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Showing results for tags 'para'.
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[RELEASE] Script to para jump and land with your squad in formation
kingofnuthin1980 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
[RELEASE] Script to para jump and land with your squad in formation When using steerable parachutes, my squad never followed me. They were spinning around, hanging in their parachutes, and they were landing wherever they want. I got tired to catch up with my squad after every jump, so I wrote this script. WHAT IT DOES: If you go into freefall, your squad will drop out of the aircraft. When not looking at your squad, it gets repositioned behind you. In freefall and when they are in their parachutes. Your squad opens the parachute when you do, or when they reach a height between 100 and 75 meters. Your squad should land close to you. To make the units not spin around in their parachutes, the simulation of the parachute is disabled. THE SCRIPTS: Add this eventhandler for your player unit, to check for freefall animation: AIM_fnc_paraDropInit (this adds the action to open your parachute, handles your squad exit out of the aircraft, and initializes the formation) AIM_fnc_paraDropParachute (this opens your parachute, and for squad members it waits until you have opened your parachute) AIM_fnc_paraDropFormation (keeps your squad close to you, until you landed) YOU HAVE FOUND ISSUES OR YOU HAVE OPTIMIZATION SUGGESTIONS? Don't hesitate to tell me your feedback, down in the comments below. ANYTHING ELSE? No. Just have fun! 🙂 MAKE ARMA, NOT WAR! ...and maybe check out... "OPCOM - OPERATION COMMAND" -
casual milsim [UK/EU] - 2nd Battalion, Parachute Regiment - British Realism Unit - Arma 3
razer313 posted a topic in ARMA 3 - SQUADS AND FANPAGES
2 PARA is a British Realism unit. We started off in ARMA 2 in 2014, but have now returned in ARMA 3, with many of our old members joining back to re-create the fun we had back then. Our aim is to provide a realistic, but fun experience to all of our members through our high quality missions every Saturday at 8pm GMT (Or BST during summer). We use a variety of mods, such as ACE, ACRE, and a collection of British Unit and vehicle mods to allow us to emulate the parachute regiment. Why join us? We play Arma in a tactical, realistic way, using teamwork to achieve our objectives. We have a simple phase one training, therefore this group is perfect for those that want a mature, tactical community, but maybe don’t have the time or the interest in hyper-realistic milsim groups as we don't try to match the real world procedures. The term we use to describe this is 'casual milsim'. If you cannot attend every mission due to other commitments or uncertainty, you can also join the reserves; this allows you to join in when you’re able, although you won’t be able to have any specialist roles. Requirements We have some basic requirements we ask from people joining, but the most important is for people to be mature when we are playing: Mature Working Microphone Own Arma 3 (No DLC required) Speak English fluently Can attend trainings/missions at times above (unless reserves) Not in another group already (that clashes with our times) Extra Info We use highly modified and simplified British tactics to fit the game. Our main aim is to have fun. We aim to achieve this by using teamwork in an efficient and professional manner. The ranks we have are 'functional’. They only exist to fit their own function. For example, as we are only up to one section currently, there is only a need for a Cpl to lead them. We are based on the Parachute Regiment, therefore our main role in conventional warfare will be para-drops and air assaults. Whereas, in counter insurgency campaigns, we will be replicating what most modern forces do in conflicts like Afghanistan and Iraq. You do not need a specific interest in the Parachute Regiment or the British Army to join, although you will get most out of the unit if you do. If this post has managed to persuade you to sign up or at least ask a few more questions of what we can do for you, then either sign up on the website - https://2-para.co.uk/ - or, add me on Steam - razer313 Thanks for reading, hope to see you soon! -
Hi guys. I'm back after a VERY LONG time away, and find out that i still can not code to save my life! Can someone help me please? I'm sure this exists elsewhere and I'm sorry, I have searched but came up blank. I'm trying to write a little script to drop me and my AI (or player) team out of a BlackFoot. I 'could' give each unit a parachute backpack and force them to 'eject' as the plane goes through a trigger right? But I don’t want to do that, as the units will loose their default backpacks (medic, ammo bearers, explosive guys, etc). So what I’m doing is spawning a 'steerable_parachute' behind the plane and moving each unit in turn using movindriver. The problem is that they will not move to the chutes if they are in the plane. If they start on the ground, they'll instantly move to the chute. If i put them in the plane first at the start of the mission, they will not lose their association with the plane. UnassignVehicle doesn’t work. Can anyone please help me sort this stupid little issue please, it's driving me nuts! (I could share the script if you wish, but it's so rudimentary (and doesn't work!) there's no real point.
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milsim 101st Airborne Division Realism [WW2 Iron Front US]
SkillerPenguin posted a topic in ARMA 3 - SQUADS AND FANPAGES
101st Airborne Division Realism Unit (US division) Arma 3 WW2 Milsim based on Iron Front mod with Faces of War The 101st Airborne Division Realism Unit is a milsim unit based on the Iron Front WW2 mod on the western front, with many fixes and custom additions working to achieve a realistic combat experience. With a rapidly growing population and many positions yet to be filled, we are proud to finally announce that we are opening our doors to public recruitment. In our constant effort to create a realistic World War II environment in Arma 3, our unit has adopted several mods that break new boundaries in creating this environment for our members. The mods are very accessible and easy to install even to novice players and full assistance can be provided to those who have any trouble at all. The mods that we use on our servers allow us to provide an incredible depth of realism that few other units can provide. Currently our unit is composed of players with very diverse backgrounds. Some of our members are veterans of the realism/milsim community that have been in multiple historical units, in both Arma 2 and Arma 3, which aim to endure the environments of which the brave soldiers of the last great war experienced. Others in our unit are rather new to the scene, but they are greeted with open arms and training that teaches them to fight amongst the very best! Players of all experience levels are welcome to join! Perhaps you have been in realism units before, or perhaps you are looking for a change from the normal run of the mill invade and annex servers. Wherever you might be coming from, we would be happy to have any and all come in for an interview or to simply learn more about the unit. Current sub-units: 8th Air Force 8th Armored Division (Temporarily closed) Interested in joining? Awesome! Come on over to our TeamSpeak server and sit tight in the "Waiting for Recruiter" channel. IP: 101ab.dtdns.net - Currahee! -