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sandbox [Release] Suicidal Doctrine Script
Sweedn replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice, thanks for sharing here- 14 replies
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Sweedn started following [Release] Grid Caching System - GCS, [Release] Suicidal Doctrine Script, Impact and and 7 others
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List of all hidden texture inits
Sweedn replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can't find on my own, do you have a screenshot ?- 196 replies
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Sad to hear : No more MBT for UK
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RHS Escalation (AFRF and USAF)
Sweedn replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably this one- 16577 replies
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- Weapons
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[RELEASE] T8 Units - a less dynamic AI creator
Sweedn replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a possibility to use the "PATROL_URBAN" task without spawning in the vicinity of the marker ? I'm trying to get some reinforcements spawning 1km away from the patrol zone. Even with the last parameter, (SPAWN_POS) I cant't get it work. wave_04 = [ [ [ [_QRF_ARRAY], "mkr_patrol_zone", WEST, false ], [ "PATROL_URBAN"] [ false, false, false ], "mkr_spawn_away" ] ]; -
[REQUEST] ORBAT Tutorial
Sweedn replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a line to add in class insignia = __EVAL((__FILE__ select [0, count __FILE__ - 15]) + "pictures\seal_insignia.paa"); -
[REQUEST] ORBAT Tutorial
Sweedn replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I tried to get a custom icon texture in orbat viewer : https://community.bistudio.com/wiki/ORBAT_Viewer The thing is the picture is loading with good colors somewhere else like in the insignia part, but not the icon which became green. I'm not a SF fanboy, it's just a concept-proof. edit 17/06/2017 15h13 :from arma 3 official discord edit 17/06/2017 22h53 : Found a solution, I added this block of code, seems to works now ! texture = __EVAL((__FILE__ select [0, count __FILE__ - 15]) + "seal_team_v_insignia.paa"); color[] = {255,255,255,1}; edit 18/06/2017 17h20 : WIth some time and patience you can do stuff like this https://steamuserimages-a.akamaihd.net/ugc/861725582633693292/38569B04B8CFDC448322B76864F506AC81D95AF1/ -
Wrong color with .paa files
Sweedn replied to super-truite's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hello ! Long time since last post but I can't make picture without the green/blue tint either. Are you sure about the 2:1 ratio ? -
AI takeoff from USS Freedom
Sweedn replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there ! Does anybody figured it out how the showcase deals with AI then ? I'm sure there is a way more subtle. -
Well, that's quite impressive. Foliage and dirt roads are looking great. Great job ! What about performance thought ? edit: I should have checked your answer up, nevermind.
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I really like your work. Here are some pictures taken on Cherbonyl Zone map. Thank you Adacas !
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I believe in you klamacz, you can do it !
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Well Zee, I didn't know that you had given your models to Bohemia... ;)
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Okay so we maybe figured out something. We moved our mods folders on different place, and it seems to work... It's easy but weird. We just moved modsfolders. edit: You should avoid having multiples folder for your mods in root. Before I had arma3folder\ONEFOLDER\ANOTHERFOLDER\@CUP_units You should try arma3folder\ONEFOLDER\@CUP_units Or even move it on desktop, another drive... Just move it.
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Thanks for your answer. Sadly we, in our clan, uses the same mods. Some have no problems, others do... If everyone had the same issues we could be certain