Jump to content

Search the Community

Showing results for tags 'error'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 183 results

  1. Hi community, Since 3DEN, If I run any mission (coop 8 - 1player 7 playable slots) in MP, the revive option returns "ERROR: No vehicle IS REVIVING YOU" in the incapacitated chrono bar. Furthermore, if I choose another unit than player, there in one more problem: After player's respawn (I'm testing MP with 1 player), 2 units have the same name (player's name): Player and another unit. So the automatic name of the unit in the chosen slot seems to disappear. In 2D, these missions registered in MP, (backup mission.sqm), don't have these problems (reviving + lost of unit's name). So it's not linked to mods but editor behavior.
  2. My Zeus Game Master mission works near flawlessly, except for some reason all the virtual entities die when the mission starts. I will select the Zeus virtual entity at the start screen, and when it goes to the briefing it shows "No Signal", then starts with the screen pointing up and it shows me the death screen. Why is this happening? The Zeus can work if being used by a regular unit, but that causes strange re-spawning bugs. I want a normal virtual Zeus entity to be the Game Master, but that is impossible if it dies for no reason. Am I missing something for my virtual entities to be dying? I am using version 1.56 for the Eden editor, is that the cause of this strange bug? Description.ext author="Smash Balls"; onLoadName = "Overlord 42+1 Master Altis"; OnLoadMission = "There is an almighty Overlord of which I wouldn't disobey! The NATO faction has a starting desert HQ with a handful of starting assets to use."; loadScreen = "overlordCastle.jpg"; overviewText = "Our lord of death and destruction has arrived!"; displayName = "Overlord 42+1 Master Altis|Preset Base(NATO)"; respawnVehicleDelay = 30; respawn = "BASE"; respawndelay = 15; respawnDialog = 1; respawnTemplatesWest[] = {"MenuPosition","MenuInventory"}; respawnTemplatesCiv[] = {"MenuPosition","MenuInventory"}; respawnTemplatesVirtual[] = {}; respawnOnStart = 0; disabledAI = 1; joinUnassigned = 1; aiKills = 1; class Header { gameType = ZGM; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 43; //Max # of players the mission supports playerCountMultipleOf = 1; };
  3. Hi folks ! Today I encountered some errors with my dialogs. I tried to split my stuff into different files to reorganize it. In this way, I created hpp-files to define engine-related / custom constants (as it's suggested here). So I created 1 file by constant type : controls.hpp (for control types and styles), fonts.hpp (for... fonts) and colors.hpp (for...tadam... colors). I also declare my basic ressource classes (RscText, RscStructuredText, etc...) in dialogs.hpp. All these files are included in my description.ext . This error appears when dialogs - including the color constants - are initialized (dialogs.hpp or CharactersList.h) : 15:33:34 Warning Message: File C:\Users\Steezy\Documents\Arma 3\missions\Test.Stratis\CharactersList.h, line 36: '/RscCharactersList/controlsBackground/MainTitle.': ';' encountered instead of '=' My game crashes if I try to preview the mission through the game editor or on dedicated server with the same error message. These are parts of my scripts : description.ext ... // GUI constants and base classes #include "controls.hpp" #include "colors.hpp" #include "fonts.hpp" #include "dialogs.hpp" // My dialogs #include "CharactersList.h" class RscTitles { #include "playerHUD.h" }; ... controls.hpp // ## Control types ## \\ #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 ... // ## Control styles ## \\ // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 ... colors.hpp (buggy script ?) #define COLOR_SLD_PURERED {1,0,0,1}; #define COLOR_SLD_PUREGREEN {0,1,0,1}; #define COLOR_SLD_PUREBLUE {0,0,1,1}; #define COLOR_SLD_PUREWHITE {1,1,1,1}; #define COLOR_SLD_PUREBLACK {0,0,0,1}; #define COLOR_SLD_DARKRED {0.6,0.2,0.2,1}; #define COLOR_TRANSPARENT {0,0,0,0}; ... fonts.hpp #define GUI_FONT_DEFAULT PuristaMedium #define GUI_FONT_NORMAL PuristaMedium #define GUI_FONT_BOLD PuristaSemibold #define GUI_FONT_THIN PuristaLight ... dialogs.hpp class RscText { idc = -1; type = CT_STATIC; style = ST_LEFT; x = 0; y = 0; h = 0.037; w = 0.3; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; font = GUI_FONT_NORMAL; colorText[] = COLOR_SLD_PUREWHITE; colorBackground[] = COLOR_TRANSPARENT; text = ""; shadow = 0; tooltip = ""; tooltipColorShade[] = {0,0,0,0.65}; tooltipColorText[] = {1,1,1,1}; tooltipColorBox[] = {1,1,1,1}; deletable = 0; fade = 0; access = 0; fixedWidth = 0; colorShadow[] = {0,0,0,0.5}; linespacing = 1; }; ... CharactersList.h class RscCharactersList { idd=20003; onLoad="uiNamespace setVariable ['RscCharactersList', _this select 0]"; onUnload="uiNamespace setVariable ['RscCharactersList', displayNull]"; movingEnable="false"; enableSimulation="false"; class controlsBackground { class Image: RscPicture { idc = 1200; text = ""; x = 0.448438 * safezoneW + safezoneX; y = 0.148 * safezoneH + safezoneY; w = 0.0825 * safezoneW; h = 0.077 * safezoneH; }; class BlackBackground: RscText { idc = 1000; x = 0.293751 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.4125 * safezoneW; h = 0.55 * safezoneH; colorBackground[] = {0,0,0,1}; }; class MainTitle: RscText { idc = 1001; text = "Choose your character"; //--- ToDo: Localize; x = 0.29375 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.4125 * safezoneW; h = 0.044 * safezoneH; colorBackground[] = COLOR_SLD_DARKRED; sizeEx = 0.8 * GUI_GRID_H; }; }; class controls { class RscCombo_2100: RscCombo { idc = 2100; text = ""; //--- ToDo: Localize; x = 0.304062 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.216563 * safezoneW; h = 0.022 * safezoneH; colorText[] = {0,0,0,1}; colorBackground[] = {0.9,0.9,0.9,1}; }; class RscText_1003: RscText { idc = 1003; text = "Side :"; //--- ToDo: Localize; x = 0.402031 * safezoneW + safezoneX; y = 0.324 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.055 * safezoneH; }; }; }; I deliberately omit to change all the color propertie values of this script by constants to point on only one error. What have I done wrong ? Thx in advance :)
