randomslap 27 Posted March 30, 2014 Just to let everyone know, the development of this mod may slow down. I am starting on a new project. What do you guys think about the project, "Credible Sport". ;) Share this post Link to post Share on other sites
serjames 357 Posted March 30, 2014 is it Australian ? Share this post Link to post Share on other sites
randomslap 27 Posted March 30, 2014 is it Australian ? No. Credible Sport was a project conducted by the U.S. in 1980. Share this post Link to post Share on other sites
serjames 357 Posted March 30, 2014 sorry.. I was joking.. But I read up on the Project and wow.. impressive.. ! SJ Share this post Link to post Share on other sites
randomslap 27 Posted March 31, 2014 sorry.. I was joking.. But I read up on the Project and wow.. impressive.. !SJ Hahaha thanks! Share this post Link to post Share on other sites
disco.modder 116 Posted March 31, 2014 Just to let everyone know, the development of this mod may slow down. I am starting on a new project. What do you guys think about the project, "Credible Sport". ;) I remember Sakura_Chan was working on such a project with his C130 mod, and there was even a script that attached the rocket launchers on a C130 somewhere in his WIP thread. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted March 31, 2014 I remember Sakura_Chan was working on such a project with his C130 mod, and there was even a script that attached the rocket launchers on a C130 somewhere in his WIP thread. Actually that script is a reality. I have it in one of my missions, basically it's a one shot use for taking off. Share this post Link to post Share on other sites
Azza FHI 50 Posted March 31, 2014 out of interest are you using a different key to sign the new addons? if not then someone could join a keyed server with outdated mod... Share this post Link to post Share on other sites
kz106 1 Posted March 31, 2014 If possible please put the IGI load script back into this mod! The current script is bugged to hell and doesn't work properly or at all. If you will not take the current script out or script it then please do a seperate mod (One using IGI and one using whatever you have on now.) The current attach/detach script is killing this mod. thanks Share this post Link to post Share on other sites
cym104 10 Posted March 31, 2014 (edited) 1.When performing para-drop, the "detach cargo" action will always wait for a fixed amount of time(supposedly for the cargo door to transit from fully closed to half-way open position) before actually dropping the cargo even if the cargo door is already opened. This makes it extremely hard to drop cargos at a exact location as you always have to wait a long time after selecting the action before the cargos are actually dropped. Suggestion: add script to detect current cargo door status when performing "detach cargo" action: if cargo door is already opened, then perform para-drop sequence immediately; otherwise wait for cargo door to open first, then do para-drop. 2.When para-dropped vehicles land they'll sink into the ground and then fly up in the air causing the vehicles to be destroyed or heavily damaged and some crews to be killed. Edited March 31, 2014 by cym104 Share this post Link to post Share on other sites
alexgardien5 6 Posted March 31, 2014 Bug report: When I use the boost key it affects all the vehicles... Funny sometimes tought :P basically I can drive in a HEMTT at 200 Km/H or more. Share this post Link to post Share on other sites
randomslap 27 Posted March 31, 2014 1.When performing para-drop, the "detach cargo" action will always wait for a fixed amount of time(supposedly for the cargo door to transit from fully closed to half-way open position) before actually dropping the cargo even if the cargo door is already opened. This makes it extremely hard to drop cargos at a exact location as you always have to wait a long time after selecting the action before the cargos are actually dropped.Suggestion: add script to detect current cargo door status when performing "detach cargo" action: if cargo door is already opened, then perform para-drop sequence immediately; otherwise wait for cargo door to open first, then do para-drop. 2.When para-dropped vehicles land they'll sink into the ground and then fly up in the air causing the vehicles to be destroyed or heavily damaged and some crews to be killed. Problem is is that I am not very good at creating sqf files. So I may need someone to create one for me. Share this post Link to post Share on other sites
dark_spectre 2 Posted March 31, 2014 Might there be something to add in the init line currently to have it/them spawn with their cargo door open at mission start? Share this post Link to post Share on other sites
kz106 1 Posted March 31, 2014 Problem is is that I am not very good at creating sqf files. So I may need someone to create one for me. Very simple fix. Put the igi load script back in and allow it to load marshallsand hemtts. The script works great and its not a lot of headache and work. My clan may end up using your V1.8 because it has the IGI load script and not that messy and bugged attach/detach script. That will save you a lot of work and will make mostly everyone happier. If you don't want to then atleas do 2 seperate mods with the 2 seperate loading methods. The current version of the script is virtually unusable. But the mod is fantastic!! Just change the script back. You WILL get more downloads and people using it! Share this post Link to post Share on other sites
pokertour 30 Posted March 31, 2014 hi ! good job ! I have a problem, when i put a IA in pilot and i say it to Landgear Up with the Action it's doesn't work :/ init of my pilot : this action ["LandGearUp", C17g]; Any idea ? Share this post Link to post Share on other sites
