.kju 3245 Posted September 25, 2009 (edited) HeinBloed: This addon changes the use of the helicopter weapons for the AH1Z, Ka52 and Mi24.- Pilot can use the gunner weapon optics when gunner is AI or nonexistent. - Auto lock on on vehicles for guided missiles deactivated. There are two fire modes for guided missiles: 1. Manual guidance. 2. Laser guidance with Laser-Seeker for lock on on Laser Designator targets 9NiF8BBxpNo Download: gdtmod_helicopter_weapons_arma2.zip (15 KB) armaholic mirror Edited September 25, 2009 by kju Share this post Link to post Share on other sites
neojd[ny] 10 Posted September 25, 2009 Looks awesome But if i use this, is they AI still able to shoot enemy tanks ect. in Singleplayer. YOu know when iam on the ground and get my fire support or something. :) Share this post Link to post Share on other sites
.kju 3245 Posted September 25, 2009 AI behavior is not affected from what I can tell. Share this post Link to post Share on other sites
Rain_Spyder 10 Posted September 25, 2009 woo, thank you for this! My single player experience has just gotten more enjoyable. Share this post Link to post Share on other sites
rd2030 10 Posted September 25, 2009 This is exactly what ive been waiting for. Armaholic mirror isnt working tho Share this post Link to post Share on other sites
Rogue_Trooper 10 Posted September 25, 2009 Armaholics is expierencing some router problems they have been up and down all day mate ;) Share this post Link to post Share on other sites
Drew 10 Posted September 25, 2009 that video is fuckin awesome Share this post Link to post Share on other sites
rx8sinner 10 Posted September 27, 2009 Downloaded this today and went to try it on a server and it wasn't working, am I doing something wrong? It says if tried in a server to go to gunners seat first. Did that then tried, when I went to try it and I hit the optics key, it switched to manual fire, and zoomed slightly. But it would not show cross hairs and the M197 would not change where it was aiming. Am I doing something wrong? Share this post Link to post Share on other sites
Onine 10 Posted September 27, 2009 This mod works fine altho i have to use the 0 on the numpad Key to shift to gunner seat and back My only prob is this works for stock choppers and totally mucks up addons that use the same ammo like the Ka 50 or Mi 28 Share this post Link to post Share on other sites
rd2030 10 Posted September 27, 2009 Pity it doesnt work with the FLIR mod Share this post Link to post Share on other sites
guttersnipe 1 Posted September 27, 2009 Super mod - been hoping for something like this for ages, thanks man! Any chance of something similar for Arma1 ? (greedy, I know ;) ) Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 27, 2009 Downloaded this today and went to try it on a server and it wasn't working, am I doing something wrong? It says if tried in a server to go to gunners seat first. Did that then tried, when I went to try it and I hit the optics key, it switched to manual fire, and zoomed slightly. But it would not show cross hairs and the M197 would not change where it was aiming. Am I doing something wrong? same problem here, can't get my chopper reticle to align with it. A guide would be nice on how to use it! Share this post Link to post Share on other sites
HeinBloed 0 Posted September 28, 2009 Downloaded this today and went to try it on a server and it wasn't working, am I doing something wrong? It says if tried in a server to go to gunners seat first. Did that then tried, when I went to try it and I hit the optics key, it switched to manual fire, and zoomed slightly. But it would not show cross hairs and the M197 would not change where it was aiming. Am I doing something wrong? There is a malfunction for players with a blank character in the name. I have finished a new version, but i need time to test it in multiplayer. Share this post Link to post Share on other sites
CombatComm 10 Posted September 28, 2009 Can you please help me bro! This is one of my fav mod ideas out yet but everytime I hit the optics button it just zooms in. Dosent switch or anything. is there another mod conflicting or something? The config is in dta folder and everything is in the right place. I use Arma II launcher instead of the shortcut method but that shouldent be the prob. Share this post Link to post Share on other sites
HeinBloed 0 Posted September 28, 2009 Do you see the "Laser-Seeker On" entry in the action menue? Does your in-game-name has a blank character? YES and YES = Please wait for the updated version. If you don't see the "Laser-Seeker On" action menue the addon is not active. Thanks to the Extended Event Handlers there should be no such conflicts. The config is in dta folder config? dta folder? You should use a Modfolder Share this post Link to post Share on other sites
rd2030 10 Posted September 28, 2009 Any chance this can be made compatible with the FLIR mod? Share this post Link to post Share on other sites
HeinBloed 0 Posted September 28, 2009 Any chance this can be made compatible with the FLIR mod? I have checked the FLIR mod. It is compatible. But the FLIR mod does not work as pilot. New version: gdtmod_helicopter_weapons 1.01 Changelog 1.01 Fixed: Malfunction for players with blank character in the name. Fixed: Missile was going out of control when launched while aiming steeply. Share this post Link to post Share on other sites
Binkowski 26 Posted September 29, 2009 Thanks for the update HeinBloed. Downloading now. Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 29, 2009 ok, i see the laser seeker on in action menu, i switched to on and all i hear is beeping. How does it work? would someone need to laser designate a target so we can have a lock? The optic, all i can use with it is the gun but not the missile! is that how it supposes to work? Share this post Link to post Share on other sites
buliwyf 4 Posted September 29, 2009 ok, i see the laser seeker on in action menu, i switched to on and all i hear is beeping. How does it work? would someone need to laser designate a target so we can have a lock? The optic, all i can use with it is the gun but not the missile! is that how it supposes to work? Without laser seeker you have control about the rocket with your mouse and with laser seeker you are able to lock on lasertargets. :rolleyes: Share this post Link to post Share on other sites
CombatComm 10 Posted September 29, 2009 I would have giving up with other mods but the realistic movements of these missles is somethign I need! Wow I cannot figure this out bud. I have NEVER had a problem with uploading mods with the Arma II loader. This is the first one that im having problems with. I just downloaded and put all PBO files into @heloweap/addons and I get no action menu! Is there anyone that had similar problems? Anything you can think of hien? Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 29, 2009 I would have giving up with other mods but the realistic movements of these missles is somethign I need! Wow I cannot figure this out bud. I have NEVER had a problem with uploading mods with the Arma II loader. This is the first one that im having problems with. I just downloaded and put all PBO files into @heloweap/addons and I get no action menu! Is there anyone that had similar problems? Anything you can think of hien? you're most likely not using one of these choppers; This addon changes the use of the helicopter weapons for the AH1Z, Ka52 and Mi24. Share this post Link to post Share on other sites
CombatComm 10 Posted September 29, 2009 No sir, I realized that.I used the AH and the Mi24. I have extended event handlers so I dunno why this would conflic with other mods Share this post Link to post Share on other sites
Drew 10 Posted September 30, 2009 This addon works correctly with the Comanche if the player is in control of the pilot seat, if the AI is control of the comanche it will not fire weapons with this mod. :D if we could get this to work with the ka50 addon, that would be superb :D Share this post Link to post Share on other sites
CombatComm 10 Posted September 30, 2009 (edited) OK just for everyones reference, the mod was conflicting with another one. Im n not sure which one but I will use process of elimination and let everyone know. AWSEOME MOD, thankyou! Upon further inbestigation this mod conflicts with the countermeasures addon. Edited September 30, 2009 by CombatComm Share this post Link to post Share on other sites