snackynak
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Everything posted by snackynak
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RHS Escalation (AFRF and USAF)
snackynak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CDF reArmed on the workshop has some of those, RHS mods are the only dependency- 16577 replies
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[WIP] French Army Mod : ArmaModFrance
snackynak replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A German Shepard? I thought this was a French mod 😅 Okay, I'll see myself out.- 244 replies
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- frencharmy
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Danger Zone!
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Yuemod balaclavas are what are spawning on the phantoms, Yue’s mod has a tendency of showing up as random facewear for other mods as well, but I haven’t experienced it with any of the zombies or ravage mods.
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Is there a way of globally disabling randomized facewear? Or from the spawn module's int? The phantoms seem to all be spawning with balaclavas from certain mod.
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RHS Escalation (AFRF and USAF)
snackynak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No problem, will do. Thanks👍- 16577 replies
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RHS Escalation (AFRF and USAF)
snackynak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The issue I had brought up with the BRDM-2 ATGM is that the gunner's external camera changes it's orientation 180 degrees every time the rack stows into the hull. So if you're trying to drive as the gunner, the external camera faces backwards when the launcher is stowed, which makes driving a bit wonky. The current work around I use is to just switch to the drivers seat when moving or enter command view, but I was wondering if there was something I could enter into the vehicle INT box that could disable the stow function so that I could stay in the gunners seat.- 16577 replies
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RHS Escalation (AFRF and USAF)
snackynak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to disable the auto stow of the BRDM missile rack?- 16577 replies
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Will this include alien encounters from the contact dlc?
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Community Upgrade Project - CUP
snackynak replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It looks like a Pioneer vest, which is already in CUP. -
Those new normal maps really make it QUACK. I was going to make a joke about including the special bombing bay and the toilet, but I couldn't find a picture to tie it together. Really made me sad. But nice job on the re-texture.
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Here's an easter egg I found toward the end of the campaign. I guess the mystery of the furniture is solved...
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Contact, you are able to kinda pilot the spaceships
snackynak replied to Joki Loker's topic in ARMA 3 - DLC
It is I think, the alien craft don't really have flight physics so you can't control them. The AI requires a special module "Movement grid" or the "Move Alien" waypoint in order to move within a certain area, but there's no official docs really or tutorials that really go into much detail on how to use them as of yet. Edit: Drunk grammar, but my grammar still sucks. -
RHS Escalation (AFRF and USAF)
snackynak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fish net face mask? That's some tactical kink right there.- 16577 replies
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DHI Battle Dress Uniforms
snackynak replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Should have gotten the jacket liner too. And the all glorious poncho liner. You’d be set.- 333 replies
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[WIP] French Army Mod : ArmaModFrance
snackynak replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awwww yeah. Leclerc!!!- 244 replies
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*Danger zone intensifies*
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Ohhh snap, is that a Mig-27 and mig-23?
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DHI Battle Dress Uniforms
snackynak replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Equipable WOOBIES confirmed!- 333 replies
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DHI Battle Dress Uniforms
snackynak replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! 👍Just in time for a certain DLC!👍- 333 replies
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I noticed recently that when making missions in the editor, that the terrain quality is really low. At about 800m is when I start seeing floating objects over the ground, despite having ultra terrain settings. My .arma3profile settings are viewDistance=8000.001; preferredObjectViewDistance=5999.998; terrainGrid=3.125; However, the terrainGrid setting is not taking effect, it's defaulting to something much higher. I can use "setterrainGrid=3.125" and do a local exec in the pause menu to force the option, but I'm not sure why that just isn't the default?
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DHI Battle Dress Uniforms
snackynak replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These are good. Like, really, really good and the fact that they now are better fitted for "BI Standard" vests makes them superb! Great work! Also, I do hope you are willing to refit/remake the old vests from the USM mod to the new fatigues if you are able to find time. Those LBEs and LBVs are still the best- 333 replies
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french mod Arma Mod France [WIP]
snackynak replied to Gilian's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Dauphin WIP from the facebook page looks very nice, one of my favorite helicopters. Can't wait for the flying triangles as well. -
There's the CUP expansion, which is still in development, but farther along then starting from scratch if you want to give them a ring.
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2035: Russian Armed Forces (5.3.0)
snackynak replied to Deathstruck's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this bug has been reported for 3.5, but I noticed that the track animations for the T-15 seem to be reversed.