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Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2733296985 May, 1966. US Navy SEALs and South Vietnamese LDNN Commandos are tasked with clearing out Vietcong guerillas along an important trade route in the Rung Sat Special Zone (RSSZ). Time to get your hands dirty. FEATURES A single player scenario designed to match the quality of the S.O.G. Prairie Fire co-op campaign! Over a dozen detailed random sites, random patrols, ambient civilians, and more random elements for higher replayability - you will not experience everything this scenario has to offer in a single, or even two playthroughs! Thousands of hand-placed props and set pieces you can only experience in this scenario for maximum immersion - from a deadly bamboo stronghold to an enemy-occupied cave! Virtual arsenal supported, AI revive script, limited High Command, and other features to tip the odds in your favor! Dynamic Simulation and Show/Hide used for optimized CPU-friendly performance! No additional addons required besides the S.O.G. Prairie Fire CDLC (rare for my scenarios)! AUTHOR'S NOTES This is my fourth release for the S.O.G. Prairie Fire CDLC and the first since the jaw-dropping update that added US Navy SEAL and UDT units and equipment. Although I have a lot of learning to do, this scenario is inspired and informed by both historical and fictional sources related to UDT, primarily SEALs: UDT/SEAL Operations in Vietnam by T.L. Bosiljevac, as well as sources from Osprey Publishing and generally following historical discussion threads on the SOG PF Discord. This is a work of fiction, any resemblance to real people, units, or events is purely coincidental. The author and this mission is not affiliated with Savage Game Design. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs. NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here and I can't be held responsible if things don't work because of another modder's addon. I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves! CREDITS Thanks to SeaCow-52 for beta testing, feedback, and suggestions Savage Game Design Uses Mynock's Super Simple Surrender script Uses pierreMGI's AI revive script Shout out to the SOG PF Discord and the helpful folks and vets there BI forums and BI wiki for helping solve virtually any bug or problem Post processing effects created using Recolor addon
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Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2709098168 January, 1965. US Navy UDT scout swimmers conduct a commando raid in North Vietnam in response to guerilla attacks in the south. Operate from the shadowy depths in the early days of SPECWAR. FEATURES A single player scenario designed to match the quality of the S.O.G. Prairie Fire co-op campaign! Underwater stealth gameplay modeled after historical accounts of early-war UDT/SEAL operations! Lead your two-man scout swimmer team on a dangerous commando raid in North Vietnam against a numerically-superior enemy that reacts to your intrusion! Dynamic Simulation and Show/Hide used for optimized CPU-friendly performance! No additional addons required besides the S.O.G. Prairie Fire CDLC (rare for my scenarios)! AUTHOR'S NOTES This is my third release for the S.O.G. Prairie Fire CDLC and the first since the jaw-dropping update that added US Navy SEAL and UDT units and equipment. Although I have a lot of learning to do, this scenario is inspired an informed by both historical and fictional sources related to UDT, primarily SEALs: UDT/SEAL Operations in Vietnam by T.L. Bosiljevac. This is a work of fiction, any resemblance to real people, units, or events is purely coincidental. The author and this mission is not affiliated with Savage Game Design. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs. NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here and I can't be held responsible if things don't work because of another modder's addon. I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves! CREDITS Thanks to SeaCow52 and Frost for beta testing, feedback, and suggestions Savage Game Design GOM Searchlight Script by Grumpy Old Man BI forums and BI wiki for helping solve virtually any bug or problem Post processing effects created using Recolor addon
