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367 ExcellentAbout SpartanSix
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Staff Sergeant
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Australia
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http://steamcommunity.com/id/spartansix
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CatBook-Yi23332 started following SpartanSix
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Great craftsmanship on this pack mate, beautifully done.
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SpartanSix changed their profile photo
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L_ambiCivs - Civil population, performant and MP-Compatible
SpartanSix replied to laxemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've added the code as instructed and have been racking my brain for a while now trying to get this to work, it works okay in single player, though setface and setspeaker don't seem to be working at all, but in multiplayer it doesn't work at all and I have no idea why. -
L_ambiCivs - Civil population, performant and MP-Compatible
SpartanSix replied to laxemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've been trying to figure out functions since you released it, I have never really messed with functions before so this helps a lot! I'll give this a go and see how it goes, once again thanks mate! -
L_ambiCivs - Civil population, performant and MP-Compatible
SpartanSix replied to laxemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Lax, been waiting for something like this for quite sometime, I do have a question though, how would I go about randomizing the civilians attire, for example when using 3CB factions, they only provide 4-5 civilian types but they randomize the clothing and so forth, and when using Bohemia's civilian modules I place the following in the module's init field to get a randomizing effect; _this adduniform selectRandom ["UK3CB_TKC_C_U_01","UK3CB_TKC_C_U_01_B","UK3CB_TKC_C_U_01_C","UK3CB_TKC_C_U_01_D","UK3CB_TKC_C_U_01_E","UK3CB_TKC_C_U_02", "UK3CB_TKC_C_U_02_B","UK3CB_TKC_C_U_02_C","UK3CB_TKC_C_U_02_D","UK3CB_TKC_C_U_02_E","UK3CB_TKC_C_U_03","UK3CB_TKC_C_U_03_B","UK3CB_TKC_C_U_03_C","UK3CB_TKC_C_U_03_D","UK3CB_TKC_C_U_03_E","UK3CB_TKC_C_U_06","UK3CB_TKC_C_U_06_B","UK3CB_TKC_C_U_06_C","UK3CB_TKC_C_U_06_D","UK3CB_TKC_C_U_06_E"]; _this addheadgear selectRandom ["UK3CB_TKC_H_Turban_01_1","UK3CB_TKC_H_Turban_01_1","UK3CB_TKC_H_Turban_01_2","UK3CB_TKC_H_Turban_01_3", "UK3CB_TKC_H_Turban_01_4","UK3CB_TKC_H_Turban_01_5","UK3CB_TKC_H_Turban_02_1","UK3CB_TKC_H_Turban_02_2","UK3CB_TKC_H_Turban_02_3", "UK3CB_TKC_H_Turban_02_4","UK3CB_TKC_H_Turban_02_5","UK3CB_TKC_H_Turban_03_1","UK3CB_TKC_H_Turban_03_2","UK3CB_TKC_H_Turban_03_3", "UK3CB_TKC_H_Turban_03_4","UK3CB_TKC_H_Turban_03_5","UK3CB_TKC_H_Turban_04_1","UK3CB_TKC_H_Turban_04_2","UK3CB_TKC_H_Turban_04_3", "UK3CB_TKC_H_Turban_04_4","UK3CB_TKC_H_Turban_04_5","UK3CB_TKC_H_Turban_05_1","UK3CB_TKC_H_Turban_05_2","UK3CB_TKC_H_Turban_05_3", "UK3CB_TKC_H_Turban_05_4","UK3CB_TKC_H_Turban_05_5","UK3CB_TKC_H_Turban_06_1","UK3CB_TKC_H_Turban_06_2","UK3CB_TKC_H_Turban_06_3", "UK3CB_TKC_H_Turban_06_4","UK3CB_TKC_H_Turban_06_5"]; _this setFace selectRandom ["PersianHead_A3_01", "PersianHead_A3_02", "PersianHead_A3_03"]; _this setSpeaker selectRandom ["Male01PER", "Male02PER", "Male03PER"]; removeGoggles _this; Appreciate your hard work mate 👍 -
For anyone who is still having issues with getting their custom radio key sounds working, export your custom sounds as 48000hz instead of 44100hz, this has fixed it on my end as I was using Audacity to export the sounds and it kept exporting as 44100hz even when I manually changed the setting to export as 48000hz, so I opened the sounds in sony vegas and exported as 48000hz and it worked perfectly.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
SpartanSix replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a heads up the bold link, links to version 3.12.1 not .3 -
milsim 1st Marine Raider Battalion [1MRB]
SpartanSix replied to SpartanSix's topic in ARMA 3 - SQUADS AND FANPAGES
New promotional video of the 1MRB -
