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Showing results for tags 'boom'.
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So having played the new season for the first day a few flaws have been identified #1 explosion radius: guy was camping in the back of a truck on batterie, I rolled a perfect grenade in there, didn’t do any damage, theory? Grenade landed in the front outlander hit at the back, logic dictates this shouldn’t have mattered in this context and he should have least took some damage. #2 difficulty in throwing grenades into doorways, there’s an overarching throw display but this makes you aim high consequently bouncing it off the wall and not into the room. We could benefit from two means of throwing the grenade, overarm and underarm for shorter range but easier doorway clearing. #3 a somewhat disappointing visual and audio effect on explosion. This one is somewhat what quality of life than mechanically based both the smoke effect in my view is lacklustre and the explosion being the same as a contact bomb doesn’t quite sit right with me, personally a slightly different identifying explosion would be better. anyway that’s my current two bits on grenades this season 🤷♂️
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Arma 3 explosion when hitting opject (event handler)
TMG_On_YT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, I need some quick help with some even handlers.. Anyway, the idea is in the mission you attack an oil rig. You shoot on the oil pipes which makes the oil pipes explode and burn. The idea is because of the explosions you kill the enemies inside and win the mission. Okey, so I have this script here: thisaddEventHandler ["hit", "scriptedCharge = "DemoCharge_Remote_Ammo_Scripted" createVehicle (getMarkerPos "bombmrk"); scriptedChargesetdamage 1;"] Alright, I also want, once you hit the oil pipe, the oil storage next to it will explode bybeeingtrigger with an even handler explode. Anyone can help me with this? This will BTW be a mutliplayer mission. -
Do you think it is possible to implement the effects from Project Reality and/or Squad? I'm not sure about if you can or not. I've been thinking about trying to make a new type of particle fx mod sort of thing like Blastcore but it's just thoughts. I just want to see if anybody has a opinion on this Idea. Or if you could help me with this project.. You can contact me through Email or Steam.. Or just reply!