  4. Hi all, I am currently developing a system that will select random objectives then assign markers to that area so that it is visible. I have run into an issue with the "SetMarkerPos" command. The error I receive is "Error setmarkerpos: type string, expected Array". The reason it is setup below is due to the fact I have 3 objective types. Town Objectives Primary Objectives Secondary Objectives The script i have created for setting marker positions for Town and Primary objectives is simple as all that is required is that the markers for those are moved to that designated town. However, a secondary objective can only exist inside a primary objective and not all of the primary objectives have a secondary objective. The idea is/was to combine the name of the Primary objective (publicvariable of "mainmark") with secondary_%1 to create the names of the secondary objective markers. I am then able to see if there is a secondary objective nearby to the randomly selected Primary objective and if there is, move the marker to it to indicate such. however I receive the above mentioned error when trying to set the markers position. I was hoping I could receive assistance in fixing this error either via directing me on how to assign the string into an array so the error stops or by finding another way to achieve this goal. Thanks. Below is the script I am using to achieve this goal. null = execVM "obj\objective_controller.sqf"; _distm = getmarkerpos mainmark; _distt = getmarkerpos townmark; _dista = _distm distance _distt; if (_dista < 2200) then { execVM "obj\objective_controller.sqf"; }; if (_dista > 2200) then { _getmarkm = getmarkerpos mainmark; _showobjectivem = "mark_main_area" setMarkerPos _getmarkm; _showobjectivem = "mark_main_name" setMarkerPos _getmarkm; _getmarkt = getmarkerpos townmark; _showobjectivet = "mark_town_area" setMarkerPos _getmarkt; _showobjectivet = "mark_town_name" setMarkerPos _getmarkt; }; //----------------------------------------------------------------------------------------------- //Find secondary nearby _townsec = format ["secondary_%1",mainmark]; _dists = getmarkerpos _townsec; _secfind = _distm distance _dists; if (_secfind < 500) then { hint format ["placing %1 in %2 area", _townsec, mainmark]; _showobjectivesec = "mark_secondary_area" setMarkerPos _townsec; _showobjectivesec = "mark_secondary_name" setMarkerPos _townsec; }; if (_secfind > 500) then { };
  5. I'm having some problems hosting a dedicated Arma 3 server on linux. I set the server up following this guide: https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Instructions_.28Linux_o.2Fs.29 The server used to work like that until several months ago, but when I'm trying to use it again now, I cannot get any missions started. As a player, I can connect, select a mission and press OK, but once the mission finishes loading, I find themselves back in the lobby again. If I keep pressing OK to start the mission, this will continue indefinitely. The server is running under Ubuntu 14.04.3 LTS 32 bit. (I chose the 32 bit version because Arma 3 itself is 32 bit, so I thought this might lead to fewer compatibility problems.) I originally encountered the problem trying to play a custom mission with a large number of third-party mods, but to debug the problem better, I ran the server without mods and with BI missions only. This is the server.cfg: passwordAdmin = "<censored>"; //password = "<censored>"; hostname = "TMSCTI"; maxPlayers = 160; motd[]= {"Welcome to our TMSCTI server"}; voteThreshold = 1.1; voteMissionPlayers = 1; kickduplicate = 0; logFile = "server_console.log"; persistent = 1; verifySignatures = 0; allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; forceRotorLibSimulation = 1; disableVoN = 1; The command line used to start the server was this: ./arma3server -config server.cfg -mod= The console output from the server can be found here: http://arma-tms.de/screenlog.0 (It's a bit too large to paste here verbatim.) I've also tried setting up a completely brand new virtual server following the original guide, but this lead to the same problem. Could someone help me with that?
  6. Helloooooo, I noticed that this was an issue for some people and noticed that it has been submitted to the devs. But, I wanted to know if there is anything I can do. Every once in a while the following pops up in the RPT. It does write like 30+ times in a minute when it happens. 20:16:26 Error: Failed to open file a3\sounds_f\vehicles\air\noises\servo_heli_comm_vertical.wav 20:16:26 Cannot load sound 'a3\sounds_f\vehicles\air\noises\servo_heli_comm_vertical.wav' Is there anything that I can do on my end to fix this on the server? Thanks, dubl
  7. Hi, I do have problem with "quit in unusual manner". It occurs when I play arma 3. It happens after a variable time in game (sometimes 5 minutes and sometimes more than 5 minutes). The game just crashes with these error logs image Any idea what could be wrong? It makes me crazy when I want to play. Thanks a lot.
  8. Recently I started a Multiplayer server with the intent of having a friend join me (he bought and downloaded the game explicitly to play with me). But every single time he joins, he connects is stuck spectating and then it shows he disconnected, we tried removing all addons, we tried having him host and it was the same thing only from my end, we tried different maps, different settings, different circumstances (i would save the game/not save, be in lobby, be in game) nothing seams to work, some assistence would be appreciated.
×