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New ArmA 2 beta 72588 is up

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Beta patch which more or less updates ArmA 2 with OA beta fixes:

[72558] New: Aircraft now auto-trims at high speed to prevent climbing.

[72558] Fixed: Transport waited for dead unit to get out.

[72558] Fixed: crew getting killed in vehicles driving from hill/slope

[72558] Fixed: Audio unsupported sample frequency error

[72558] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)

[72558] Fixed: AI vision was not affected by light sources.

[72558] Fixed: Birds were heard inside of a closed vehicle.

[72558] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)

[72123] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)

[71854] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)

[71852] Fixed: Dedicated server frozen on dual/single core computers unless using -exThreads=1 or more.

[71839] Fixed: Fog and sky colors did not match when dark.

[71819] Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)

[71815] Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)

[71797] Fixed: Improved game stability with a small page file.

[71753] Improved: Aim needs to be realigned after moved by recoil.

[71752] Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)

As usual, grab at http://www.arma2.com/beta-patch.php (not at the top this time, though)

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Do we play Arma2 or Arma2OA with this one? I assume Arma2 but...

This is for ArmA2. Not OA or CO.

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First try rendered a complete freeze of system. Dirty system shutdown (kill the power).

Second try, all benchmarks run fine. Average FPS up by 5% which is a positive surprise.

I did change ingame video setting (TexDet) and back again to force config save for second try - however it might not have had anything to do with it.

No real play tests so can't say anything about that.

Edited by =WFL= Sgt Bilko

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This may be a stupid question but seen I have OA with last (Working) beta I assume I dont need this patch to play Arma2 MP. Or do I ??????

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This may be a stupid question but seen I have OA with last (Working) beta I assume I dont need this patch to play Arma2 MP. Or do I ??????

----

This is for ArmA2. Not OA or CO.

The last Beta build for OA/CO is 72418.

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Hey Suma & BIS team,

thank you for the beta. Haven't got the time to get OA and I am also a bit wary to get an expansion just to find out how the new features work, find all the bugs and then not play it at all, because the AI still can't be properly controlled (or so I was told). So I am thankful for being maybe able to take a glimpse at it if the AI is roughly the same.

That would be also my feedback for this beta , although I admit I did not give it all that much time.

As fun as the cover finding and buddy system is , disobedient AI simply isn't on.

Whatever miraculous things the AI can perform , there needs to be a system gameplay-wise that the player can say: "Stop that nonsense immediatly and do this/move there".

There always pop up solutions for this problem even on this forum now and then ("Haul-Ass" command for example) , but really any system that gives control back to the player in those situations is fine.

Currently my personal idea is to introduce a new behaviour mode called "Cautious" replacing the current "Combat". Therefore:

  • Cautious: Search Max.Cover , Medium Avoidance of direct enemy contact , High use of suppressive fire
  • Combat: Some Cover Search , Low Avoidance of direct enemy contact , Low use of supressive fire, Listen to player commands immediatly

Basically Combat would be like for Assaults and for times when you need Quick Action like in most dangerous combat situations and Cautious when you want to keep casualties down,take things slow if there is lots of cover avaible. Obviously Combat would the be choice for players.

I think "5" is even free in the interface.

But as I said , as long one can control AI , super! . Until the next beta.

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I would suggest to make a simple additional command option were the AI will follow the orders by players much faster and disengage/"forget" contacts/targets - at least for x seconds/minutes.

It is still strange + annoying that AI can't break from contacts and for example move quickly to another position or get in vehicles.

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Agreed...I was playing the Arma 2 Campaign yesterday...I was in a forest, and we were clearly outnumbered, So I told my guys to move oh idk 200 meters behind us so we could have cover.

I ran back there, and noticed they were still shooting at the enemy...So, I put them on hold fire and disengage. And yet they still stood there until about 2-3 minutes later I was like wtf lol.

This Fix would be much appreciated :)

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Can someone please put here what version number does ArmA2 show with this patch?

Thank Bilko. Added ad DH 1.08 beta

Edited by alef
+DH

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Just to be sure about this: I have Arma 2 and Arrowhead installed, so technically speaking I have CO. Can I install this patch, run the ArmA 2 only binary, and not mess up my OA/CO install? Thanks :)

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;1713991']Weres OA patch/beta then???
It was deleted because of fatal problems with some "highly experimental" parts.

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"Significant fixes will most likely eventually make it into ArmA 2, unless it shows there is no demand for this any more.

__________________

Ondrej Spanel, BIS Lead Programmer "

source: http://forums.bistudio.com/showpost.php?p=1667411&postcount=41

thx for keeping your quasi promise of keeping ArmA 2 alive & prospering ... :) !

edit: just installed /beta and works fine in my A2-Folder besides /expansion/beta for OA/CO ... and both of them don't hurt each other :-)

Edited by langgis08

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Wtf... when installing beta patch it gives me: ArmA2 version 1.07 required, yours is 1.05!

but it is 1.07, can play on servers fine.

I even reapplied patch 1.05-1.07 (saying to me updating from 1.07-1.07!), still can´t install beta (it insists I´m running 1.05).

Any known solution for this?

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Yeah, since I´m running OA/CO most of the time it doesn´t bugger me that much, but if I want to run ArmA2 exe only I won´t be able to profit from the beta improvements.

Anyway, this has something to do with the patch recognition system, it´s fucked up for ArmA2 since I installed OA (which is patching fine); you can see this too when connecting with ArmA2 standalone to internet and it says "patch 1.07 is bla bla available".

Strange thing is, though that when applying the official patch it identifies the installation correctly as 1.07.

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