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LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=2657074546 Bravo Team is ordered to eliminate a high-value target in Iran from across the Afghan border. FEATURES SP or COOP play for up to 6 players, an unofficial fan rendition of the Paramount show, SEAL TEAM (S2E15) packed with details straight from the episode, "You Only Die Once"! Insertion by USMC-piloted Osprey with AH escort, with a Marine QRF on standby should the situation deteriorate - and you know it will at some point! Virtual armory-enabled supply crate at the LZ, allowing you to run custom addons and use whatever weapons/gear you want! AI revive script (by pierremgi) available at the supply crate at the LZ, to give you and your team a fighting chance at survival! Custom set-pieces, including concealed sniper hide and village marketplace inspired by the episode! A showcase of the strengths (and weaknesses) of Arma 3's powerful (but flawed) Show/Hide Object Modifiers - optimal performance at a cost: no autosave or reverts! AUTHOR'S NOTES MOST IMPORTANTLY, this is an unofficial fan-made scenario, it is not affiliated with the TV Show, Paramount, or CBS in any way. Please use at your own risk and be patient if you encounter bugs, I cannot fix everything. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission is the best way to solve some known issues. Please let me know if you run into any game-breaking bugs. Sulllen Skies - Lythium, while not required to run the mission, is highly recommended to nail the right mood. NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here (including ACE), I designed the mission to support Virtual Armory, but I can't be held responsible if things don't work because of another modder's addon. I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves! KNOWN ISSUES When using the spotting scope, some targets do not initially seem to be recognized as spotted - follow the hints, you should be able to spot the target successfully by hitting LMB while zoomed in with the spotting scope or binoculars. The scenario will advance when you successfully spot the target. CREDITS Jonstyler and SeaCow-52 for beta testing and providing helpful feedback! Harzach for help fixing a major bug! Addon authors, especially those behind RHS, CUP, Lythium, Sullen Skies and Tier One Weapons! AI revive script by pierremgi Post processing effects created using Recolor addon
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Seal team 7 of the NSWG One is recruiting experienced Arma players. We are a serious mil-sims group based on the Navy's seal teams. We use many different RHS mods along with Ace and Ace 3 mods. We conduct various raids and missions throughout our campaigns. Our primary mission is to eliminate all threats that would seek to cause us harm. We strike with precision and skill. Weather it be a stealth mission or full fire, you can bet we will succeed or die trying. If you are interested in joining NSWG our teamspeak will be linked. Join the Teamspeak and hop into the recruitment channel. 173.234.27.145:10006 . Come check us out. We may impress you more than you realize.
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Naval Special Warfare Group 1 [Easy to join!]
J. Hummel posted a topic in ARMA 3 - SQUADS AND FANPAGES
What is NSWG 1? Naval Special Warfare Group 1 is under the Naval Special Warfare Command and operates in special warfare operations. It consists of a few SEAL teams and a few other units as well. What do we offer? Semi-realism (No "yes sir") Rank Structure Smaller modpack A variety of jobs and opportunities We are starting up so we have opportunities for admin and leader roles! How do you join? No age requirement, but be mature when in operations Speak fluent English Use our modpack If you comply to those, it's simple, join our teamspeak and talk to recruiter! Poke them, or leave a message if they're AFK. We welcome everyone. Hooyah! Arma 3 Units: https://units.arma3.com/unit/nsw1 Application: https://drive.google.com/open?id=14igWGRFpTjmL3ubHaDSJC4fbMR-1pOCYO5chqVL42Gg Steam name: Joosterr Teamspeak: 98.146.136.84-
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Joint Task Force 9 - Arma 3 MILSIM - [Currently Recruiting]
ONeill_KN-7 posted a topic in ARMA 3 - SQUADS AND FANPAGES
JOINT TASK FORCE 9 What we represent Joint Task Force 9, also known as JTF9, is an elite multi-branch offensive whose purpose is to locate and eliminate high risk criminal and terrorist organizations around the globe. The task force is composed of detachments from NAVSPECWARCOM, the USMC's 1st Bn/1st Marines, and ARSOAC's 160th SOAR. All of these detachments are used to their full potential and each serve a specific purpose within the task force. Below will be a short description of each unit and their role within JTF9: 1st Battalion, 1st Marine Division (USMC) - The backbone of JTF9's assault force. They make up the manpower necessary to conduct large-scale attacks and they have the training to fit nearly every mission profile. They are valued highly within the task force for their ferocity, capability, and brotherhood. They are also a relatively new addition to the task force and are seen with great potential. If