DreamRebel 73 Posted July 6, 2014 (edited) Hi guys,Recently I've made some templates to make it easier to create retextures.With these templates you'll be able to maintain a certain quality standard and save a lot off time.I hope everyone will enjoy them.Templates ready: A-143 Buzzard, CH-49 Mohawk, MBT-52 Kuma, PO-30 Orca, Zamak, Su-35S Flanker E, F-15/C Eagle, MK-82, Slammer UP, UAV, T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23.(The F-15/C Eagle template is ready but there is a problem with the Hiddentextures config at this moment.)WIP: AFV-4 Gorgon, SDV (Submarine).Preview pictureA-143 Buzzard [Download]CH-49 Mohawk [Download]MBT-52 Kuma [Download]PO-30 Orca [Download]Zamak [Download]F-15/C Eagle [Download]MK-82 [Download]Slammer UP (1 file only) [Download]Su-35S Flanker E [Download]UAV [Download]T-72 Series [Download]T-100 Varsuk [Download]Mi-24 Series [Download]ZSU-23 [Download]Armaholic download (1 package)Another picUAVSu-35S Flanker EF-15/C EagleT-72BZSU-23 & T-100 VarsukMi-35Best Regards,Jeremy | DreamRebelConfigsA-143 Buzzard class F_Test_Cas: I_Plane_Fighter_03_CAS_F //For AA version use: "I_Plane_Fighter_03_AA_F" { scope = 2; _generalMacro = "F_Test_Cas"; displayName = "A-143 Buzzard (CAS)"; side = 0; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Air"; //Unit Group crew = "Your_crew"; //example: "B_Pilot_F" hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"Your_folder\Data\F_plane_test_1.paa","Your_folder\Data\F_plane_test_2.paa"}; typicalCargo[] = {"Your_crew"}; availableForSupportTypes[] = {"CAS_Bombing"}; }; CH-49 Mohawk class Test_CH49: Heli_Transport_02_base_F { scope = 2; _generalMacro = "Test_CH49"; displayName = "CH-49 Mohawk"; side = 0; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Air"; //Unit Group crew = "Your_crew"; //example: "B_Helipilot_F" hiddenSelections[] = {"camo1","camo2","camo3"}; hiddenSelectionsTextures[] = {"Your_folder\Data\CH_49_test_1.paa","Your_folder\Data\CH_49_test_2.paa","Your_folder\Data\CH_49_test_3.paa"}; typicalCargo[] = {"Your_crew"}; availableForSupportTypes[] = {"Drop","Transport"}; }; MBT-52 Kuma class Test_Kuma_1: I_MBT_03_BASE_F { scope = 2; author = "Your_name"; _generalMacro = "Test_Kuma_1"; displayName = "MBT-52 Kuma (test)"; side = 1; //Blufor faction = "Your_Faction"; //Your Faction vehicleclass = "Armored"; //Unit Group crew = "Your_crew"; //For example: "B_crew_F" or "I_crew_F" hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "HideHull", "HideTurret"}; hiddenSelectionsTextures[] = {"Your_folder\Data\Kuma_test_1.paa", "Your_folder\Data\Kuma_test_2.paa", "Your_folder\Data\Kuma_rcws_1.paa", "Your_folder\Data\Kuma_test_2.paa", "Your_folder\Data\Kuma_test_2.paa"}; class EventHandlers { init = "if (local (_this select 0)) then {{(_this select 0) animate [_x, 1]} forEach ['HideHull','HideTurret']}"; }; }; PO-30 Orca class Test_Orca: O_Heli_Light_02_F //For unarmed version use: "O_Heli_Light_02_unarmed_F" { scope = 2; _generalMacro = "Test_Orca"; displayName = "PO-30 Orca"; side = 0; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Air"; //Unit Group crew = "Your_crew"; //example: "B_Helipilot_F" hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"Your_folder\Data\Orca_ACR_V2.paa"}; typicalCargo[] = {"Your_crew"}; availableForSupportTypes[] = {"Drop","Transport"}; }; ZamakTransport (not covered) class Zamak_test_retexture: I_Truck_02_transport_F { //_generalMacro = C_SUV_01_F; scope = 2; author = "Your_name"; displayName = "Zamak"; side = 1; // 0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civilian faction = "Your_faction"; //Your Faction vehicleclass = "Vehicles"; //Unit Group, this is the line that tells the game where you can find this vehicle. Example: Air, Armored, Infantry. typicalCargo[] = {"Your_crew"}; crew = " Your_crew "; preferRoads = true; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {" Your_folder \Data \Zamak_test_1.paa","Your_folder\Data \Zamak_covered_1.paa"}; availableForSupportTypes[] = {"Transport"}; }; Transport