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Wisecrack34

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About Wisecrack34

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  1. Wisecrack34

    What type of gun would you like to see in game?

    A musket would be fun
  2. Not sure how but for a single session in the house I had a blue suit and could toss grenades (which look badass) and use a mosin I spawned with (along with some other, lesser weapons). It's fixed now but tossing around grenades for a bit was fun (kinda wish I still had the bug just for that)
  3. Wisecrack34

    What type of gun would you like to see in game?

    A real luger, not one made by Evike
  4. Wisecrack34

    Grenade M67

    Someone record it and post it here, try it on the range or against a looting player
  5. Wisecrack34

    Dayz and Vigor coming to xbox?

    Xbox preview for Vigor ends tomorrow
  6. Since the test is coming to a close soon id like to suggest a few ideas for later down the line when the game is released and getting updated. I would enjoy having one or two larger maps meant to support 32-ish players for those who want a larger risk (if the servers can take it then) along with supporting a squad mode for people who wanna play eith friends. Perhaps add a damage stat to show how much damage a bullet does out of 100, the shotgun using a borderlands system of showing the amount of pellets and the damage per pellet. Add slug rounds as an expensive alternative to regular shotgun rounds that do 30% less damage but have much further range and better accuracy on the account of being one bullet. Allow us to do high sensitivity spins, those are fun. Add a wheat doll to the target range that blows up after taking enough damage to kill a player. Make the RPK bipod cause it's recoil to divide by 3 or 4. Add some more loot to the north side of fort draug. With the suomi being a rarely known weapon that this game brings to the light id like to see some more guns that look weird and are hardly heard of. Make the Skorpion the starter smg as the suomi is a bit large for a starter rifle. Up the movement speed in water so it isn't instant death, along with adding more rocks to move on at the top right exit for draug fort. Ive heard people asking to let us keep half our gear but id suggest dropping all guns and letting us keep a small percentage of our materials intact so you can upgrade your house even after dying 4 times in a row. Let us set a que for crafting weapons and gear so we don't have to wait at the table for it to finish to start the next item (maybe add a slight time reduction for every item to encourage mass crafting sprees). This is mostly spit balling to help the creative juices flow but if you find anything interesting let me know so it can be discussed :D
  7. Wisecrack34

    Buff Luger

    Im not sure if it does damage rn, I bet my insults would do more physical damage to them and I'm Canadian (Making me unable to insult someone)
  8. Wisecrack34

    Open All Maps

    Aww it's ending? I just got on :c havin so much fun despite the bad gunplay, bugs and atrocious gun crafting/house building. Im not joking, really do enjoy it (probably my deep hatred for myself but the reason is insignificant)
  9. Wisecrack34

    ADS, 3RDP, Muzzle Control & Bullets

    All the time, I never see it in the shooting range but when im literally hugging someone I somehow manage to miss all my shots with a shotgun or an assault rifle/smg
  10. Wisecrack34

    Cant upgrade house fast enough

    Id like that, also beef up the stats a bit. 5 perfect runs through town should get you more than a 1% boost to crafting speed
  11. Wisecrack34

    Aim and movement refinement.

    Likely another item on the to do list, probably should have ironed this one out before launching it on the program but you can't delay game testing forever
  12. Wisecrack34

    Muzzle control & bullet grouping.

    Yeah there's no pass on this, lemme use my gun and not the sharp stick that's supposed to be attached to it
  13. Wisecrack34

    About constructive criticism.

    Yeah, it can get pretty frustrating when your hard work gets downed instantly by bs, ive had to start using the knife in combat because I know they'll pull it out if I dont. Though it can be frustrating there's a good reason it's on the program and not released as a beta demo or early access on steam. The game is really REALLY early in development and group testing is a cost effective way to get feedback. I would suggest taking a short break after every second loss to go play something less frustrating to help cleanse the palette, remember that it isn't really a game yet, just a test demo.
  14. Wisecrack34

    Losing to much material/resources.

    I feel like it should give is a percentage of our scavanged materials in general, I need one nail to upgrade but I keep dying because bullshit before I can get it out
  15. Wisecrack34

    Can we make melee less robust

    Probably just slipped by due to the lack of melee use, plus the game being released rather early on in development (givin yandere dev a run for his -lack of- money). Would certainly like to see this fixed as I stabbed a shotgunner (the one that takes 2 hours to make), tried to take his loot but it flipped on it's side, then got stabbed myself. However problems like these are to be expected early on and should be fixed fairly soon-ish.
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