture you showed me. Share this post Link to post Share on other sites
-martin- 10 Posted July 28, 2011 (edited) Well, I thought that there won't be much to show on Taviana once I reach these final stages but it looks like there is always something to show on this island, so here we go again: I added leaves to the sidewalks and roads to see how it will look, I find it quite nice but I need your help on this, should I keep the leaves or not? It seems that AI post men had trouble finding where to deliver letters since OFP, so I decided to fix it by adding street names: A mail box: Here's something for art lovers, the Taviana National Gallery: Something from the 60's: This is where all the AI that you shoot in your missions end up: An army base, at the moment I only have 2 units for the Taviana army, a sergeant and sniper: A ticket machine for public transport, make sure you use it, I don't want to catch you riding for free: I lived in Canada as a kid and one of the things that I really loved and still love in my native Czech Republic including pancakes and maple syrup is ice hockey! I'm sure that most people on Taviana will agree with me that hockey is the best sport: If you've never been to a hospital in Eastern Europe count yourself lucky, most people die from fear in there. But the ones on Taviana are much friendlier. The morgue: This one is a bit graphic, it’s the place where they see why someone died (I don't know the English word for it), but you can use it as an operating theatre in ArmA too: The national bank of Taviana: The capital from the air: Edited July 28, 2011 by -Martin- Share this post Link to post Share on other sites
-martin- 10 Posted July 28, 2011 (edited) A map of the capital: Progress: Right now I have to finish about 4 models of buildings for the capital city and a few road signs then I have to delete a few trees from the forests and finish 2 villages before I release the beta. This is the progress I made with the capital (Red is finished- note this map is a few months old but there red areas have been finished since then) : Progress with the island: Edited July 28, 2011 by -Martin- Share this post Link to post Share on other sites
topas 1 Posted July 28, 2011 (edited) You're insane. (and you know - I hope - that I mean the positive here) Ever thought of cloning yourself? With an army of you-like crazy people we would have the real world recreated in no-time :) On a serious note: Much applause; each screen is a welcomed sight as it shows stuff that (in my opinion) should be in the game from day one. Keep it up good sire Edited July 28, 2011 by topas Share this post Link to post Share on other sites
icebreakr 3140 Posted July 28, 2011 Stunning work mate! One question: if building gets destroyed do address plates and mailboxes float? Share this post Link to post Share on other sites