kicking down doors and annihilating an enemy objective suits your play style, then the Marines could use you. SEAL Team 1 (NAVSPECWARCOM) - If the Marines are seen as the hammer, then SEAL Team 1 is the scalpel. Capable of acting in 4 man teams, they are used to covertly gather intelligence, capture an enemy target, and conduct unconventional warfare within their AO. Their wide array capabilities also include; Direct Action, Personnel Recovery, and Counter-Terrorism operations (also including the aforementioned Special Reconnaissance, Unconventional Warfare, and HVT Elimination). JTF9 uses them in a capacity to stay undetected in an AO and cripple the enemy force through a smaller weak point. If working in a small elite team suits your interest then consider going through SEAL Team 1's training and selection pipeline. 160th SOAR (A) (ARSOAC) - The elite 160th SOAR serves as our premier helicopter transport and support detachment. They are highly trained and seen as the most capable helicopter support detachment in the US military. They perform missions such heliborne assault, close combat attack, and heliborne reconnaissance. If you believe your capabilities as a pilot can stand up to the strict and harsh demands of this elite detachment then take a chance and go for their selection. Now, JTF9 is a milsim community that values authenticity both in-game and in interaction within the TeamSpeak, Forums, etc. We look for like-minded individuals who enjoy the aspect of not only simulating the military in-game, but also who enjoy the aspects of it out of game. This means that rank is addressed when appropriate, chain of command is utilized throughout, planning takes consideration and preparation, training induces mental challenges, and overall makes the environment more enjoyable for those that want that experience. We don't plan on changing and for those that want to dismiss the military environment, we are not the community for you. If you enjoy the previously mentioned military environment and take interest in one of our detachments then please consider reading further. Our History Joint Task Force 9's Executive Command has many years within the MilSim environment and has gathered accurate information detailing the detachments that we represent. Our community is relatively new, being established in mid-2016, but the personnel that make up the community are familiar with how the military functions and what we expect from them in this simulated environment. We expect to pave a new path in Arma 3 Military Simulation and build our own history. If you wish to be a part of that history, look below to see how you can begin the application process for JTF9. How to Join If you are interested in becoming a member of JTF9 then the application process is relatively simple. To begin we suggest you speak to a recruiter at the JTF9 TeamSpeak (TS Address: 192.99.71.21:9262) in order to fully evaluate your interests within the community and find a suitable job for you within the task force. During this we would advise you to lay all cards on the table and be completely truthful with your recruiter on what you desire to do. They are there to help you but they need information to go off of first. After you've spoken to a recruiter, he/she will provide you with a list of prerequisites you will need to complete before being eligible to send in an application. Here are a few of the prerequisites that will be given to you: - Minimum age requirement is 16. Preferred age is 18+ (No exceptions will be made for those underage) - Download and test the JTF9 Modpack (A3Sync required)(Information will be given upon meeting your recruiter) - Own a legitimate copy of Arma 3 - Have a functional microphone that can be heard clearly in TeamSpeak - Fluently speak and understand English - Make sure your current name contains no numerics or special characters and are one word (English Surnames strongly advised) After you have met the criteria for each prerequisite you will be able to send in an application for JTF9. If you have not met the criteria for each and every prerequisite, your application will be denied immediately. Once your application has been sent in it will take approximately 48 hours to process. If you are accepted you will be placed within the training pipeline of your unit of choice and awarded the position of recruit (RCT). If you pass your initial basic training then you will gain your branch appropriate paygrade. And from there you have a future of training, deploying, and enjoying the community in it's full nature. Additional Notes We at JTF9 thank you for taking your time to read throughout this recruitment page. We hope to see you within our TeamSpeak either as a possible applicant interested in the community or as a public member looking to game with a good group on their spare time. Either way we believe you will enjoy your time with us and grow to see us as a community of like-minded people and not mindless individuals who don't enjoy what they do. From us here at Joint Task Force 9, thank you and come again. -