milsim 1st Marine Raider Battalion [1MRB]
SpartanSix replied to SpartanSix's topic in ARMA 3 - SQUADS AND FANPAGES
Footage from out latest operation. https://www.youtube.com/watch?v=AxgpJOKG4IA -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
SpartanSix replied to Placebo's topic in ARMA 3 - GENERAL
The night is dark and filled with men whom dawn pixelated faces. Mods used: RHS, VSM, SMA, Aspis Gear, Military Gear Pack- 6858 replies
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milsim 1st Marine Raider Battalion [1MRB]
SpartanSix replied to SpartanSix's topic in ARMA 3 - SQUADS AND FANPAGES
Highlight video of the last mission for Operation Sandman -
1STMRB.US 1. Must be 21+ at the time of enlistment. 2. Must speak fluent English. 3. Must be able to make events in the CDT time zone 2000 hours. 4. Be able to commit a reasonable amount of time to the unit. We are the 1st Marine Raider Battalion Milsim unit, The 1st Marine Raider Battalion is composed of a membership that is elite in skill, and is constantly striving for perfection and our goal is to represent the 1st Marine Raider Battalion to the best of our abilities in and outside of the game. We are a unit of close-knit individuals that like to have fun and play Arma in a realistic fashion. Because of our specific mindset, we are looking for people that are similar in thought and are enthusiastic by wanting to better oneself within the Milsim community. We also expect a professional attitude, and members to be mature, professional and have the will to take initiative in intense situations. The skills you will be taught in the Marine Special Operations Command may also be used in the real world, as what we teach you is from real life experience and pre-taught knowledge, the current serving personnel within the Marine Special Operations Command realism unit range from soon to be military to active or ex-military personnel meaning what we teach you is coming from real experience. Candidates will go through a series of courses to make sure that they are ready to take on the challenges the 1st Marine Raider Battalion will come across in combat. These courses will range from battle drills to learning and familiarization with various U.S. and foreign weapon systems. Marine Special Operations Company BRAVO - A Marine Special Operations Team cannot deploy or operate without the support of the Marine Special Operations Company. The Marine Special Operations Company acts as the command and control of the MSOT's within the company. The Marine Special Operations Company establishes and operates the Advanced Operational Base (AOB). Marine Special Operations Team 8121 - A forward deployed element which conducts direct action, reconnaissance, infiltration and various other SOF related mission types, they are an independent operating force which follows the real world MSOT structure. 160th Special Operations Aviation Regiment (Detachment) - Highly trained aviators in-which provide support for the marine special operations ground elements, which may include close air support, insertion/extraction under enemy fire, air reconnaissance and various other tasks. ts.1stmrb.us 1stmrb.us
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2nd Marine Raider Battalion | MILSIM | 18+ | marsoc.us
SpartanSix replied to SpartanSix's topic in ARMA 3 - SQUADS AND FANPAGES
We are currently in the process of re-organizing the unit and are looking for veteran mil-sim players to join the ranks and possibly take up non-com positions. -
Jordi.M started following SpartanSix
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with a paint brush.
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@blackburn03 I'm sure it'll get enough attention as standalone. Looks great mate, maybe a SF variant as in removing the armoured doors? anyway hope to see this in game soon.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
SpartanSix replied to Placebo's topic in ARMA 3 - GENERAL
Aussie Commandos In Malden Addons: Cunicos CPC & G3's with custom textures, RR SOTG Helmets, RHS, 75th Ranger Accessories, Military Pack.- 6858 replies
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