covered class Zamak_test_retexture_2: I_Truck_02_covered_F { //_generalMacro = C_SUV_01_F; scope = 2; author = "Your_name"; displayName = "Zamak (covered)"; side = 1; // 0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civilian faction = "Your_faction"; //Your Faction vehicleclass = "Vehicles"; //Unit Group, this is the line that tells the game where you can find this vehicle. Example: Air, Armored, Infantry. typicalCargo[] = {"Your_crew"}; crew = " Your_crew "; preferRoads = true; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {" Your_folder \Data \Zamak_test_1.paa","Your_folder\Data \Zamak_covered_1.paa"}; availableForSupportTypes[] = {"Transport"}; }; Fuel class Zamak_test_fuel: I_Truck_02_fuel_F { //_generalMacro = C_SUV_01_F; scope = 2; author = "Your_name"; displayName = "Zamak (fuel)"; side = 1; // 0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civilian faction = "Your_faction"; //Your Faction vehicleclass = "Support"; //Unit Group, this is the line that tells the game where you can find this vehicle. Example: Air, Armored, Infantry. typicalCargo[] = {"Your_crew"}; crew = " Your_crew "; preferRoads = true; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {" Your_folder \Data \Zamak_test_1.paa","Your_folder\Data \Zamak_fuel_1.paa"}; availableForSupportTypes[] = {"Transport"}; }; F-15/C Eagle (Thanks to Dezkit for allowing me to share my template) class Test_F15_1: IVORY_F15C_1 { scope = 2; _generalMacro = "Test_F15_1"; displayName = "F-15/C Eagle"; side = 1; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Air"; //Unit Group crew = "Your_crew"; //example: "B_Pilot_F" hiddenSelections[] = {"camo1","camo2","camo3","camo4"}; //This doesn't work anymore, I can't find the right names. It used to work. If you find the right names, please tell me! hiddenSelectionsTextures[] = {"Your_path\Data\Test_F15_1_1.paa","Your_path\Data\Test_F15_1_2.paa","Your_path\Data\Test_F15_1_3.paa","Your_path\Data\Test_F15_1_4.paa"}; typicalCargo[] = {"Your_crew"}; availableForSupportTypes[] = {"CAS_Bombing"}; }; MK-82 This one works different, hard to explain. You need to create a new weapon and ammo in a config first. Then a model, not easy! M2A4 Slammer UP class MBT_01_UP_Test: B_MBT_01_TUSK_F { scope = 2; _generalMacro = "MBT_01_UP_Test"; displayName = "M2A4 Slammer UP"; side = 1; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Armored"; //Unit Group crew = "Your_crew"; //example: "B_crew_F" hiddenSelections[] = {"camo1","camo2","camo3"}; //Only the last one is included in this pack! hiddenSelectionsTextures[] = {"Your_path\Data\MBT_01_UP_Test_1.paa","Your_path\Data\MBT_01_UP_Test_2.paa","Your_path\Data\MBT_01_UP_Test_3.paa"}; typicalCargo[] = {"Your_crew"}; availableForSupportTypes[] = {}; }; Su-35S Flanker E (Thanks to John_Spartan for allowing me to share my template) class SU_35_Test: JS_JC_SU35 { scope = 2; _generalMacro = "SU_35_Test"; displayName = "Su-35S Flanker E"; side = 1; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Armored"; //Unit Group crew = "Your_crew"; //example: "B_Pilot_F" hiddenSelections[] = {"camo_hull","camo_misc"}; hiddenSelectionsTextures[] = {"Your_path\Data\SU_35_Test_1.paa","Your_path\Data\SU_35_Test_2.paa"}; typicalCargo[] = {"Your_crew"}; availableForSupportTypes[] = {}; }; UAV class UAV_Test: B_UAV_02_CAS_F //use B_UAV_02_F for Missle loadout { scope = 2; _generalMacro = "UAV_Test"; displayName = "MQ4A Greyhawk (CAS)"; side = 1; //Blufor faction = "Your_faction"; //Your Faction vehicleclass = "Autonomous"; //Unit Group crew = "B_UAV_AI"; //example: "B_UAV_AI" Use "O" or "I" instead of "B" for Opfor/Independent. hiddenselectionstextures[] = {"Your_path\Data\UAV_Test_1.paa"}; typicalCargo[] = {"B_UAV_AI"}; availableForSupportTypes[] = {}; }; T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23 All configs are included in the readme files. This work is licensed under a Arma Public License Share Alike Edited August 4, 2015 by DreamRebel 4 new releases! 5 1 Share this post Link to post Share on other sites