What does this patch mean to you? For the team members it means dedication, pride, honor, and integrity. Who is SEAL Team Two? SEAL Team Two Arma 3 is a SEAL based realism unit that tries to simulate the training, combat, and achievements of a SEAL. We are a band of brothers, a team. Each team member is treated as a brother. What were about? Our team deploys in almost any environment with any circumstance. From small HVT (High Value Target) taskings, to large scale operations, we are all trained and ready for the fight. Each civilian that has the fortune of joining our team goes through a rigorous training called BUD/s training, or Basic Underwater Demolition SEAL Training to test and see if they have what it takes to be in our elite selection of SEAL/s from all around the world. Each SEAL plays an important part in the unit via N-CODES (Jobs within the special warfare department). We deploy overseas on the weekends and conduct training, casual, and co-op events during the week. Our leadership and staff are experts at leading and conducting a team and have dealt with many situations involving international disputes, and countless combat situations. Each member of Team Two has a say and the leadership are happy to take any questions or opinions on a certain matter. Our deployments consist of the following: Quick HALO and HAHO Insertions Fast extraction via sea, land, or air Desert Environments Arctic Environments Woodland Environments Underwater/Maritime operations Recon taskings Fast paced, high action combat Countless enemies 100% Real Serious Fun Class A leadership and staff Air support on Call​ COC (Code Of Conduct) Each SEAL conducts himself to the best of their ability, following the rules and regulations of SEAL Team 2. 1. ALWAYS Respect members and guests that are in our teamspeak, in game, on steam, or any other social or gaming media. 2. Use of Foul language MUST be kept to a minimum. 3. Any inappropriate content being shown or posted is strictly prohibited. Keep it clean and respectable. 4. Respect higher ranks and their orders (within reason) as they are a higher rank for a reason. 5. NSF reserve the right to discharge any member within the unit that is an NCO at anytime for any reason. 6. If there is disagreement within the unit, this MUST be brought up to the CO and XO whom will then have the final say no matter the circumstances. 7. "Banter" "Jargon" or any other sort of joking is permitted as long as it is controlled and non-offensive to anyone within the unit. 8. You must try your hardest and best while in an operation. 9. Some sense of Seriousness must be kept present within your behavior while on our ts3, or our game server. 10. Any sort of hacking, scripting, or cheating is prohibited within our game server at any time. 11. You will be a role model to others. 12. You will earn your trident every day. 13. CO and XO Reserve the right to modify this COC at any time and put it into effect at any time. If you believe that you can abide by the rules of the COC, you may have a chance at being part of us. List of roles within the team: Squad Leader Rifleman Explosive Specialist Marksman Lead Breacher Heavy Weapons Operator Communicator Close Air Support Corpsman Point-man/Navigator Primary Driver/Navigator Explosive Ordnance Disposal Advanced Special Operations Sniper Spotter There's a lot more information to tell you about! If you are interested in being part of something great, contact us and enlist! Contact Us Website: www.sealteam2.net Teamspeak 3: ts.sealteam2.net Email: sealteam@sealteam2.net
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We've been expecting you, have you been expecting us?" - LT. Blake Do you have what it takes to become one of the most elite warriors in the world? Our Navy SEAL/s are highly trained in every aspect of Arma 3, from advanced sniping, to surviving in the arctic, to blowing up chain explosives. To become part of us, you must first go through the infamous BUD/s training, specially designed by one of our own members of ST2. IF you manage to pass BUD/s, you will then be sent to SQT (SEAL Qualification Training) which will test your skills even further than BUD/s. After passing SQT's, you are considered part of us and will be able to attend our classified operations. "The risk is high, but the reward is great here in SEAL Team 2" - LT. Blake The operations we conduct are custom made and are made to be hardcore and