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Showing results for tags 'hardware'.
Found 9 results
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HOTAS and rudder pedals implementation
EveronVetsAgainstTheWar posted a topic in Arma Reforger - General
Hello, Has there ever been discussion about HOTAS and rudder pedals inputs for Arma Reforger? I searched but haven't seen any answers. Now that helicopters are officially introduced, I hope they allow inputs from HOTAS and rudder pedals. I bought these specifically to fly in Arma years ago and now I have trouble flying a helicopter without the pedals at least. TrackIR already works which is wonderful, so it doesn't seem like they are only limiting inputs to KB/M and gamepad. I'm just wondering if anything has ever been said by the development team about it. -
Arma Reforger don't recognize my Saitek X52
mangojambo posted a topic in Arma Reforger - Troubleshooting
Hello. The Saitek X52 is not working in the game. Are the non Xbox/PSx controllers disabled for now or just a bug? Thanks. -
Best hardware for Arma 3 server with mods and 40+ players
Col.Williams posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello I used to run an arma 3 community and I am in the process of rebuilding my server rack. I used to run a kaby lake i5 processor with 16gb of DDR4 3000mhz ram for our old server in the same conditions. I have heard that arma 3 does not use multithreading so that feature would be useless? do older processors work well? If I used my Hyve Zeus with 64GB of DDR3 Ram and two Intel Xeon E5-2695 (12 cores each per processor) would that work beautifully or am I better off running a server with the newest raptor lake processor the i9 13900K ? I want a beefy server that can handle a lot of mods. Let me know your recommendations, Thank you! -
I read carefully and with great interest The Development Process Behind Bohemia Interactive's Enfusion Engine an interview of Pavel Šafář, Project Lead, on 80.lv site. At the end of the interview, a passage particularly caught my attention as an OFP veteran and still an armavangelist. Pavel Šafář: Our current plan is to release a game demo that will demonstrate the engine’s capabilities. I also assume that we’ll be supporting it throughout the year. I don’t mean just fixing any issues people will find. We expect people will start playing with our engine and editor, which will surely result in many things we’ll need to deal with, including issues, questions, and new features to document. I don't know if I'll be able to get my hands on the Demo, but just in case I'd like to be able to prepare myself with some hints about the minimum hardware requirements.
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I've recently been browsing around for a new 240gb SSD on which I will run Arma from. I noticed that where I live, the cheapest SATA SSD (Western Digital Green) goes for 40 USD, and the cheapest NVME drive (Adata XPG SX8200 PRO) comes around at 52 USD. They both have the same capacity, and the NVME drive uses m.2. NVME Seq. read: 3500MB/s Seq. write: 1200MB/s SATA Seq. read: 540MB/s Seq. write: 465MB/s I run about 40 mods for the group that I play with, and I'm guessing it's around 40-50gb of mods. This causes a very long load time each time I start up the game as it is currently running on a 7200rpm WD Blue. I have heard that on other games, NVME drives do not significantly decrease the load time of a game. Will the NVME drive have a better load time than the SATA SSD? Or is it just worth it to stick with buying the SATA SSD? Additionally, are there any other benefits that come from the NVME drive within and outside of Arma 3?
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Hello guys, I am VERY new to servers but have some experience building PCs. Just wondering if I could just get an old tray server from eBay and stick an OS on it to run a dedicated server from. The server would be for co-op missions (PvE with AI) for up to around 32 players. I've been looking at an old Dell PowerEdge R710 server with 2 x Intel Xeon X5680s, 2 x 300GB SAS HDDs, 12 x 4GB DDR3 1600MHz memory cards. Would the old machine be enough or am I missing something? Any advice is greatly appreciated, thanks!
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At Argo ive got very low FPS ( 33) and i dont know why... ive got a gaming pc with all ne updates.. at games like GTA 5 or BF1 i dont got this problem.. what can i do to fix the problem?
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Build a ArmA 3 x64 Dedicated Server, what hardware & Network speed need?
God of Monkeys posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi, we are Taiwan ArmA Clan, recently we want to build a x64 Dedicated Server for our team. (our last server use 5 years already) And here is come some questions. Our Goals 1. 50 ~ 100 players coop & PvP. (or even 100 vs 100 PvP) 2. 400~500 AI Unit. (50~100 groups) *This can use like EOS or ALiVE to help. But is perfect when 500 AI Unit can activities at the same time. 3. Mod: ACE, RHS(All faction), CUP(Only map), Task Force Radio. *And some little mod and map that don’t impact performance very much. 4. Host TeamSpeak 3 server. Hardware: 1. Server vs PC advantage? After discussion, this is our plan. But we want to know is server structure will have more advantage? Or is ok with PC structure? Server Structure CPU: Intel® Xeon® Processor E5-2680 v1 x2 MB: Supermicro X9DRL-IF or Tyan S7050-DLE RAM: Samsung Ecc reg DDR3 1600 8G x8 SSD: Plextor M8Peg 256G/M2 PC Structure(2 ver.) CPU: AMD R7 1700X MB: MSI X370 gaming pro carbon RAM: Kingston DDR4-2400 16G x2 SSD: Plextor M8Peg 256G/M2 CPU: Intal I7 7700K 4.2G MB: Asus Strix z270H RAM: Kingston DDR4-2400 16G x2 SSD: Plextor M8Peg 256G/M2 Network Speed 1. Server speed affect? In our plan, we will use this. 100m download / 100m upload (Right now we use 100m download / 40m upload) This speed plan is very high at Taiwan, in future we will upgrade if there have another higher plan. Last Question 1. The above Hardware plan & network speed, can done with our goals? 2. If goals can’t be done, is our hardware plan need more upgrade? Or is our network speed too slow? 3. If these plan are very nice and more than we want goal, how many player and AI can run on our hardware & network speed plan? We hope we can get these information from big ArmA Clan.(Who usually play with 100 players) And thank you for your reading.