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Found 9 results

  1. Hi folks. First time opening a topic here. I successfully managed to import a helicopter with some help. Now my problem is the shadows casted when the rotor blur motion appears. It looks like the triangles from the proxies cast weird shadows alongside weird elongated ones. In the proxy models there are no shadow lods and i gave the lodnoshadow 1 property to the resolution lods of them. Even tried in thicking and unthicking the "enable shadows" property within the proxy models selecton in object builder, but no success is reached. Here is a pic of the issue https://imgur.com/a/zOJvtgl
  2. like the title, I'd like to know, is it possible add the Navid with dcl 120 holo sight in a proxied 4wd and LSV? i need just the configuration file? isn't possible? thanks in advance
  3. I'm making a plane and trying to mimic the sample model plane as much as possible. It has proxies for bombs on the pylons so I'm currently trying to do proxies for my plane and struggling due to almost zero documentation online for how to actually create a proxy in Object Builder. -In Blender, in the resolution LOD, I built a triangle on each pylon marking the location and made them a vertex group named "ProxyPylon1", "ProxyPylon2", etc. and export with the Arma Toolbox for Blender -In Oxygen, I right-click that selection and click "Move Selection to Proxy (All LODS)". -Then I direct it to "P:\a3\weapons_f\dynamicloadout\pylonmissile_1x_bomb_02_f.p3d" and click OK. -It pops up a window that says "Proxy object P:/[etc.] already exists, overwrite?" -I click "Yes" and it does two things: 1) renames my selection to "proxy:...\pylonmissile_1x_b..." (much is truncated by the window) and 2) moves the triangle to 0,0,0, i.e. not on the pylon. -If I now start Bulldozer, there is no apparent change and no bomb shows on the pylon or anywhere I can see. I can't find anything online actually describing how to set up a proxy. I'm betting what I'm doing above is wrong, somehow. I've tried a few variations on the above with no success. So, how do you actually do it?
  4. Hey there! I have an object with some proxies in the .p3d file. I would like to be able to do a "setobjecttexture" onto the object and change some selections textures in game. Unfortunately, the texture doesn't change on proxy objects (same hiddenselection name). I worked through this page https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks and tried to adapt this to my problem but no success so far. Anybody who got some experience with this topic? Essentially i want to be able to change the texture of an object and its containing proxies. Thanks in advance!
  5. So im working on an air launched missile using custom models and im trying to make the missile proxys disappear when fired from an Aircraft can anyone help me?
  6. Hello, I do not have ARMA 3 - I use VBS3 with Dev Tools which comes with O2 for setting up models and I believe it's the same process used to create ARMA 3 content. I have been using O2 for a few years now but this is the first time I have had to do anything which requires the setup of an Underground LOD. I am setting up a building with a basement and as per the documentation I have setup the Underground LOD and I can successfully travel down to the basement without the Terrain interferring, however the objects which I have placed in the basement via proxies are all clipped i.e. can only see the top-half of the model. The model used in the Underground LOD is basically a massive box which exceeds the building dimensions so I do not believe this is causing the clipping. Any advice would be greatly appreciated. Screenshot from VBS showing the bottom of proxies are masked/clipped from view Underground LOD showing that proxies have clearance.
  7. Hello all, so I've got a ported Cobra with a hellfire missile on its rails, i fire the missile and it fires just fine. Problem is the proxy doesn t disappear, it stays on the rail, and i cant for the life of me figure out how to make it disappear. Any ideas? I'm pretty sure its a config issue... or a model.cfg one. Id be happy to post either once somebody gives me a solid idea. thanks
  8. Hello, 1. I've added Elevator and Aileron animations to my model.cfg, but it is getting wreid... my elevator works like aileron and aileron works like elevator. I'm sure that I've named everything right in my model - selections & axis, but it still doesn't work. 2. Second problem is commander, I've proxy named proxy:pilot001 which works fine and proxy:commander001 which doesn't work in game, there is just pilot slot. Object builder (open image in new tab to zoom) model.cfg config.cfg
  9. Walkero0

    Driveraction

    Hy i want to ask how i can use the driverproxies. I know that i must write "driver_low01" in driveraction when i set this proxy in my car. This works also with "driver_mid01", "driver_high01", "driver_offroad" ect. But which driveraction do i need when i want to use the proxy in the folder offroad or van ("P:\a3\data_f\proxies\Offroad", "P:\a3\data_f\proxies\Van")? When i write offroad or van into the driveraction i don't get into the car. :huh: Where can i find these animationcommands?
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