challenging. These operations are amazingly made but are extremely difficult to complete without a solid SEAL Team. Our Operations include: HALO and HAHO Insertions Fast extractions via multiple helicopter variations Desert environments Arctic Environments Woodland Environments Underwater/Maritime operations Recon Operations Fast paced, high action Multiple enemies Multiple variations of enemies 100% seriousness Awesome fun "There will never be a dull moment in Team 2" - LT. Blake SEAL Team 2 strives to entertain their members as much as possible. Being that said, you will rarely find a dull moment within the team, whether it's casual Team jargon, or fast paced action and training on our custom made SEAL Insurgency server. That being said, seriousness and maturity, as well as other rules are highly expected to be followed. You must earn your trident every day, meaning, you could be discharged at any time in our SEAL Team for any mistake you make that is against our rule set. Basic Code Of Conduct: ALWAYS Respect members and guests that are in our teamspeak, in game, on steam, or any other social or gaming media. Use of Foul language MUST be kept to a minimum. Any inappropriate content being shown or posted is strictly prohibited. Keep it clean and respectable. Respect higher ranks and their orders (within reason) as they are a higher rank for a reason. NSF reserve the right to discharge any member within the unit that is an NCO at anytime for any reason. If there is disagreement within the unit, this MUST be brought up to the CO and XO whom will then have the final say no matter the circumstances. "Banter" "Jargon" or any other sort of joking is permitted as long as it is controlled and non-offensive to anyone within the unit. You must try your hardest and best while in an operation. Some sense of Seriousness must be kept present within your behavior while on our ts3, or our game server. Any sort of hacking, scripting, or cheating is prohibited within our game server at any time. You will be a role model to others. You will earn your trident every day. CO and XO Reserve the right to modify this COC at any time and put it into effect at any time. If you think you can abide by our COC, you might have a chance at being part of us. "We promise you fairness" - LT. Blake SEAL Team 2 has a large selection of roles available at all times and are able to be applied for. Below is a list of roles within our unit. Squad Leader Rifleman Explosive Specialist Marksman Lead Breacher Heavy Weapons Operator Communicator Close Air Support Corpsman Point-man/Navigator Primary Driver/Navigator Explosive Ordnance Disposal Advanced Special Operations Sniper Spotter As you can see, we have quite the selection of roles to choose from. Teamspeak 3 Server: ts80.gameservers.com:9202 Website: www.SEALTeam2.enjin.com Well, what are you waiting for? MAN UP AND JOIN THE SEAL/s!
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[SP] Operation : Slamdance - Mogadishu Urban SpecOps Mission
reymasofashborne@gmail.com posted a topic in ARMA 3 - USER MISSIONS
Created By REYMAS (aka Capital) "WELCOME TO THE MUQ" March 16th, 2019: DEVGRU unit, designated TALON, is deployed to Airbase Kingmaker in Mogadishu, tasked with the rescue of four captured US citizens within enemy territory. INTRODUCTION Operation Slamdance is my very first released mission for Arma 3. I am very new to modding, scripting and mission making, so please go easy on me if I've made some egregious errors. That being said, I am open to all manner of feedback and critique. The mission is inspired by the release of MOG by Variable.A, Operation: Gothic Serpent, Black Hawk Down, Act of Valor and Lato's "Hunter-Six" mission. The main concept behind this mission is bringing a fictional near-future Somali conflict into the focus, through the eyes of a 16-man DEVGRU unit known as TALON-Blue (formerly VIKING-Blue). This will not be the only time I create a mission centering around TALON and will hopefully find ways of fleshing them out character-wise in the future. This is a fairly heavily modded mission and relies on many excellent mods to work properly. Most of these mods are unit mods however and do not change gameplay so you may use your choice of gameplay mods as you see fit. I have toyed with the idea of doing a vanilla-as-possible version but it just doesn't feel right. If there is high demand for it I might give it a shot. The mission is designed to be semi-sandbox, with lots of randomization for objective locations and should engage the player in some highly intense medium to close range urban combat. As I am very new to modding ArmA I was advised to focus on making a solid SP mission before venturing into the realm of CO-OP. That being said, anyone is allowed to change this mission for their own purposes and that of their clans' (see full licensing below). Please feel free to provide any feedback or bug reports directly to centermassstudios@gmail.com - be sure to include which version of the mission you are referring to. I hope you all enjoy playing this mission as much as I enjoyed making it! DOWNLOAD (Mediafire) DOWNLOAD (Armaholic) INSTALLATION Extract any of the included .