Guest Posted July 7, 2014 (edited) Thanks for informing us about your release :cool: Release frontpaged on the Armaholic homepage. Retexture templates v1.1** ** our single archive contains all your templates ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited July 7, 2014 by Guest updated to latest Share this post Link to post Share on other sites
mordeaniischaos 3 Posted July 7, 2014 Awesome. This makes the project I wanted to start working on much easier to get started on :p Share this post Link to post Share on other sites
DreamRebel 73 Posted July 7, 2014 (edited) Hi guys, I've uploaded a new version off the Zamak template. Now the fuel and covered templates are included. Also I've included an example config! :) (all configs included at this page) Edited July 7, 2014 by DreamRebel Share this post Link to post Share on other sites
soolie 189 Posted July 7, 2014 Hey, I made a template for the Orca(poorly) like 2 months ago Here So happy someone who knows wtf they're doing did this. I altered my post to include a link to yours. Good job and thank you! Share this post Link to post Share on other sites
Meska_ 10 Posted August 12, 2014 Wow, good job son ;) Keep up the good work. Share this post Link to post Share on other sites
nomisum 129 Posted October 8, 2014 Thanks a lot! This is great for making a quick custom for a mission. Share this post Link to post Share on other sites
DreamRebel 73 Posted January 5, 2015 Hey everyone, It's bin a while but I want to inform everyone about 5 new releases! :) Enjoy. And before I forget, I want to say thanks to everyone who appreciates my work. Best regards, Jeremy | DreamRebel Share this post Link to post Share on other sites
Guest Posted January 5, 2015 Thanks for informing us about your updated release :cool: Release frontpaged on the Armaholic homepage. Retexture templates v1.2** ** our single archive contains all your templates ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
dennislongbeard 11 Posted January 6, 2015 Hey everyone,It's bin a while but I want to inform everyone about 5 new releases! :) Enjoy. And before I forget, I want to say thanks to everyone who appreciates my work. Best regards, Jeremy | DreamRebel thank you so much.. now i may have a chance to make something myself :) i will try... are you planning to make more of the standard arma 3 vehicles ?? best regards Dennis Share this post Link to post Share on other sites
DreamRebel 73 Posted January 12, 2015 Hey, You're welcome and good luck! :) Also I'm currently working on templates for the following vehicles: T-100, Marid, Gorgon, (full) Slammer. T-100 & Gorgon are ready except the Gorgon Weapon system. I've also made some weapon templates but you can't use the hiddentextures way to use the retextures. :( Another template thats almost ready is the Mi-24 Hind template. :) Regards, Jeremy Share this post Link to post Share on other sites
UpperM 14 Posted February 14, 2015 Hi man , I used your template for my zamak and it's perfect. Now I want to make an another skin for the offroad but how do you make the transparent template ? How do you switch the "UV" (http://i.imgur.com/3xxCDQF.jpg) to transparent version (http://i.imgur.com/fWl27IY.jpg) ? Thank you very much ! Share this post Link to post Share on other sites
IndeedPete 1038 Posted February 14, 2015 Just realising I haven't thanked you yet. So, thanks a bunch for these templates, they're pretty well done! Saved some time on the Kuma, though I'm basically doing re-textures of most BLUFOR and GREENFOR uniforms, vehicles and equipment. Still, the most annoying part is cutting out stuff from the original textures. :) Share this post Link to post Share on other sites
DreamRebel 73 Posted February 15, 2015 Thanks guys, soon I'll release the next template-pack. Small hint, 2 tanks included and 1 chopper. Share this post Link to post Share on other sites
