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Everything posted by HazardousJay
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Community Upgrade Project - CUP
HazardousJay replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
omg... they are coming back.. **WITH A VENGEANCE** loving the versions with a BMP-1 cannon and the welded armor plates! -
terrain ToH Terrains - Seattle & South Asia
HazardousJay replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh my.. thanks! never thought you already had one ready haha- 72 replies
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terrain ToH Terrains - Seattle & South Asia
HazardousJay replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesome! any chance for a Dynamic Combat Ops edition for seattle and south asia? :D its all good though if its not possible/not planned- 72 replies
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An Apology To RHS
HazardousJay replied to HazardousGam3z GMOD's topic in BOHEMIA INTERACTIVE - GENERAL
yeesh, of all the things you guys do, you had to pull off a stunt like that.. this aint gonna end well -
ARMA 3 is a simulator
HazardousJay replied to Johnata Fiorenzano's topic in ARMA 3 - QUESTIONS & ANSWERS
damn right its a simulator, its a simulator of attaching objects and Heavy Weapons to a bus and make the most versatile and effective war machine that ever graced the battlefield *experience may vary* -
hey sir haleks! just a quick question if you dont mind, what parameter should i edit to increase the altitude of the Thargoid-esque alien ship? just curious nvm, found it. it was in the flower.sqf all along.
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From China Virtual Military Engineers: VME PLA mod for ArmA3
HazardousJay replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looking closely at the pics, it seems they have FFV support these are some pretty neat additions! -
sadly no luck here, and all the mods i only loaded are the required CUP and nimitz mods tried both the steam and direct download ones
- 9 replies
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- eagle wing
- helicopter
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hey there! been having a.. smol issue regarding the mission, i cant seem to get the 2nd mission to work, after finishing the first mission, it kicks me right back to the main menu
- 9 replies
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- eagle wing
- helicopter
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Eagle Wing Full campaign release (Arma 2 remake)
HazardousJay replied to jstibbsy's topic in ARMA 3 - USER MISSIONS
splendid!!! downloading now -
Eagle Wing Full campaign release (Arma 2 remake)
HazardousJay replied to jstibbsy's topic in ARMA 3 - USER MISSIONS
beautiful! i missed this mission from A2 just a smol suggestion if you dont mind; with the coming release of encore, i think the VLS rockets can help give the intro a bit of "OOMPH" like in the original A2 EW with the arleigh burke destroyers launching missiles, you could slap them VLS turrets on the destroyers and give em a scripted launch sequence on some random place on the map (that wont be visited by the player) but its all cool if you opt not to, the mission is fine either way! cant wait for the 2nd mission -
From China Virtual Military Engineers: VME PLA mod for ArmA3
HazardousJay replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
beautiful! keep up the good work man! -
hello! i would like to report a bug with the HMG Offroads, all of them are using a single color. color red to be exact, heres the image https://imgur.com/a/ZAVYNxl this bug also affects the vanilla HMG Offroads placed a AT Offroad alongside to show that it only happens with the HMG offroads
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Community Factions Project
HazardousJay replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this is awesome! looking forward to the rest of the factions to be finished! ~~especially the philippine armed forces, ehehehe.~~ -
terrain New Terrain - Montella Terrain mod (Inspired by Southern Italy)
HazardousJay replied to mrmark's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my only weakness... beautiful terrains with mountains on em!! this is awesome!! looking forward to the release!- 27 replies
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- italy
- terrain builder
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heres to another fruitful year for ArmA 3 and Bohemia!
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been noticing this too for awhile now.. this wasnt the case until the update that hit a few weeks ago. and it only happens to that certain building (the long brown house) only. rest of the buildings and houses render properly.
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Lost Dragons - Total Modification Alpha
HazardousJay replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
it just keeps getting better and better! awesome job! question regarding its speed. i assume it goes into the "run" animation once a certain speed is reached? example of this would be Wanzer mechs where they start to glide once they reached 75 KPH.- 420 replies
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- lodr
- lost dragons
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someone made real world data terrains and posted here in the forums, this might interest you OP you can also increase your view distance abit more by typing this on the debug menu setViewDistance 25000; good luck though with the frames. especially so in maps that have buildings like altis. but on empty maps like what i linked youll have fairly decent frames
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ayyy, dont worry bout it, its your mod, take your time! its good to take occasional breaks every now and then. just a question regarding how the ship will move, will it use the vanilla boat Physx or you gonna do some custom fiddling where wind direction and speed will affect how the ship sails/move?
- 162 replies
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Community Upgrade Project - CUP
HazardousJay replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Adios sir, hope all goes well for you. its a sad day for the ArmA modding community, but alas, good things have to come to an end sometime. and thanks for the great work you and the CUP team did, your mods made ArmA 3 enjoyable with all the content you made. till next time i guess. until then. best of luck to your future endeavors! -
Lost Dragons - Total Modification Alpha
HazardousJay replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
those mech walking animations.. just... perfection! it actually moves like an actual mech. thats one heck of a job! keep up the great work sir!- 420 replies
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- lodr
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yeah! XD just thought of an absurd scenario.. guess ill make do. btw this mod is awesome since you can slap uniforms of different mods into the zeds, so they at least fit the country. i.e Chernarus civvie clothing for zombies in chernarus, and fitting takistan clothing for the zombie taki civs etc. not to mention its not too straining on the ol' toaster
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hey guys, just a noob question. how do i set zombies to be friendly with OPFOR? something along the lines of like Ryan zombies and demons where they dont attack OPFOR if their set to be friendly with em, i prefer the zombies in this mod as it doesnt impact performance that much and the fact that you can give the zombies different uniforms compared to ryans
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she's quite a beaut! just a curious question, will the pinnace have FFV functions?
- 162 replies
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