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Showing results for tags 'jet dlc'.
Found 8 results
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So with the introduction of the Jets DLC, it was shown that there are new animations for AI to play out while on the deck of the USS Freedom. My question is, where can I find these animations? I have looked at the functions viewer in the ambient animations and have found nothing.
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Hey ! So , I'm currently doing a giveaway of Arma 3 Jet DLC on my Twitter after I won the Armaholic giveaway (thank you Jeza) , in case you are interested on winning the key , all you have to do is : Follow , Retweet AND comment why you deserve to win the DLC (Answer on the tweet). Bonus points for pilot jokes The Winner will be announced on the 16th of June . Good luck ! Tweet:
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After the jet DLC update Apex aircrafts (Blackfish, Xi'am) can be controlled with the new buttons in context menu. But why there is no way to set engine to 90° or 0° with just 1 button? And why this aircrafts have been upgraded with new engines, which are so hard to control, because >40 % power - youre going down and blowing up, < 50% - youre taking off faster than rocket. Just give us old control system for Blackfishes and Xi'ams, Bohemia! Please!
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Hi, I am currently having an in-game issue where I cannot seem to enable the radar in the scroll menu. I've tried launching my game with and without mods, but with no luck - the option simply does not appear in the scroll menu when I am inside a plane.
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Request: Steering Point/Waypoint visible on HUD/HMD and GPS
sberla101 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
With the arrival of the JET DLC, i'm here to ask if it’s possible to add a function to create multiple waypoints (like a flight plan) that will trigger in sequence once they reach one of them. These steering points would like them to be visible only on the HUD/HMD (example from DCS, picture 1) and GPS and that they are joined together by a straight line (visible only on GPS or map, picture 2) To create Steering Point you could use the same command "Shift + Click" on Map. Why am I asking you this? I play ArmA with no marker on map or on screen (waipoint) and anyway with the DLC Jet it would be cool to have this new feature. Thanks Bye -
Request for BIS developers: Autopilot - Altitude/Heading
sberla101 posted a topic in ARMA 3 - DEVELOPMENT BRANCH
A request for BIS developers regarding the Jet DLC, it would be possible to have some kind of simple autopilot?... something that only holds the altituides and gyroscopic heading. Problems arise when i use the TGP because the plane loses height. Thanks -
hello i saw a thing in the new DLC the jet DLC
ghostkiller1 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
when I tried the new jets and the new stuff for the jets, i just saw one thing that i didn't like or want it on there was this presentage from 0% and it goes to 100% when you are flying a jet i would like to ask if later on can we disable it or do something about it, i didn't like it because all arma that i played i used to use Q and Z and there was no presentage soo i was thrusting up and slowing down only from 2 keys i didn't need to wait until the presentage go to 0 or to 100. please tell me because i really hate that thing and i don't really wana see it, thanks for reading i hope you reply -
jets Jets - Jets DLC VTOL "Flaps" needs rename
Hvymtal posted a topic in ARMA 3 - DEVELOPMENT BRANCH
EDIT: Was named JETS DLC Breaks VTOLs. Upon further investigation (Thanks, Greenfist ) I discovered that my problem resides in the fact that when TV is on, the "flaps" now controls the prop/nozzle position. I'm glad we're still in dev branch because this should be renamed. We aren't in A2 anymore and launching as it is in its current state would be unacceptable. My recommendation, change the name of the function in TV mode from "Flaps Down/Up" to "Thrust Down/Forward". Nice and unambiguous, makes it real easy to understand for new pilots seeing as jets will bring in a bunch of fresh butter-bars to crash all our stuff. Honestly, the new system makes flaps irrelevant anyhow, so I question whether we should just add new control functions for Thrust Down/Forwards and get rid of the "mode," keeping flaps for those of us who still want and like them. Playing with it more, the VTOLS could use some airbrakes but otherwise just needs Virtual Arsenal practice. A lot of it For those of you who got got like me: FLAPS IN VTOL NOW CONTROLS NOZZLE/PROP ANGLE, Flaps DOWN moves the thrust more VERTICALLY, Flaps UP moves the thrust more HORIZONTALLY, if you think of how flaps work, this makes perfect sense, though you wouldn't notice it on the ground or even in the air until someone points it out to you. Tip: Never go below 34% throttle unless you need to bleed altitude FAST, and then be prepared to go full power and pull up hard. FOLLOWING IS ORIGINAL POST. IT IS IRRELEVANT BUT HAS BEEN LEFT IN FOR DOCUMANTATION AND ONLINE ARCHIVING. I HAVE NO SHAME IN BEING A DUMBASS, SH*T HAPPENS, LIVE AND LEARN It appears that with the new throttle mechanics and flight characteristics introduced in JETS, VTOLS do not seem to function as intended anymore. Both the V-44 and Y-32 seem to roll forwards at least 30m before actually lifting off, and getting the thing to transition back to hovering from level flight is basically impossible since the thrusters/props do not seem to actually rotate downward again, even if you stall them in a zoom climb, essentially turning them into glorified planes. As far as I can tell, the only way to get the things to hover from level flight is to turn on invincibility (such as in VA), crash the things into the ground, use the new brakes function to being them to a stop, and then, only then will the Y-32 nozzles or V-44 props redirect their thrust. Not to mention them being difficult to land in level flight already, now whenever you do land you can't bring it down easy either way and it breaks the landing gear. Oh yeah, and even when you are in hover mode, the things don't actually hover no matter what you do, they'll either lurch forwards from black magic thrust or you reverse your direction from trying to get the thing to stop moving by pitching up and crash. With release in may, I really hope that the devs look really hard at the VTOLs and find a way to get them to work as intended