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Found 7 results

  1. My mission file is broken. I saved this mission with the UNSUNG Vietnam War Mod by accident. When I removed the mod from the 'mission.sqm' file and switched off the mod, the mission stopped working. Whenever I try to open the mission in the Editor I get 'Error when loading the scenario'. http://www.filedropper.com/mission
  2. Hi all, I'm about to issue a D-Day mission SP/MP (Iron Front addon + CUP terrains). Everything goes well so far but I'm trying to add an intro via 3den for SP sessions. This should be simple... For test, I'm just clicking on intro layer in 3den, then adding a simple player and a waypoint. I added a condition true trigger with countdown set to 20 sec and end1 termination (to terminate the intro). No camera sequence at this level. Just a basic intro... Well! Not sure to understand the following: a bunch of errors in rpt file and on screen: I thought intro was running before scenario, then before init.sqf and all EH stuffs.... In fact, I don't understand how it works! - Why intro is running the init.sqf with all the init fields of non-yet existing units! I have plenty of units and variables in my scenario I don't care for intro!!! for example, I named the playable group : HUBERT... and I got an error for a non-defined HUBERT in intro.... Sure! What for? I don't want to copy/paste all units from scenario to intro! - Not found a good tuto. I don't mean a way to make a video but something explaining the sequence, initialization order, things to do on 3den intro. I discovered lately the need to have a player as unit, even if there is no playable thing in intro (and no player defined?) or the need to place something to exit the sequence... Not sure what exactly. So, is there any pro of intro, BI dev, who could help for general information about that? (I'm not looking for mission example but rather a minimum things to know). Thanks
  3. Hello at all who will read this at first, I am currently working on something called DCFDB a Dynamic campaign Framework for Arma 3. To keep things clear i will write some things about it. First of all there is no released Version right now so it is not avialble yet. The Target of it is to have a Dynamic Zeus Campaign with a saving function and other little extras for administrating the campaign. To achive this i am writting an Database in combination with extDB3. This Database should store the most if not all placable and doable things aswell as states. I started at some point to play Milsim Missions with Zeus and thought that it is somewhat sad that there is nothing really to safe the progress. Better said i am targeting a normal Arma 3 campaign as Zeus Campaign with the use of the Creativity from Community of Arma 3. Well with that said now i get to my problem: I am working right now to make it possible to use the Editor for the campaign that you aren't Limited to only Zeus. So i wanted to use the ID of the Mission.sqm to check if it is a Editor Object and later maybe call it by that or assign paralell a Id from the Database. The id of Item 59 ("I_Truck_02_box_F") would be the 409. Right now with the Knowledge i have i can get this variable by using: https://community.bistudio.com/wiki/get3DENEntityID But this is limited to the Eden Editor right now. I ask myself is there a way to get this exact Value in the mission while the Object "I_Truck_02_box_F" is selected with as an example: cursorobject. I already thought of another sollution of this by first calling all placed objects and extracting the ID in the middle of following: 13b57c080# 1675124: truck_02_box_f.p3d by using _editorID = str _vehicle splitstring ": " select 1; this gives me the 1675124 of the whole thing. I thought this number would be my solution but then i got informed that those numbers can change because of terrain modification like one tree more or less. So i can't use that. Now is the Question is there any other solution to get this ID or something which is also unique and won't change? Just as information NetID changes. Another thing i tried is to include the MissionSQM in the description.ext and work the parts out: class MissionSQM { #include "mission.sqm" }; and call it through: getNumber (missionConfigFile >> "MissionSQM" >> "version"); [this is not the path just as information this is just an example] but there is another problem i can't order the ITEM Class to the object if there is variable itself which it does not need everytime. class Attributes { name="beta_4"; } Without the name Attribut i can't order it corectly to the unit. Position is a bad option since those can change. The funny thing is i can call the object mentioned before with this script so this is why i tried the splitstring Part: [0,0,0] nearestObject 1675124; So i am with my knowledge at the End and wanted to ask if someone knows a command for declaring an unique ID which won't change and are passed on from the Editor. I searched the Internet up and down asked question in the Arma 3 scripting Discord channel. I think also you were able once to read out the 1675124 id with a command but this was discontinued due to the terrain change problems. Now the editor objects get their own ids which was once wanted but this can't be used in the Mission. I am at the point where i don't know what to do now. Maybe some of you has some answers. Would be glad.
  4. I had Ace 3 installed on Arma 3 when using the Eden Editor. I then decided to remove it, meaning I could no longer open my mission, so I looked up how to remove Ace 3 from my mission. A post on a forum suggested that I should remove any lines on my 'mission.sqm' file with the word 'ace3', so I did without backing up the file, and now when I try to open my saved mission an error pops up 'line 0: '.rap': ' ' encountered instead of '=''. Help would be much appreciated, thank you.
  5. Hi anyone, I'm working on a really big mission. So far so good. Today I wanted to continue my work but couldn't open the mission! Two weapons, I placed in my mission, and included in the "KA Weapons Pack New RC" mod from the steam workshop are now missing. (Problem 1) For that reason I looked up how to remove mod dependecy in the mission.sqm. Although the mission.sqm file is binarized, I opened it with the default text editor. (I've not made a copy of the mission.sqm file!!! fu.. me I'm such a complete moron!!!!) Anyway after saving it I'm no longer able to see my mission in the editor (file open) menu!!!! (Problem 2) Does anyone knows any reason why that happend ? Please help me I put a lot effort in the mission !!!
  6. Hey guys. I'm having an urgent issue. I'm planning to make an Altis total map overhaul with edited locations all over the map. Now I've hosted a local server (like we always do) and my friend tried to join. It gave him the downloadable content missing "CST_R_Tower" when he tried to connect. We tried to find it for over an hour, and I ain't too fond of editing shit with text editors as most likely I will screw it up. (Like I just did......) I removed "CST_R_Tower" three times, or how ever you call it. (I'm a total noob in scripting and stuff.) If I hit CTRL F "CST_R_Tower" showed up three times, and removed those three... In notepad, the mission.sqm looks like this: https://gyazo.com/b5582cd347ca2026c9a7b89b99ce418e While on Wordpad it looks like this: https://gyazo.com/a84d3b43d40725b4b2464942e872cec9 Both screenshots were after I've edited it, but if I search on the web how to edit a mission.sqm file, they all look different than mine??? Now what happened, after I removed those lines, the entire mission didn't show up in the editor anymore, and in-game, when I tried to launch it, instead of green text, it was light blue text. And when I hit "Play" simply nothing happens. I've put weeks of work into this mission, and just because I wanted to remove some mod that I can't even remember what it is, or can't even find it, it screwed my mission... D:< Any help is greatly appreciated as I can't get myself to re-do ALL this work I've put into it... :( Thanks in advance. ~ Sirion.
  7. Hi. I made a mission a while ago which requires a mod that no longer exists. There is NO way i will ever find it again, as it was not published. I can not untick the "binarize mission file" as I CAN NOT EVEN ACESS THE MISSION. I heard that you can unbinarize the mission file somehow and then delete the addon there, but i have no idea how to do it. Any help would be appreciated!
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