brucehamill 1 Posted March 14, 2015 Thanks for these mate, keep it up buddy, would love some for the cars if you could, the templates you provide make my life so much easier. Good Job buddy. Share this post Link to post Share on other sites
gagi2 50 Posted May 17, 2015 do you have other vehicle templates too maybe? i would need some for ATV Hunter Littlebird Pickup Ghosthawk Ifrit Strider regards... Share this post Link to post Share on other sites
DreamRebel 73 Posted July 22, 2015 Just released 4 new templates! (T-72 A,B,BM | Mi-24 V,D,P,35 | T-100 Varsuk | ZSU-23) Enjoy! :) Still working on other templates, sorry for the delay. @Gagi2, check your inbox! ;) Share this post Link to post Share on other sites
Guest Posted July 22, 2015 Thanks for informing us about your updated release :cool: Release frontpaged on the Armaholic homepage. Retexture templates v1.3** ** our single archive contains all your templates Share this post Link to post Share on other sites
JavaGuy 0 Posted September 5, 2015 Dreamrebel, awesome work man. Do you by any chance have a /psd template for the ghosthawk. I have been searching for two days with no luck. Share this post Link to post Share on other sites
dasweetdude 11 Posted September 24, 2015 Really would love to see the rest of the vehicles in your pack nice work man been good to use and practice on a few of the ones you've made been a great help. Share this post Link to post Share on other sites
EricLj 0 Posted October 18, 2015 I used your buzzard template to make an RAF red arrow texture. I don't have much experiance making textures but someone on reddit requested a red arrow retexture for the buzzard and I felt like I was up to it.http://imgur.com/dBQf3kI I couldn't get transparency to work or else I would have hidden the weapon systems. I'm not sure if it's possible on the buzzard but if it is, let me know how. low compression jpg:https://www.dropbox.com/s/5xuovc30junfdpo/arrow_buzzard_top_v1_lowc.jpg?dl=0https://www.dropbox.com/s/mqlbjagk6aqd13h/arrow_buzzard_bottom_v1_lowc.jpg?dl=0 high compression jpg:https://www.dropbox.com/s/0rpynce5k6moprb/arrow_buzzard_top_v1_highc.jpg?dl=0https://www.dropbox.com/s/ihmyd9h73l10696/arrow_buzzard_bottom_v1_highc.jpg?dl=0 You can set the texture in game with: test_veh setObjecttexture [0,"arrow_buzzard_top_v1_lowc.jpg"];test_veh setObjecttexture [1,"arrow_buzzard_bottom_v1_lowc.jpg"]; The GIMP source files if you want to modify it: https://www.dropbox.com/s/wbx46ttw3zx87ll/arrow_buzzard_texture.zip?dl=0 If anyone wants to use this, feel free. Share this post Link to post Share on other sites
CDR Frenette 11 Posted October 22, 2015 Would you be able to make one for the quadbikes? That'd be awesome if you could! Share this post Link to post Share on other sites
DreamRebel 73 Posted October 24, 2015 @JavaGuy Thanks JavaGuy, I apreciate it. No, at this moment I don't have one. I'm also not sure if there currently is one available. @dasweetdude Thank you very much for your compliment! I really apreciate it. In the future I'll release more templates. :) @EricLj Check your inbox! @dfrenette96 I believe someone else already made a template for it. Not sure though. At this moment I don't have time to create one myself. Share this post Link to post Share on other sites
buhere 10 Posted March 8, 2016 I've been having issues with the Covered Zamaks, the texture I put in only is applied to the back cover leaving the front with the bog standard AAF camo. Am I doing something wrong? EDIT: Just checked, it's the same issue with the uncovered variant Share this post Link to post Share on other sites
dreadpirate 173 Posted March 8, 2016 I've been having issues with the Covered Zamaks, the texture I put in only is applied to the back cover leaving the front with the bog standard AAF camo. Am I doing something wrong? EDIT: Just checked, it's the same issue with the uncovered variant Zamak has 2 textures, 0 is the cab and 1 is the back. Share this post Link to post Share on other sites