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder. FEATURESCommand a 16-man DEVGRU unit. Ability to dismiss and re-attach SEALs from your team as needed. Intense urban close and medium range combat. Custom AI - Highly aggressive but highly inaccurate. Artillery and mortar support. Take out enemy AA in order to earn CAS and air transport. Dynamic Helicopter crash missions (if one of your support choppers goes down inside the city, you may be tasked with securing it) Multiple motorized vehicles for player use. Zealot's Field Repair for vehicles. Multiple dynamic objectives with randomized objective placement. Randomized enemy placement. Enemy occupying buildings and on rooftops. Radio control for toggling your team's IR lasers (0-0-1), silencers(0-0-2) and NVGs(0-0-3). Ability to wait 6 hours so you can undergo the mission at different times of day (0-0-4). Civilians who may pull weapons on you. Dynamic AI Spawns that hunt you across the city. AI optimization script. Multiple versions optimized for various PC specs. VERSIONS Several versions of the mission are included for those with varying system specs: BARE = Lowest spec version with no frills whatsoever. Smoothest gameplay, least challenging. Approx. 200 enemy infantry, 10-15% present chance on enemy in buildings and on rooftops, low dynamic spawns, no dynamic civilians. No tire fires. MIN = Some extra base elements including friendly guard patrols. Approx. 300 enemy infantry, 20-25% present chance on enemy in buildings and on rooftops, low dynamic spawns, low dynamic civilians. Minimum tire fires. LIGHT = More extra base elements including gate guards. Approx. 400 enemy infantry, 30-40% present chance on enemy in buildings and on rooftops, low dynamic spawns, low dynamic civilians. Light tire fires. MEDIUM = Full static base elements, low friendly patrols. Approx. 600 enemy infantry, 50-60% present chance on enemy in buildings and on rooftops, medium dynamic spawns, medium dynamic civilians. Medium tire fires. (Recommend for average PC setups) HEAVY = Full static base elements, full friendly patrols. Approx. 800 enemy infantry, 70-80% present chance on enemy in buildings and on rooftops, high dynamic spawns, high dynamic civilians. Heavy tire fires. MAX = Highest specs needed, all elements included. Approx. 1000 enemy infantry, 85-95% present chance on enemy in buildings and on rooftops, high dynamic spawns, high dynamic civilians. Maximum tire fires. RECOMMENDED SETTINGSMake sure enemy SUPER AI is OFF. If ON, it will override the specific AI settings and make every Somali militiaman an expert marksman which is not very believable. It's recommended to turn extended armor ON unless using ACE3. KNOWN ISSUESBuildings in this map are very fragile, two or three 40mm or M67 frags is enough to decimate some of the smaller buildings. 50cal fire can also tear a building to pieces. Be aware. AI will occasionally get stuck in buildings while moving through the dense urban terrain. Use team switch to become that unit and move them out of that building if this happens. Istan202 - the large U-shaped building - is the biggest cause of this and each of them have been blocked off by barbed wire for this reason. Team switching to a subordinate AI unit will prevent you from getting into vehicles (until you switch back to the CO). A player must be playing the unit CO. NOTES Be advised of the following:A Virtual Ammobox is provided for the sake of flexibility (e.g.: if you need ACE earplugs or other modded items of that type). It is suggested that you do not bring thermals to the AO, as it will vastly cheapen the intensity of the intended experience. This mission is not yet optimized for CO-OP but does have 16 built-in playable slots. Try it out at your own risk. I am seeking any groups who may want to help me get a co-op version up and running by testing it for me. This mission employs an AI Control script by GrumpyOldMan which hides all units outside of a certain radius from the player/s. The radius for this mission is 300 meters. This does two things, the first of which is optimize the mission so not all present AI are loaded at once and second focuses the mission on medium-short range urban engagements. You won't be heading up to an elevated position and sniping enemies from a klik out. This is intense, direct action urban