Jump to content

snackynak

Member
  • Content Count

    51
  • Joined

  • Last visited

  • Medals

Everything posted by snackynak

  1. snackynak

    RHS Escalation (AFRF and USAF)

    CDF reArmed on the workshop has some of those, RHS mods are the only dependency
  2. snackynak

    [WIP] French Army Mod : ArmaModFrance

    A German Shepard? I thought this was a French mod 😅 Okay, I'll see myself out.
  3. snackynak

    Remnant

    Yuemod balaclavas are what are spawning on the phantoms, Yue’s mod has a tendency of showing up as random facewear for other mods as well, but I haven’t experienced it with any of the zombies or ravage mods.
  4. snackynak

    Remnant

    Is there a way of globally disabling randomized facewear? Or from the spawn module's int? The phantoms seem to all be spawning with balaclavas from certain mod.
  5. snackynak

    RHS Escalation (AFRF and USAF)

    No problem, will do. Thanks👍
  6. snackynak

    RHS Escalation (AFRF and USAF)

    The issue I had brought up with the BRDM-2 ATGM is that the gunner's external camera changes it's orientation 180 degrees every time the rack stows into the hull. So if you're trying to drive as the gunner, the external camera faces backwards when the launcher is stowed, which makes driving a bit wonky. The current work around I use is to just switch to the drivers seat when moving or enter command view, but I was wondering if there was something I could enter into the vehicle INT box that could disable the stow function so that I could stay in the gunners seat.
  7. snackynak

    RHS Escalation (AFRF and USAF)

    Is there a way to disable the auto stow of the BRDM missile rack?
  8. snackynak

    Remnant

    Will this include alien encounters from the contact dlc?
  9. It looks like a Pioneer vest, which is already in CUP.
  10. snackynak

    Sukhoi Su-34

    Those new normal maps really make it QUACK. I was going to make a joke about including the special bombing bay and the toilet, but I couldn't find a picture to tie it together. Really made me sad. But nice job on the re-texture.
  11. snackynak

    Hey Miller! What are you doing here? :O

    Here's an easter egg I found toward the end of the campaign. I guess the mystery of the furniture is solved...
  12. snackynak

    Contact, you are able to kinda pilot the spaceships

    It is I think, the alien craft don't really have flight physics so you can't control them. The AI requires a special module "Movement grid" or the "Move Alien" waypoint in order to move within a certain area, but there's no official docs really or tutorials that really go into much detail on how to use them as of yet. Edit: Drunk grammar, but my grammar still sucks.
  13. snackynak

    RHS Escalation (AFRF and USAF)

    Fish net face mask? That's some tactical kink right there.
  14. snackynak

    DHI Battle Dress Uniforms

    Should have gotten the jacket liner too. And the all glorious poncho liner. You’d be set.
  15. snackynak

    [WIP] French Army Mod : ArmaModFrance

    Awwww yeah. Leclerc!!!
  16. snackynak

    PRACS: SLA Faction 2017

    *Danger zone intensifies*
  17. snackynak

    PRACS: SLA Faction 2017

    Ohhh snap, is that a Mig-27 and mig-23?
  18. snackynak

    DHI Battle Dress Uniforms

    Equipable WOOBIES confirmed!
  19. snackynak

    DHI Battle Dress Uniforms

    Nice! 👍Just in time for a certain DLC!👍
  20. I noticed recently that when making missions in the editor, that the terrain quality is really low. At about 800m is when I start seeing floating objects over the ground, despite having ultra terrain settings. My .arma3profile settings are viewDistance=8000.001; preferredObjectViewDistance=5999.998; terrainGrid=3.125; However, the terrainGrid setting is not taking effect, it's defaulting to something much higher. I can use "setterrainGrid=3.125" and do a local exec in the pause menu to force the option, but I'm not sure why that just isn't the default?
  21. snackynak

    DHI Battle Dress Uniforms

    These are good. Like, really, really good and the fact that they now are better fitted for "BI Standard" vests makes them superb! Great work! Also, I do hope you are willing to refit/remake the old vests from the USM mod to the new fatigues if you are able to find time. Those LBEs and LBVs are still the best
  22. The Dauphin WIP from the facebook page looks very nice, one of my favorite helicopters. Can't wait for the flying triangles as well.
  23. snackynak

    Cold War MOD Idea

    There's the CUP expansion, which is still in development, but farther along then starting from scratch if you want to give them a ring.
  24. snackynak

    2035: Russian Armed Forces (5.3.0)

    Not sure if this bug has been reported for 3.5, but I noticed that the track animations for the T-15 seem to be reversed.
×