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Everything posted by HazardousJay
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at this rate im gonna run out of compliments to give! that flintlock model is well done!
- 162 replies
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damn. that shark looks even more menacing than before!
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The Fictional MX Rifle series, why?
HazardousJay replied to Frankdatank1218's topic in ARMA 3 - GENERAL
but hey, at least i get to read people's opinions about the MX again! lots of interesting thoughts :D -
Arma 3 ranks in PC Gamers top 100 Games for 2017
HazardousJay replied to Rich_R's topic in ARMA 3 - NEWS
4 years and counting! despite ArmA's issues its still going strong! kudos to the BI Devs and the community for keeping her afloat -
i plan on attaching some Phalanx CIWS and D-30 AT cannons on it for some fun battles against modern ships and planes XD
- 162 replies
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PRACS: SLA Faction 2017
HazardousJay replied to wld427's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its... its... BEAUTIFUL!! time to show those capitalist fly boys that their oh so "invincible" air force is as fake as their government! ~ SLA SAM AD Corps trooper- 401 replies
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From China Virtual Military Engineers: VME PLA mod for ArmA3
HazardousJay replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
holy crap, that j-20 is looking sexy as ever! keep it up sir! -
not many mods featuring old classy ships..(though there was a napoleonic themed mod complete with ships in OFP i think) especially not a 18th century galley frigate! im sure alot of people are hyped for this mod sir, besides.. all the possible shenanigans/scenarios/missions with this bad boy!
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Advanced Train Simulator (ATS)
HazardousJay replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
best... mod... EVER man. missed playing Katamari Damacy on the PS2.. too bad i lost the CD :/ -
Arma 3 Jet DLC Deck Crew Animations
HazardousJay replied to 42nfl19's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Inb4 someone makes a ArmA parody of turn-based JRPG's -
Dynamic Vehicle Loadouts feedback
HazardousJay replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
wanna also know how it works.. i want the A10 to have 6 20mm cannons under its pylons like in the dev branch a few weeks ago XD -
POLPOX's attach USS Freedom script
HazardousJay replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
oh hell yeah! now with defensive systems!!! time to do a ghetto P-1112 Aigaion :P -
Iron Front in Arm3 LITE - preview versions
HazardousJay replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah thanks sir! guess i derped there and didnt look hard enough in the cfgvehicles section of the editor, much appreciated! EDIT: got the right commands, though sadly the AI are not firing. the turret of the launcher points to the marker i placed but it doesnt fire and just returns to its "ready" state. heres the init i placed arty1 doArtilleryFire [getmarkerpos "marker_1","LIB_16Rnd_BM13",16]; -
Iron Front in Arm3 LITE - preview versions
HazardousJay replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just a noob question here, where can i get or see the cfgmagazine of the BM-13 Katyusha launcher? i was gonna use them for a personal scenario im making but i cant get them to launch since i dont know the cfgmagazine of the launchers. tried a bit of googling and searching but alas no results. all im getting is the config of the katyusha from the original Iron Front: Liberation 44 standalone. -
PRACS: SLA Faction 2017
HazardousJay replied to wld427's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
another perfect showcase for the glorious Sahrani Liberation Army! north sahrani TRUE SAHRANI brothers!!! in serious note, those model and texture work is top-notch! brings the southern kingdom to shame :P- 401 replies
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AA/AT Titans, what are they now?
HazardousJay replied to silentghoust's topic in ARMA 3 - DEVELOPMENT BRANCH
on the upside of things. at least it will weed out the jet spammers in games mods like Wasteland and KoTH, then again. a pro jet pilot can always ruin someone's day -
omg.. thanks! maximum immersion can finally be achieved!
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oh my.. gonna save this in my notepad... is this done via script (i.e; description.ext, etc) or i can just slap this on the USS Freedom object?
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i reckon that would happen, was able to attach it to a helicopter via Achilles thanks to Liru's how to vid, though i prefer just using the EDEN editor, got used to it more than zeus lol, any way to spawn the seperate individual parts of the carrier?
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anyone know how to make the USS Freedom attachable to an object? wanna make a ghetto SHIELD Heli-carrier lol
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Spawn Aircraft Carrier 'USS Freedom' Jets DLC
HazardousJay replied to roy86's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what script was that to make Static objects move again? i kinda forgot. has something to do with setpos and getpos -
well then.. guess im gonna get into gear and figure out how to make certain catapults of the freedom to launch submarines ;P
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soo i got into thinking.. it wont be possible to make scripts for the USS Freedom to launch anything other than planes until the files get unencrypted after release right? unless i might be wrong.
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all my yes.....YEESSS!!!
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behold our glorious philippine internet. but hey. at least its faster than before (still shite. but hey, what else can i do? haha.600/KBPs vs 100-200/KBps 7 years ago.)