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About Hanncor

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  1. There is none of them. I was so stupid and put my trust in one single file. I need to repair it somehow. Is there a way to unbinarize it without using the arma 3 editor ?
  2. Well, when opened with notepad ++ the text is in a nice order. The error (line1:.EditorData: Undefined base class ") could probably be fixed when anyone understands what "Undefined base class" means. This is the first line in the mission.sqm: raP - version 5 EditorData P addons V A3_Modules_F_Multiplayer A3_Ui_F A3_Characters_F A3_Air_F_Heli_Light_01 A3_Air_F_Beta_Heli_Transport_01 A3_Air_F_Beta_Heli_Attack_01 A3_Drones_F_Air_F_Gamma_UAV_02 A3_Air_F_EPC_Plane_CAS_01 A3_Soft_F_Exp_MRAP_01 A3_Soft_F_Exp_Quadbike_01 A3_Soft_F_Exp_LSV_01 A3_Armor_F_Exp_APC_Wheeled_01 A3_Armor_F_Exp_MBT_01 A3_Modules_F_Effects A3_Structures_F_Mil_Cargo A3_Weapons_F_Ammoboxes A3_Supplies_F_Exp_Ammoboxes A3_Signs_F A3_Structures_F_Heli_Furniture A3_Structures_F_Civ_Camping A3_Structures_F_EPB_Furniture A3_Structures_F_EPA_Civ_Constructions A3_Structures_F_Items_Electronics A3_Modules_F_Supports A3_Static_F A3_Static_F_Mortar_01 A3_Static_F_AA_01 A3_Modules_F_Intel A3_Structures_F_Mil_Flags A3_Boat_F_Exp_Boat_Armed_01 A3_Props_F_Exp_A_Military_Equipment A3_Structures_F_Wrecks A3_Characters_F_Exp A3_Weapons_F_Pistols_Pistol_Heavy_02 JSRS_SOUNDMOD_ReloadingSounds A3_Weapons_F_Acc A3_Weapons_F A3_Weapons_F_Items cba_xeh A3_Modules_F_ObjectModifiers A3_Structures_F_Heli_Items_Electronics A3_Soft_F_Quadbike_01 A3_Armor_F_Gamma_MBT_02 A3_Soft_F_Exp_Truck_01 A3_Structures_F_EPA_Mil_Scrapyard A3_Supplies_F_Heli_CargoNets A3_Soft_F_Gamma_Truck_02 A3_Armor_F_Beta_APC_Tracked_02 A3_Armor_F_Beta_APC_Wheeled_02 A3_Air_F_Heli_Heli_Transport_03 A3_Characters_F_Common A3_Soft_F_Exp_Truck_03 A3_Soft_F_Exp_MRAP_02 A3_Modules_F_Curator_Flares A3_Boat_F_EPC_Submarine_01 A3_Modules_F_Events A3_Weapons_F_Mark_LongRangeRifles_DMR_04 A3_Weapons_F_Mark_Acc A3_Weapons_F_Mark A3_Weapons_F_Exp A3_Characters_F_Exp_Headgear A3_Weapons_F_Explosives A3_Air_F_Beta_Heli_Attack_02 A3_Structures_F_EPB_Items_Vessels A3_Structures_F_Items_Vessels A3_Structures_F_EPC_Civ_Garbage A3_Structures_F_Argo A3_Structures_F_Civ_Market A3_Structures_F_Heli_Civ_Constructions A3_Soft_F_Offroad_01 feint_shark A3_Boat_F_Exp_Boat_Transport_02 A3_Characters_F_Exp_Civil A3_Weapons_F_Mark_LongRangeRifles_DMR_05 A3_Soft_F_Exp_Offroad_02 A3_Structures_F_Furniture A3_Structures_F_Civ_InfoBoards A3_Weapons_F_Rifles_SDAR A3_Weapons_F_Rifles_MX A3_Characters_F_Exp_Vests A3_Modules_F A3_Air_F_Exp_VTOL_01 KA_G11 Calico_M950 A3_Weapons_F_Rifles_MX_Black panda_mod AddonsMetaData m The error refers to the red highlighted term. The blue highlighted terms are the two weapons that are showing up as deleted content.
