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stopping freindly AI VLS and ship_gun shooting
TeTeT replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you toyed around with https://community.bistudio.com/wiki/disableAI yet? -
The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, the files are in your !Workshop folder in your Arma 3 directory. This is wherever you installed it. The launcher offers an option to open a Windows Explorer there. For missions, Unsung does not provide any out of the box, but if you read the description on Steam Workshop (link in my post before) you will find a collection of missions by Eggbeast. Alternatively I like to use the mission browser by world/map here: https://missions.anrop.se/worlds/dakrong Good luck. -
The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 -
The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unsung 3.5 India is out https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 https://tetet.de/arma/arma3/Download/unsung/@unsung-3.5.india.torrent Changelog (https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.5i_changelog.pdf) -
I know exactly what you mean. For the Unsung tail draggers and some other planes I now rely on a hack: Via MissionEventHandler per frame script that stops the plane from rolling. For what it's worth, I cannot really figure out what's wrong with the suspension in physX, some planes, especially with rear wheel, like to roll away. Awesome updates, Dsabre, well done!
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Welcome back!
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vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's some code in the M113 clear tree script, haven't used it in years now. [this] spawn uns_m113_fnc_timber; it calls: private _list = nearestTerrainObjects [_vehicle, ["Tree","Bush","Small Tree","Hide"], 16, false, true]; The last argument sets 2D Mode of nearestTerrainObjects, so the height of the tree does not matter, see https://community.bistudio.com/wiki/nearestTerrainObjects Good luck, TeTeT -
vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the kind words, we had tried to document some of them modules earlier in this video: -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want to test the AI launch sequence right now, try: https://tetet.de/arma/arma3/nimitz/experimental/missions/28launchEvents.stratis.zip Cheers, TeTeT -
CBA - Community Base Addons - ARMA 3
TeTeT replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks to me like ace is out of sync, not cba_a3. -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And more updates to Experimental: -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for reaching out. Indeed it feels a bit weird to keep the thread alive almost alone 😉 I suspect there are still a few dozen users of Nimitz out there. I unfortunately have never found a solution for the most pressing of all problems, that at times the carrier surface is unstable and people and objects fall through. In my testing it's most of the time rock solid, but I rarely visit every corner of the carrier then. Flight deck operations have been lately on the table most times... Cheers, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE