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Showing results for tags 'bugfix'.
Found 18 results
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important Virtual Garage - Bug Fixes
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
What it does: This fixes a a couple of problems with the serverside Virtual Garage scripts. - Just realised the bug (Duping) still exists in the current server files and there is no public fix on the Exile Discord listed, nor is there a thread in the Unofficial forum. - I optimised it slightly a... -
# Exile-Tree-Chopping-Fix This fixes a issue with the tree chopping where it creates a new lootHolder for every single log due to the "centerpoint" of the tree being out of range. # Installation - Replace ExileServer_object_tree_network_chopTreeRequest in your exile_server.pbo and repac...
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bugfix Swing & Swoosh Exploit Fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
# Swoosh & Swing Fix Fixes a exploit with the axe and sledgehammer. # Installation 1. Make a CfgExileCustomCode override for ExileClient_object_shippingContainer_smash.sqf & ExileClient_object_tree_chop.sqf and add the files to your missionfile. 2. Done Download: Github Support Me: www... -
Since there are a few exploits and bugs with the Autorun function by default like interrupting the animation while using medics or being run over. Here are some fixes for these problems. - Disables Autorun in Territory. (VG exploit) - Disables Autorun while playing russian roulette. - Disab...
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bugfix LootGarbageCleaner-Tweaks
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
# Exile-LootGarbageCleaner-Tweaks * This fixes some broken Vanilla code that stopped the whole garbagecleaner forEach for the first building that doesn't exceed loot lifetime. * And also adds player detection to skip deleting of loot in buildings if a player is close. # Installation * Replace... -
bugfix Exile-Territory-Radius-Marker-Fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
This fixes the problem with stuck territory radius marker arrows. Now every player of a territory can delete the radius markers without any problem. # Installation - 1 - Make a CfgExileCustomCode override for ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick.sqf - 2 - Done... -
bugfix extDB3 - Garbage Cleaner Fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
What it does: This fixes the problem of base parts/containers not getting deleted by the garbagecleaner. # 1. Replace/add the stuff below in the exile.ini for extDB3 [deleteUnpaidTerritories_construction] SQL1_1 = DELETE FROM construction WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND... -
bugfix Move elements at/near max objects limit fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
Every experienced base builder in exile knows the problem. You move an existing base object while your on/near max elements limit of your base and it's disappearing. Here is a simple solution for that problem. # Make a new Customcode override for ExileClient_object_construction_move.sqf w... -
release Exile - Anti Floating bug script (aka. stair bug)
El' Rabito posted a topic in Exilemod (Unofficial)'s Scripts
## UPDATE 20.10.2019 I found a much better solution for the problem. Instead of forcing the character to lay down,i just remove the velocity and tada, even better than the old version and i added a missing animation name. Video demonstration (Youtube) Support Me: www.buymeacoffee.com/El... -
This fixes a dupe method for Exile. Download (GitHub) Support Me: www.buymeacoffee.com/ElRabito Installation 1. Make a CfgExileCustomCode override for ExileClient_object_player_event_onInventoryClosed.sqf 2. Done
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bugfix Territory flag placement Fixes
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
What it does: This fixes a couple of problems with the placement of the territory flag. * Disables the placement of the flagpole without choosing a flag. * Name must be unique since you can spawn at an enemy base if it has the same name (XSSpawn). * Limits the length of the base name to 16 le...- 1 reply
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What it does: Fixes a Exile bug/design flaw which took your poptabs while aborting the PIN change at the Vehicle Customs Trader. Now the poptabs only get deducted if the PIN change is successful. Download/Installation (Github) Support Me: www.buymeacoffee.com/ElRabito
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bugfix constructionMoveResponse error report fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
There is a small issue with the ExileClient_object_construction_network_constructionMoveResponse.sqf. Errors thrown from ExileServer_object_construction_network_moveConstructionRequest.sqf like "You cant move Damaged objects, repair it first" or "Territory has been under attack within the last %1... -
bugfix Sloth Machine Spin Spam Fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
Problem: For example: If you had set the config of the Sloth Machine (class CfgSlothMachine) to more generous values it is very easy to make easy/fast gains as player with the default Exile code just by spamming the Sloth Machine. What it does: Disables the possibility to spam the "Sloth Machine" sp... -
Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
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Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
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Add suicide/ teleport 5 meters button for when we get stuck in objects
Wisecrack34 posted a topic in Suggestions & Feedback
I would prefer option 2 as it means that you don't lose all your progress from that round, perhaps requiring you to not be in combat so it wouldn't be exploited -
the game is crash after 5 to 10mins, its like you added a timer for it to crash for me. I could be playing a game, or just be on the main menu, it will freeze. I have to do ctrl alt delete everytime. Iv yet to play the game without crashing since i did the update today. One time it took only 2 mins...
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- bug; bugfix;
- crash
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