combat. You can dismiss and re-attach any of the SEALs from your team at any time using the action menu. If you are playing co-op, it is recommended that you do not dismiss any players. Unit Control: Using 0-0-1 you can togggle your team's IR lasers. Using 0-0-2 you can togggle your team's silencers. Using 0-0-3 you can togggle your team's NVGs. Time Control: Using 0-0-4 you can skip six hours of time in case you'd prefer to begin the operation at mid-day, in the evening, or in the dead of night. Team switching is enabled so you may get an AI unit out of a building in the case they become stuck. It is not recommended that you team switch permanently to anyone who is not the unit commander. Vehicles will not respawn, use them wisely. Included is Zealot's field repair script should your vehicle go down in the field. You get one free repair per vehicle and after that you need a repair kit. Be sure to bring explosives to the AO, you will need them. Watch out for enemies on rooftops and in windows. Take things slow, and try to be methodical, rush in too fast and you will get bogged down and surrounded. Patience and precision are key. In singleplayer save as often as you can. This mission tends to be very unpredictable and things can go very wrong very quickly. Your AI teammates are at maximum AI ability. For the first 15 seconds you are forced into walk, after which you can run, this is working-as-intended for the sake of immersion/atmosphere. REQUIRED MODSMOG by Variable.A/7Cav - ARMAHOLIC - STEAM (Seems to require AiA for some users - if getting AiA or CA_buildings errors, download AiA HERE - be sure to check for prerequsities) Massi's NATO & Russian Weapons - MEDIAFIRE - STEAM Massi's NATO & Russian Vehicles - MEDIAFIRE - STEAM Massi's SOCOM - MEDIAFIRE Massi's MARSOC - MEDIAFIRE Massi's African Conflict - MEDIAFIRE RHS Escalation - ARMAHOLIC - RED HAMMER STUDIOS Leight's OPFOR - ARMAHOLIC CAF Aggressors - ARMAHOLIC HAFM Humvees - ARMAHOLIC EWK Humvee Extension - ARMAHOLIC Sabre's Civilian Units - ARMAHOLIC - STEAM LP-GPNVG-18s - ARMAHOLIC CBA3 - ARMAHOLIC - STEAM RECOMMENDED MODSACE3 - ARMAHOLIC - STEAM JSRS3: Dragonfyre - ARMAHOLIC Blastcore Phoenix - ARMAHOLIC Blastcore Tracers - ARMAHOLIC ShackTac UI - ARMAHOLIC - STEAM CREDITS Mission created by REYMAS (aka Capital), made possible by the following contributions:Lato, for giving me the inspiration to try my hand at this in the first place, his patience and willingness to guide a total noob through the basics of ArmA scripting, as well as the groundwork he laid for the dynamic helicopter crash missions, and the AI radio options. GrumpyOldMan for his AI Control script which saved this mission from being an unplayable mess. Variable.A and 7th Cavalry for providing an amazing urban map with MOG. Massi for his incredible USMC, African and Special Forces units. The CAF Team for their CAF Aggressors unit pack. Leight for Leights Opfor Pack. Red Hammer Studios for RHS Escalation. SabreD for his Civilian Units pack. BangaBob for his Civilian Occupation System. RGR for his Dynamic AI Spawn system. Wolfenswan for his WS Assassins script. Zealot for his Field Repair script. Teeha and Warlord554 for their GPNVG-18 addon. Varanon for FHQ TaskTracker The amazingly helpful and courteous gurus at the BIS and Armaholic forums. You guys rock! Bohemia Interactive and the ArmA dev team for the countless hours of fun! CHANGELOG V1.0.1:Fixed syntax issue with CIA hostage not properly setCaptive. (All Versions)V1.0:Added specific names for HVT, Hostages and CO AI. (All Versions) Added "MISSION" section in briefing. (All Versions) Added header images for Briefing categories. (All Versions) Added red flares fired by enemy platoon leaders when they detect your presence in sectors. (All Versions) Changed start time from 0630 to 0600. (All Versions) Fixed Doctor's INIT. (Med Version) LICENSINGThis work is released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license. Full license in ReadMe. You are free to SHARE - copy and redistribute the material in any medium or format. You are free to ADAPT - remix, transform and build upon the material. ATTRIBUTION: You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NON-COMMERCIAL: You may not use the material for commercial purposes. SHARE-ALIKE: If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. NO ADDITIONAL RESTRICTIONS: You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. EXEMPTION: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation. PERMIT: Receiving written permission from the material author for a special circumstance may override one or more of the above restrictions. BRIEFING EDIT 1: A few corrections and additions. EDIT 2: Added Briefing Content. EDIT 3: Troubleshooting mod install added.