  3. I must confess I actually edit it ... I removed the names of the two weapons that shown up as "deleted content" when I want to open the mission yesterday. BUT I tested it with another mission.sqm from a working mission. I've just opened and saved it with the text editor and the result was the same although I edited absoltley nothing ! Oh just got an error message in the "open mission menu" ingame: mission.sqm, line1:.EditorData: Undefined base class " It shows up, but I still cannot see the mission in the list.
  4. Eliteness produces this text: #define _ARMA_ //Class mission.sqm{ version = 53; class EditorData: moveGridStep{}; addons[] = {"A3_Modules_F_Multiplayer","A3_Ui_F","A3_Characters_F","A3_Air_F_Heli_Light_01","A3_Air_F_Beta_Heli_Transport_01","A3_Air_F_Beta_Heli_Attack_01","A3_Drones_F_Air_F_Gamma_UAV_02","A3_Air_F_EPC_Plane_CAS_01","A3_Soft_F_Exp_MRAP_01","A3_Soft_F_Exp_Quadbike_01","A3_Soft_F_Exp_LSV_01","A3_Armor_F_Exp_APC_Wheeled_01","A3_Armor_F_Exp_MBT_01","A3_Modules_F_Effects","A3_Structures_F_Mil_Cargo","A3_Weapons_F_Ammoboxes","A3_Supplies_F_Exp_Ammoboxes","A3_Signs_F","A3_Structures_F_Heli_Furniture","A3_Structures_F_Civ_Camping","A3_Structures_F_EPB_Furniture","A3_Structures_F_EPA_Civ_Constructions","A3_Structures_F_Items_Electronics","A3_Modules_F_Supports","A3_Static_F","A3_Static_F_Mortar_01","A3_Static_F_AA_01","A3_Modules_F_Intel","A3_Structures_F_Mil_Flags","A3_Boat_F_Exp_Boat_Armed_01","A3_Props_F_Exp_A_Military_Equipment","A3_Structures_F_Wrecks","A3_Characters_F_Exp","A3_Weapons_F_Pistols_Pistol_Heavy_02","JSRS_SOUNDMOD_ReloadingSounds","A3_Weapons_F_Acc","A3_Weapons_F","A3_Weapons_F_Items","cba_xeh","A3_Modules_F_ObjectModifiers","A3_Structures_F_Heli_Items_Electronics","A3_Soft_F_Quadbike_01","A3_Armor_F_Gamma_MBT_02",//DeRap: Unknown ArrayType DeRap: Unknown ArrayType If I save the file with Eliteness nothing changes. Stil not readable for arma3. Is this an error ? Eliteness says Unknown ArrayType. And shouldn't there be more ? When I open the mission.sqm with the "default windows text editor" the text is over a hundred times longer!
  5. No it says just mission.sqm ! That's smart but now it's too late for saving it unbinarized... I've tested it with other missions. I opened the mission.sqm ... did nothing.. saved it and now the mission doesn't show up in the file selection menu ingame !!
  6. Hi anyone, I'm working on a really big mission. So far so good. Today I wanted to continue my work but couldn't open the mission! Two weapons, I placed in my mission, and included in the "KA Weapons Pack New RC" mod from the steam workshop are now missing. (Problem 1) For that reason I looked up how to remove mod dependecy in the mission.sqm. Although the mission.sqm file is binarized, I opened it with the default text editor. (I've not made a copy of the mission.sqm file!!! fu.. me I'm such a complete moron!!!!) Anyway after saving it I'm no longer able to see my mission in the editor (file open) menu!!!! (Problem 2) Does anyone knows any reason why that happend ? Please help me I put a lot effort in the mission !!!