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HazardousJay

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Everything posted by HazardousJay

  1. HazardousJay

    Nassau 1715

    at this rate im gonna run out of compliments to give! that flintlock model is well done!
  2. HazardousJay

    [WIP] Great White Shark

    damn. that shark looks even more menacing than before!
  3. HazardousJay

    The Fictional MX Rifle series, why?

    but hey, at least i get to read people's opinions about the MX again! lots of interesting thoughts :D
  4. HazardousJay

    Arma 3 ranks in PC Gamers top 100 Games for 2017

    4 years and counting! despite ArmA's issues its still going strong! kudos to the BI Devs and the community for keeping her afloat
  5. HazardousJay

    Nassau 1715

    i plan on attaching some Phalanx CIWS and D-30 AT cannons on it for some fun battles against modern ships and planes XD
  6. HazardousJay

    PRACS: SLA Faction 2017

    its... its... BEAUTIFUL!! time to show those capitalist fly boys that their oh so "invincible" air force is as fake as their government! ~ SLA SAM AD Corps trooper
  7. holy crap, that j-20 is looking sexy as ever! keep it up sir!
  8. HazardousJay

    Nassau 1715

    not many mods featuring old classy ships..(though there was a napoleonic themed mod complete with ships in OFP i think) especially not a 18th century galley frigate! im sure alot of people are hyped for this mod sir, besides.. all the possible shenanigans/scenarios/missions with this bad boy!
  9. HazardousJay

    Advanced Train Simulator (ATS)

    best... mod... EVER man. missed playing Katamari Damacy on the PS2.. too bad i lost the CD :/
  10. Inb4 someone makes a ArmA parody of turn-based JRPG's
  11. HazardousJay

    Dynamic Vehicle Loadouts feedback

    wanna also know how it works.. i want the A10 to have 6 20mm cannons under its pylons like in the dev branch a few weeks ago XD
  12. oh hell yeah! now with defensive systems!!! time to do a ghetto P-1112 Aigaion :P
  13. ah thanks sir! guess i derped there and didnt look hard enough in the cfgvehicles section of the editor, much appreciated! EDIT: got the right commands, though sadly the AI are not firing. the turret of the launcher points to the marker i placed but it doesnt fire and just returns to its "ready" state. heres the init i placed arty1 doArtilleryFire [getmarkerpos "marker_1","LIB_16Rnd_BM13",16];
  14. just a noob question here, where can i get or see the cfgmagazine of the BM-13 Katyusha launcher? i was gonna use them for a personal scenario im making but i cant get them to launch since i dont know the cfgmagazine of the launchers. tried a bit of googling and searching but alas no results. all im getting is the config of the katyusha from the original Iron Front: Liberation 44 standalone.
  15. HazardousJay

    PRACS: SLA Faction 2017

    another perfect showcase for the glorious Sahrani Liberation Army! north sahrani TRUE SAHRANI brothers!!! in serious note, those model and texture work is top-notch! brings the southern kingdom to shame :P
  16. HazardousJay

    AA/AT Titans, what are they now?

    on the upside of things. at least it will weed out the jet spammers in games mods like Wasteland and KoTH, then again. a pro jet pilot can always ruin someone's day
  17. HazardousJay

    BIS Aircraft Carrier

    omg.. thanks! maximum immersion can finally be achieved!
  18. HazardousJay

    BIS Aircraft Carrier

    oh my.. gonna save this in my notepad... is this done via script (i.e; description.ext, etc) or i can just slap this on the USS Freedom object?
  19. HazardousJay

    BIS Aircraft Carrier

    i reckon that would happen, was able to attach it to a helicopter via Achilles thanks to Liru's how to vid, though i prefer just using the EDEN editor, got used to it more than zeus lol, any way to spawn the seperate individual parts of the carrier?
  20. HazardousJay

    BIS Aircraft Carrier

    anyone know how to make the USS Freedom attachable to an object? wanna make a ghetto SHIELD Heli-carrier lol
  21. what script was that to make Static objects move again? i kinda forgot. has something to do with setpos and getpos
  22. HazardousJay

    BIS Aircraft Carrier

    well then.. guess im gonna get into gear and figure out how to make certain catapults of the freedom to launch submarines ;P
  23. HazardousJay

    BIS Aircraft Carrier

    soo i got into thinking.. it wont be possible to make scripts for the USS Freedom to launch anything other than planes until the files get unencrypted after release right? unless i might be wrong.
  24. HazardousJay

    BIS Aircraft Carrier

    all my yes.....YEESSS!!!
  25. HazardousJay

    BIS Aircraft Carrier

    behold our glorious philippine internet. but hey. at least its faster than before (still shite. but hey, what else can i do? haha.600/KBPs vs 100-200/KBps 7 years ago.)
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