tflk 10 Posted April 1, 2014 Very simple fix. Put the igi load script back in and allow it to load marshallsand hemtts. The script works great and its not a lot of headache and work. My clan may end up using your V1.8 because it has the IGI load script and not that messy and bugged attach/detach script. That will save you a lot of work and will make mostly everyone happier. If you don't want to then atleas do 2 seperate mods with the 2 seperate loading methods. The current version of the script is virtually unusable. But the mod is fantastic!! Just change the script back. You WILL get more downloads and people using it! You should to make missions that contains Igiload Script. To contain Igiload script will cause a lot of problem, and I hate them. Share this post Link to post Share on other sites
dragonsyr 21 Posted April 1, 2014 i post to mcc threat for a problem with c17 spawn That happened in VVS also but author of C17 Doesn't know what to do.. i think Shy or Tonic can help this ... after a few tests i can tell that the problem is only on altis island because on stratis it seems working .... placing of c17 from the editor it gives you only those errors (without any other problems Warning: Convex component representing ngear not foundWarning: Convex component representing lgear not found Warning: Convex component representing rgear not found In Vehicle: globemaster_c17\globemaster_c17.p3d missing driver get in direction point In Vehicle: globemaster_c17\globemaster_c17.p3d missing driver get in direction point Error: bin\config.bin/CfgVehicles/globemaster_c17/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model globemaster_c17\globemaster_c17.p3d Error: bin\config.bin/CfgVehicles/globemaster_c17/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model globemaster_c17\globemaster_c17.p3d In Vehicle: globemaster_c17\globemaster_c17.p3d missing gunner get in direction point In Vehicle: globemaster_c17\globemaster_c17.p3d missing gunner get in direction point globemaster_c17\c17_wreck.p3d: vehicle, config class missing on altis with the mcc 3d editor if you spawn the c17 (wait about 1-2 minutes , and then you get CTD with this Mods: @C17A3Distribution: 0 Version 1.14.116248 Fault time: 2014/04/01 15:20:44 Fault address: 007EEFAF 01:003EDFAF C:\Steam\SteamApps\common\Arma 3\arma3.exe file: world: Altis Prev. code bytes: 00 0F 84 D6 01 00 00 8B 80 B8 00 00 00 8B 48 04 Fault code bytes: 8B 11 8B 82 D4 00 00 00 56 FF D0 8B 74 24 44 F3 Registers: EAX:55BC0E68 EBX:00000001 ECX:00000000 EDX:01E5F708 ESI:55B906E4 EDI:55B906E4 CS:EIP:001B:007EEFAF SS:ESP:0023:01E5F6A4 EBP:55B90400 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010202 i think that is graphics problem (check the res of your skin...) i hope that may helps somehow..... btw great work mate ! ;) Share this post Link to post Share on other sites
kz106 1 Posted April 1, 2014 You should to make missions that contains Igiload Script.To contain Igiload script will cause a lot of problem, and I hate them. I believe 2 seperate mods with the 2 scripts would be a much better idea. Just about every community uses the IGI load script for its simplicity and it just plain works. would cause much less headaches because in my personal testing the current script it bugs out really bad for drops, destroys the cargo, stops the plane mid air, and sends the cargo flying off into space. Share this post Link to post Share on other sites
pokertour 30 Posted April 1, 2014 This si my HALO script With your C17 ! I just need to up the landgear but With action this si not work Share this post Link to post Share on other sites
randomslap 27 Posted April 1, 2014 i post to mcc threat for a problem with c17 spawn ... after a few tests i can tell that the problem is only on altis island because on stratis it seems working .... placing of c17 from the editor it gives you only those errors (without any other problems on altis with the mcc 3d editor if you spawn the c17 (wait about 1-2 minutes , and then you get CTD with this i think that is graphics problem (check the res of your skin...) i hope that may helps somehow..... btw great work mate ! ;) Ok thank you for sharing these errors. I am currently working on a different project. I will try my best to fix this ASAP. ---------- Post added at 16:13 ---------- Previous post was at 16:11 ---------- This si my HALO script With your C17 !I just need to up the landgear but With action this si not work Hey sorry that I haven't messaged you back yet. I am busy at the moment, and I am unable to investigate the landing gear issue that you are having with your HALO script. After watching this video, I am impressed. Thank you for creating this script and I will try my best to find out the landing gear thing. Share this post Link to post Share on other sites
denzelw 10 Posted April 2, 2014 Hi. Great Mod. Definitely the best experience with flying in Arma3. I wanted to ask if I am allowed to attach the logo of my clan on one of the c17s. I am new to the Arma world and wasn't sure about the rights and stuff. And for that I would need the memorypoints, is it possible to get them. Thx. Share this post Link to post Share on other sites
chortles 263 Posted April 2, 2014 I would have thought that it was just a matter of finding the named selection on the model...? Share this post Link to post Share on other sites
pokertour 30 Posted April 2, 2014 (edited) Thx you i think i found the problem, in your mod you have put a condition for the addaction landgear and my script use static c17. If you CAN put animate like the ramp ? Edited April 2, 2014 by pokertour Share this post Link to post Share on other sites
kgino1045 12 Posted April 2, 2014 This si my HALO script With your C17 !I just need to up the landgear but With action this Question. Is this halo mod give us parashute automatically when we jump out from aircraft. Share this post Link to post Share on other sites
pokertour 30 Posted April 2, 2014 No i will add an addaction to get your Parachute in the aircraft. Share this post Link to post Share on other sites