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Showing results for tags 'limit'.
Found 5 results
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I want to restrict a area for my player to play in on Altis i want to make a Infantry Game and i want to stop players to use the hole island to run around on. does anyone know if it can be done. i have tried with 4 triggers so if you walk/run inside them you die, but i want to make it so you get a warning and will be told to turn around or you die. // Play3r
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What is the upper limit or maximum number of AI and/ or human players in one single mission / campaign / scenario / Multiplayer mission / online combat. Is this number limited by game software settings itself, or upon to hardware performance? I have these questions because I would like to organize and design a huge mission or campaign such as BLUFOR Battalion VS OPFOR Battalion, I want to know how many AI could I put in and how many Players can join in, and What kind of PC should I set up. Many thanks, could you share your experience about these questions, list them one by one. For example ; Game type Max AI Max Players Single mission xxx xxx Campaign yyy yyy etc. etc. etc.
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Hey peeps, Just wanted to share something I discovered. I cannot see it has been mentioned here on the BI forums before. After meddling with a ECP + WW4 + WW4EXT mod combination, I noticed that I started crashing on startup when adding a few extra islands to the mix. It seemed like some memory limit was reached somehow due to all the mods I had loaded. There were also some strange issues with sudden extreme lag, all textures (including menus) where blurry and some random objects showed the lowest level of detail, even though I was up close. I have previously messed around with mods in Morrowind/Oblivion, and remembered an application called the 4GB patch by NTCore, which basically allows 32-bit application to utilize 4GB of virtual memory instead of 2GB. This only works in 64-bit environment however. After downloading the application I patched ColdWarAssault.exe, and now it runs sweet as hell with all the mods I want. After patching, I have played approx 10 hours of single player, and have not encountered any crashes or instabilities. I was using the steam version of Arma Cold War Assault, but I also tested briefly on the GOG-version and encountered no issues there either. Just wanted to share this piece of information to anyone having similar issues. The patch can be found on the link below (please note that I have no affiliation with NTCore what-so-ever). The application also backs up the original file (ColdWarAssault.exe.Backup) in case you would experience any issues. http://ntcore.com/4gb_patch.php Cheers.
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So I realized the other day that every individual soldier is counted as a group in the eden editor. This presents a problem for me especially when trying to create scenarios with manned bases. I did a test and placed down a ton of soldiers in the 2D editor and imported it to Eden only to have it denied because of the group limit. Has anyone else noticed this? Besides that i'm loving eden editor by the way
- 4 replies
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- Eden
- Group limit
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So I got Virtual Garage to work in my mission, I can walk up to AI:s, scroll to get a option to enter Virtual Garage and spawn in any vehicle I want at a given location. What I want to do now is so that I at these AI:s only can access certain vehicles, for example I have a Car Dealer, Heli Dealer and a Armor Dealer in wich I only want to display the right type of vehicles. How can I do this? Also if the regular way is to add in every single vehicle to a list then is there a quicker way to do it since I have a lot of mods x)